Reader UI of the Week: Vhei's UI
There is so much snow on the ground right now that I can barely leave my house, even if I wanted to. Insanity has engulfed the city; snow madness will soon set in. Why do people live in these terrible climates again? Oy. Hopefully, dear reader, you are somewhere nice and warm, kicking your feet up on the desk and giving yourself the break you deserve with some Reader UI of the Week.
You might remember Vhei from a long while back -- in June, to be exact -- when we looked at Ve's UI. Same person, new name. Back then, Ve's UI was a nice, segmented interface that relied on strong border contrasts to separate interface elements from one another. I probably said something like, "I don't like spaces!" You know me all too well. Ve, now Vhei, has returned with a new offering, one that I very much enjoy, since I'm a sucker for good texture work. So stand back as I plow through this column like the snow plow that never showed up on my street. Please send help. There's so much snow.
What do you got for me, Vhei?
Hey Mathew,
It's Ve again. Except I had to name change my main toon to Vhei after I moved him from Area 52 to Dentarg. Since last time, I have taken the feedback from everyone who commented and have designed a whole new interface in lieu of Cataclysm, with matching colors to set a dark, eerie molten lava theme. What you see is the manifestation of 3 days work, on and off. Sporadically, I worked in Photoshop CS5 to design the bottom and top first before cutting it up for KG Panels into 512 x 512 dimensions.
My last design was black and blue, which coincided with the Lick King frost-esque theme; however, seeing as we're turning a new page in World of Warcraft, this meant a new UI scheme, one to match the current expansion. Ergo, black and orange came about. Less data broker, as you may see and a more reasonable approach to screen real estate awareness. As you can see, the design is complex and data-heavy, to an extent. I do enjoy seeing statistics on my screen without having to navigate to the proper pane. For this reason, I have TitanPanel and SLDT Data text among many other addons, which are:
- TitanPanel Data Broker at the top with custom skin
- PitBull Unit Frames 4 To replace Blizzard UFs
- Elkano's Buff Frames For a matching structure to the theme. It still allows to cancel with right click, which is hard to come by with such versatility after 4.0.1
- Prat Enchanted chat modification
- Quartz Allows me to modify my casting bar and to conveniently allocate it inside that little nook at the middle of my screen, out of the way but plainly in sight.
- ButtonFacade Something I failed to utilize at the birth of my last itteration of this type of UI. It allows for a more fluid and concise design of my buttons. See how they all have orange borders? Thanks, ButtonFacade.
- Bartender 4 Extremely powerful bar addon. It allows me to minimize my bars into nothing.
- SLDT Data Text This nifty addon displays real-time stats on my screen such as FPS, latency, time, coords, location and my mailbox status.
- SexyMap Enhanced and powerful minimap configuration.
- WoW-Pro Quest Tracker replaces and leveling guide. Now that I have 5 levels to dredge through, I'll need it.
- Skada Damage meters for raids and dungeons.
- KGPanels The pinnacle of my UI. Without this, I'd be nothing. This addon grants me the power to display custom artwork on my UI.
You might have noticed that I have configured Skada and WoW-Pro to overlay with different protocols. Skada appears during raids and dungeons while WoW-Pro appears when I am leveling. I have also scripted, vigorously, for my KGPanel art to coincide with each addon. That way, when Skada appears, the bottom of the box it is held in fades away due to its dynamic nature. You won't always have 3 DPS and 1 tank. I have also configured both Skada and WoW-Pro to scroll when they pass the limit of visibility. I have also taken a liking to my new and snug castbar, which rests in the bottom middle of the screen flowing with my interface instead of just plastered on.
I hope you guys enjoyed my new UI and many cheers to all. Thank you and good night.
Ve (Vhei) of <Running Wylde> on Dentarg
P.S. A shoutout to my GM Adoreus: 'Sup?
Thank you for the submission, Vhei. I know that come later in the day, I'll have a million requests in my inbox for this one, but hopefully everyone in the comments can help some people out with some decent lower panel art.
New art
I like Vhei's art because it isn't overwhelming. The textures are complex, yes, but I think the art does a good job in being so distinct from the addons that live on top of it. The cut-outs for each addon are cut out specifically for the addon that goes there, so if you're going to make your own art in a similar fashion, be sure to assemble the UI first on paper and then draw it out on the computer.
The new color scheme is nice, and the whole setup reminds me of the dashboard on a car. Spacing is excellent, and the color and texture coordinated top and bottom elements gel together very nicely. There is a lot of scripting that goes on behind the scenes in kgPanels, as Vhei discussed in the email, but there are many workarounds for complicated art such as this. If you don't really care about the shifting tiles and crazy art size changes, just make a spot for those addons and fit the addon to the hole, not the other way around.
Slimming down the unit frames
Vhei's unit frames are slim and, for a tank or DPS, this is definitely the way to go. As a warrior tank, I used to think that I would need a robust Grid setup to be competant at using Intervene -- that is, until I created a mouseover macro for it and never had to click on Grid again. The slim frames allow only the vital information to be present, mostly health and mana, and to save on screen space.
Vhei already saves on screen space by having the art come up to a point, instead of becoming a gradient that could grow larger if the need ever arose. Instead, the art and the interface are built as one, and leaving out the unit frames allows Vhei to have a bit more freedom with them and not have to craft a large piece of art for that specific element.
Text is back, baby!
