Knowledge, newbies, and why kindness pays off

Even after I got back on actual broadband internet, Cataclysm's introduction of new races (especially Races That Are Worgen) gave me some more incentive to bring my number of max-level characters up to, well, its maximum level. So I finally listened to Matt Rossi and made a worgen warrior. He's awesome. And he tanks, a first for me. I've been leveling him almost exclusively through the dungeon finder, taking advantage of the instant queues for a dog what wears plate armor.
I'm still pretty new to tanking, but between new talent trees, heirlooms, and questing/dungeon gear with better stat balance, most low-level instances are a breeze. So I move fast. Sometimes a little faster than other people. The same kinds of people who attack from the front as a melee class or hit "need" on spirit weapons as a mage. And I would make snide remarks to those kinds of people.
Then I realized something. I was being kind of a jackass.

So of course there are going to be people who don't know basic concepts like "melee should always attack from behind to prevent avoidance." Cataclysm did a great job spelling out certain "gamey" mechanics for players, like what weapons or armor they should use, and encouraging them to do so with small benefits. But even Cataclysm doesn't divulge or accentuate the importance of every game mechanic. These are the kinds of things that players have to learn on their own.
... or, in almost every case, from other players. Looking back at my first few months as a rogue, I learned everything (correct or incorrect at the time) from other people, whether rogues in my guild or in pickup dungeons or in general chat. This was back when the game was still new, so everyone was in the same boat in terms of the level of available knowledge about the game.
Nowadays, the imbalance in skill or knowledge level is much higher, due in part to the game's age and equally to its accessibility. There are new players added to the game every day, and the players who have extensive knowledge tend to become more insular and ornery due to the amount of time they've spent in Azeroth. It's get-off-my-lawn syndrome, and it happens to the best of us. We get mad when players don't perform to the same standards we expect of ourselves, and it's almost entirely because we put blinders on and expect everyone's skill or knowledge level to be comparable to our own.

The easiest way for a player to get vital information is, and should be, to mess up. If a mage rolls on a weapon with spirit, take a second to tell them that spirit doesn't benefit their class in any meaningful way. If a melee player is positioned badly, let them know that their moves will land more often when attacking from behind. If that combat rogue has a fast main-hand, impart that their main attack is better with a slower weapon. And do it nicely. Ask if they're new to the game or if this is an alt. Find ways to equate their experience with other classes, if any, to the concept they're unfamiliar with. If you get rebuffed, you get rebuffed. You did your best.
And besides: sometimes it just feels nice to help people.
Filed under: Analysis / Opinion
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Reader Comments (Page 7 of 7)
bdew Dec 29th 2010 2:24AM
"Then I realized something. I was being kind of a jackass."
Now we just need the other 12,999,999 players to realize that... :P
zaababy Dec 29th 2010 3:15AM
I have helped many people in various ways through the years--through random bag giving, pets wrapped in Christmas paper during winter veil, paying for a mount/training, giving a ride on one of my multi-passenger mounts to an area that they don't know how to get to--and it makes me feel so good that I can do this, that I have the ability to make the game more fun for others. Every once in a while, someone will whisper me and thank me for something that happened months, even years ago. Incredible that they remember me. I tell them to pay it forward.
I also answer questions asked in trade through whispers, if I know the answer, such as how to get up to the flight path in org, where garrosh is, etc. People can be so rude and hateful in trade, and I don't want to get mixed up with that. Whispers work very nicely.
I was a noobie once too. We all were. I was the hunter who rolled /need on the emberstone staff in dead mines, won it to the chagrin of the priest and the rest of the party, and was so embarrassed because I really didn't know what I did wrong. I X'd out of every single roll that came up for the rest of the run, then after it was over, trained in staves and carried that staff until I got Grimlok's Charge in Uldaman when I was in my 40s. Yes, I carried that staff for over 20 levels. I was the one who was so excited to hit certain levels because then I could buy a whole new set of armor from the VENDOR. I am the noob who was actually scared of the auction house, never even set foot in Stormwind, went to ironforge once for a quest and was horrendously lost. I attempted to make an undead toon and got lost in undercity and couldn't find my way out and deleted her. Some time later I made another one and had to have people lead me out many many times until I actually figured it out. I have many stories along those lines.
So I remember. And many people were kind to me, and gave me good advice, and encouraged me. So I do that to others. I see the rude ones, the jerks, the morons, the idiots in /trade and the elitist snobs in raids and parties who think they're soooo much better than everyone else for whatever reason and really, they ruin it for everyone.
I, too, have been playing for 6 years. I'm getting all prepared for my annual Christmas giveaway--I buy several pets, ally and horde, and wrap them all in pretty paper, then turn myself into a Christmas gnome riding a reindeer and head out into the newbie areas, and give them away along with a small amount of gold. I make a macro that says 'Santa was too fat to go down your chimney, so he asked me to deliver a present for you!' Sometimes I will sit in a spot, such as in Razor Hill, and announce what I'm there for, and anyone wants a present, to come to me, and many do, and it is so much fun! Other times I just head out to a starting area and pass stuff out. Writing about it is getting me excited for it, I really do love doing this.
Good article--I enjoyed walking down memory lane when I was writing my response.
Memnoch Dec 29th 2010 3:49AM
It's like that CSI episode where every kills the man on the plane when he acts weird and tried to open the plane door in flight, it took all of them to kill him, but just one to ask what was wrong and get him help.
Dunnik Dec 29th 2010 4:30AM
Just remember - we were all newbies once.
TimerZero Dec 29th 2010 4:47AM
I always help people because the friends of today are the allys of tomorrow. Plus they can spread the knowledge teaching someone else and that person could come in handy later - say I needed X crafting material, I ask the people I helped and more likely to get it free/discounted for helping them previously or they know so and so owes them a favour...
Thats not to say I stand lazy players to treat me as their personal wowhead (but if your nice, I will look it up for you!), telling people what resources are useful is sometimes just as handy as being one yourself.
Zanthexter Dec 29th 2010 4:55PM
The problem with PUGs is that you're with 4 other random people you likely won't ever see again.
Friends today... enemies today... in 15-60 minutes it all starts fresh with a whole new group. No consequences, good or bad.
Lemele Dec 29th 2010 7:16AM
Your mention of Deadmines there reminded me of when I went for the very first time, my very first dungeon... I didn't know what the need and greed thing was - I'd never seen it before - and didn't have chance to properly work it out before we'd got going. I thought that the need button gave it to the person who needed it, and the greed button meant you wanted it yourself. So I kept clicking need. Right near the end someone says, "dude, stop clicking need on everything that drops or we'll kick you." Up til that point I hadn't even really been noticing the chat window.
Man I laughed at myself afterwards!
(This was also the instance I learned what summoning stones did and why nothing happened when I just clicked on it on my own...)
Nawaf Dec 29th 2010 8:39AM
melee should be from behind?
I didn't know that.
Hraklea Dec 29th 2010 4:22PM
You're not considering that 99% of the new players get mad when you tell them they're doing something wrong.
To mention one example: a few days ago, I runned a instance with a new DK tank player. He was running into the mobs instead pulling them, and he aggroed patrols doing that a couple of times. Then I told him, "Can I give you a tip? Use Deathgrip to pull them, so we stay safe from patrols ^^". He left the group after saying "Thanks for the tip, ROGUE", like I couldn't help just because I'm not a tank.
Everytime I start a new game online, (WoW, LoL, DotA, etc.) I try to help the new players, and I always get the same reaction: "I'm pr0 dude! STFU!".
Trying to help is noble, is beautiful, it makes you closer to God... but new players doesn't like help, they like to blame you for their mistakes.
Drache Dec 29th 2010 10:45AM
Oh goodness, the things I've done on various toons
I try to be helpful to those who're honestly lost or need help, new players, etc. I have to admit that I'm a little less friendly when it comes to raiding. By the time you have your toon at level cap, have it geared through instances, and want to raid, it would really be nice if you had done a little homework about your role and class. It would also help if you're a DPS, if you know a little about the various tanks - there are a few differences - but I'll gladly help you out there, preferably before the raid!
But yes: Melee, please attack from behind or from the flank. Definitely the flank if it's your standard dragon, for they have mighty tails that swing and smack you in the head!
Casters - it's OK to snuggle up a little, just please stay out of melee range. See, there's this aggro thing. Outside of melee range, you need 130% of the tank's threat to pull. Once you snuggle up to pet the boss, you only need 110%. Especially you kings of DoTs, while they're ticking, please don't try to pet the beasts. It might notice you, now that you're so temptingly close :)
Also, to all those who I might help, give hints on professions and other stuff, a few gold, bags, etc. Please. I enjoy helping, help others. I'm likely not going to be your bestest friend forevah, please don't bug me every turn, or as soon as you see me log on. Neither of our toons is named "Velcro" :)
But yes, overall, everyone needs to be more helpful. Just don't ask anything important in the trade channel. Odds are, you won't be able to tell the right answer out of the flood of comments...
Pineapples Dec 29th 2010 11:58AM
I think it's worth mentioning that if an experienced player is in a group with people who seem to be doing badly, it might be time to step back for a moment and see if your "experience" has given you blinders to your own playing.
I have played and raided as a tank for nearly five years, and currently I'm leveling a female dwarf prot pally just so I can experience the dungeons all over again at the proper level. In one group, I had trouble with melee aggroing nearby groups and constantly standing in front of the mobs. I pointed out nicely that they should be behind the mob instead and to be more careful where they stepped.
"Yes, I know this," the rogue replied. "But you're seven levels higher than we are, and if you keep tanking the mobs where they stand and we run behind them, the other nearby groups aggro on us."
I was ashamed that my automatic assumption was that they were playing badly and needed tutored, when it was actually my own mistake. I was so used to endgame that I nearly forgot that not everyone was my same level. It was a humbling but much-needed lesson.
MadMac10 Dec 29th 2010 12:35PM
Unfortunately, this game is might conducive to douchebaggery. Whether you are trolling trade or spamming vent, there is always an avenue for letting out your inner jackass. Sometimes I think that some people sign on to WOW just to ventilate the rage they feel at their personal surroundings.
The recent change to dungeon mechanics just reinforces nasty behavior. I would love to know how many people who kicked others for not AOE'ing are now kicking for breaking CC. Face it: the goodness you encourage here is just going to be severely lacking for the rest of eternity in Azeroth.
So I simply do not try to be my best in a PUG dungeon. I still get the same gold & emblems whatever I do, and my experience has taught me that I'm often damned if I do and damned if I don't, so fuggedaboudit. If I want to see what it is like pulling every camel on top of me, well, then I'll find out how many it takes to kill me. Likewise, if I end up wiping your group, then I'll have learned just what it takes to wipe a group: kick me if you want--I'll be back in 15 minutes, hopefully a little wiser.
I personally do not care how bad you are in my PUG dungeon. I don't talk to you, and if you've got something stupid to say, I don't listen either. Sorry if I detract from your enjoyment, but I sure as hell won't let you detract from mine.
Look, my guild knows how important it is to me for people to be nice to each other in WOW. Thats great for you to encourage it here too. But the bottom line is that WOW was built to reinforce nasty, brutish barbaric behavior, and the horrid folks you invariably meet are part of the landscape. You won't be able to uplift all sentient beings, because there is an infinite line behind them.
Spellotape Dec 29th 2010 1:46PM
It's very easy to presume people don't know anything by how they're gemming/what stats their gear has etc, but sometimes the people with those crazy stats *do* have some idea what they're doing.
At low levels - and despite the uselessness of spirit to the two pure caster dps classes - it's probably not too horrible for a mage to need on a spirit weapon. It's likely a significant upgrade despite the spirit, and I would argue that it's important (or at least relevant to the teaching process) to let people know it's OK to use something that has a pointless stat if it is far and away a significant upgrade.
nelsoncp Dec 29th 2010 4:03PM
Just to be clear, I have no reason to be angry with a healer who is still healing. The only time healer dps is a problem is when it substitutes needed healing.
Come on guys, I'm a druid. Don't preach the hybrid/multi-tasking gospel to me! :P
Russell Dec 29th 2010 11:49PM
Really good post. I think part of the problem with DF is that players have a range of expectations about the skill of the other players. I sometimes reflect on what's reasonable. At it's most extreme players expect the others to have read everything about their classes, read all about the instance and to have watched videos of the bosses for a PUG. In other words to already know everything. I agree with others that I often much rather learn from other players, since it's a social game.
I've asked questions in DF groups and had the reply
"elitistjerkes.com do your homework."
Today I was grouped with two others from i.c.f.t.b. I was tanking. We had this go-go mage who was late for dinner. He was giving me grief for not knowing exactly where to go. My response was that the way you learn your way around an instance is by doing it.
I think a lot of the grief people give others for not knowing things comes out of a (quite juvenile) desire to feel smarter than others.
I also reflect back to how incredibly bad i was when i first started in Dec 2006. My first toon was an orc shaman and my experienced friend rolled a warlock to play with me. We were talking on the phone as we played. When he aggro'ed something he didn't hit back, expecting me to pull it off him. He's saying "ow. ow. ow." I (a) didn't understand why he wasn't defending himself and why he was frustrated with me and (b) once i understood had a hard time just getting myself facing the right way to attack it...
Silver Dec 30th 2010 1:52AM
With the amount of people currently leveling through Cata content the competition for the Elite mobs can get a bit out of hand. So instead of being a douche and stealing someones kill I just invite any people from my faction (up to 4) waiting for the mob into a group and take it down that way.
It's quicker and no-one gets upset about having to wait. Also handy to reduce waiting time as most people don't seem to see the Rogue sneaking up behind the great big ugly monster. :(
Clo Dec 30th 2010 6:46AM
I remember my first dungeon run ever. I 'stood in the fire', died and without thinking, went to graveyard and rezzed, with sickness. I offered to leave since it appeared I was hopeless and I was honestly very embarassed, but I found everyone was nice, they said they'd wait the 10 min out. Some were annoyed but they were not rude, they showed me the best place to stand and even talked me through what attacks were best to use.
I've found that level of helpfullness declines as you go up in level (at least in PUGs, in my guild they're helpful regardless of level), and players get better and expect everyone else to be at their level of knowledge, but luckily I have a good guild that answers my questions if someone in a PUG is angry at me for not knowing something.
Hatemondays Dec 30th 2010 12:30PM
I know there's an unfavorable sentiment with DKs because they have a reputation for not knowing what they're doing, especially with DK tanks. It's understandable because that describes me. I'm level 70 right now and I'm experiencing the content in WoTLK for the first time and playing the game since I quit shortly after BC came out, but a lot has changed since then.
I've played hella other MMORPGs before and I'm familiar with class roles, but this was probably the worst time to try out DK tanking since it aparrently got nerfed after 4.0. I get shit from everyone even though I try to keep threat up, I face mobs away from players, use personal heals, and if one gets loose I use Death Grip or Dark Command. There's been times when I get feared or charmed but usually I'm not the only one who isn't prepared for it, especially in PuGs. Even before I start, when I first get inside the instance, I get a lot of eyerolling and I can't really help proving them wrong when I'm paired with a lackluster healer that needs to drink after every mob or the stuck up DPS who thinks it's okay to pull because "he can solo" (why are you in a PuG?).
It doesn't matter, since I'm determined to be a good DK tank through the endgame. I'm reading all the tank and DK sites. I'm having a lot of fun learning the trade of my role, and even though I might let a goon out or two, I'm sincere and I'm having a shitload of fun. I'm still learning, the only thing anybody can ask for in this game is for their teammates to do their best. This article is a godsend.
byron.rosero Jan 3rd 2011 12:38PM
It's a good column, with some really good advice. Unfortunately, people like you and people like me share this game with kids, teens, and immature adults. These groups want nothing to do with your advice. They would rather throw a temper tantrum, call the person a "noob" and tell them them that they suck and they need to learn to play, all before rage-quitting. Oh, there are some people who will take up kindly to your advice, but I just don't ever expect to see any real changes in the way people behave as long as kids and immature, degenerate bullies are playing this game. It's just one of those things that we have to get used to and just accept the nature of the game we play the next time it happens.
Sulis Jan 4th 2011 12:02PM
Not all the time, but frequently, I like PUGs because they are full of surprises. In Wrath, even before the end, I was tired of running dungeons they were boring. Done in 10 minutes, no one said a word, and you knew you couldn't pull aggro off the tank in a million years and the healer had some much mana you could mage tank if you did pull aggro. Even PUGs could get through most of the Wrath dungeons with little effort. Now, PUGs are exciting adventures. Is this PUG a group that is fairly competent. Now we usually talk to each other, have you done this instance before, how is this pull done, watch out for the purple stuff, things like that, I feel more group sociability. Maybe with only one member that is inexperienced or undergeared. Or is this a PUG with an inexperienced undergeared tank and/or an inexperienced undergeared healer. Will I have to decide to sheep on my own cause I know the tank can't take all the mobs or hold aggro. Am I going to have to iceblock (mage is my main), stop casting, invis cause I pulled aggro while sheeping or using blizzard. As hunter will I have to use my pet as off tank because the silly lock keeps targeting and aggroing the mob not targeted by the inexperienced undergeared tank. PUGs are a ton of now, frustrating at times, especially if you get a jerk that is complaining about the players at every pull. I always hope they rage quit before too long, when they do there is generally a collective sigh of relief in the rest of the group and then we all settle in for the rest of our run. Now dungeons and PUGs are interesting and exciting places to be.