Text is one of the cleanest, simplest, and minimalist ways that you can slim down your UI and get the information you need right in front of you. I talk about SLDataText a lot, and for good reason, because the addon rocks and gives you excellent information right where you need it -- mainly, anywhere you want. Simple text takes up a fraction of the space graphics do and, if you're just a smidge savvy with the kgPanels, can create simple black backgrounds for your text addons.
Another thing that's great about text is that it is easily configurable. Most people already understand the basics behind text customization -- fonts and size. Also, text sits nicely on top of other addons, including across the tops of chat addons and cast bar addons.
Vhei, I love the new setup. If you wanted to send me the bottom art piece, I'd love to share it with the rest of the site and our readers in a special article of sorts. Let me know! Until then, I'm hard at work on a bottom panel specially designed for Reader UI of the Week readers that I can write some tutorials for. After a long bit of thought on the matter, I decided against writing a guide on any art dealing with SpartanUI. That is their art, they worked very hard on their UI, and I wouldn't feel right co-opting it in any way at all. I still want them to do a slim version of their UI, however.
Filed under: Add-Ons, Reader UI of the Week
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news








Reader Comments (Page 2 of 4)
Vhei Dec 28th 2010 11:54PM
I used mainly the Xbox 360 font. And, actually, I am using DocPlates.
Gwen Dec 28th 2010 10:31PM
This may be a silly question, and I may have just spent too many months with a mostly stock Blizz UI, but why do so many interface designers insist upon putting the minimap on the bottom of the screen? I understand placing relevant information near each other, but I don't see how action bars and map are related in any way. I am rarely looking at one when looking at the other.
Now, I could just be biased because switching to SpartanUI on a whim got me all confused back in the days of Icehowl, but I would really like to know the logic behind the bottom-minimap.
jberger691013 Dec 28th 2010 11:14PM
After have SpartanUI and then my own, having the minimap in the bottom, especially the center, helps with my info flow. The minimap is just below my character, and I don't have to look a good bit off to the corner to see where I am going, especially since I am just a plays for fun type.
Aceman67 Dec 28th 2010 10:41PM
My only two beefs with this UI are the Unitframes (the palcement and what appears to be the default config for Pitbull), and the texture of the Interface background.
The texture looks great in the thumbnail, but if you view the full screen, it looks stretched out and a little ugly.
Your UI is something that you look at for hours on end, often times when you're frustrated from wiping. It should be something pretty, yet usable.
This, while usable, is not pretty. Not like mine anyways...
http://s.wowinterface.com/preview/pvw45399.jpg
Vhei Dec 28th 2010 11:56PM
Really? Because it doesn't look stretched out to me at all. Maybe you just don't like the cross-hatch / carbon feel?
wow Dec 29th 2010 12:10AM
Ok... here we go.
Unit frame placement... a bit out of the way? Esp if your having to look up there at your rage these days
Player score... OH GOD OH GOD OH GOD.
Your SLDT text seems to be in a very prominent position... but not very relevant information.
And lastly... why mark the buttons in the center of your screen as button facade? BF is only skinning, they're still bar tender.
Vhei Dec 29th 2010 12:25AM
Playerscore has actually come a long way and is actually useful now. That is my opinion.
And as for the relevance of my data displayed by SLDT, well, it is relevant to me and of my own choosing. Should you ever make a UI of the similar fashion, display what you will.
As for the BF, that is because without BF, the borders of all my icons and items and spells would look horrendous, and yes, you're right, it is ALSO BT4, but I can't list EVERY addon where it is used.
JohnnytheFuture Dec 29th 2010 12:18AM
It's amazingly well done Vhei, no doubt about that.
You have skill.
However, personally I'd be more likely to use this UI in World of Tron.
Vhei Dec 29th 2010 12:26AM
Thanks, mate, I appreciate it. And I agree, looking back, it doesn't really feel like the WoW theme, but then again, does LUI? or Tuk? In the end, it comes down to personal preference, and I quite enjoy this molten lava theme.
John Dec 29th 2010 12:23AM
Here's a random question: Is there a way to get slimmed down quest panels like Vhei has without getting a whole quest guide addon? I really don't need to be led through which quests to do and when, I'm quite happy figuring that out on my own, especially with the new streamlined quests. I just want something that shows the quests smaller and neater, the default Blizzard quest tracker takes up FAR too much space.
Vhei Dec 29th 2010 12:28AM
That part of my UI is purely WoW-Pro, if you don't want that, just keep skada there on at all times or place some buttons there. If you're looking for a Quest Tracker replacer, look up QuestGuru, I had always loved that version.
John Dec 29th 2010 12:44AM
Wow, QuestGuru was EXACTLY what I was looking for. Soo much neater. Thanks!
Also, really good looking UI, I'm definitely going to use some of those ideas to help display more numerical info on my screen more neatly.
Vhei Dec 29th 2010 12:46AM
No problem, mate. I always liked it because it was easy to modify and move around.
And thanks, good luck with that!
Be gentle Dec 29th 2010 2:25AM
I know what you mean about that weather Mat! I'm freezing my ass off over here (Dubai) 20ยบ is ridiculous.
Bazinga! :P
Alex Dec 29th 2010 3:02PM
I love this Ui vhei it would be great it you could upload your WTF folder with the list of addons you used. the WTF folder holds addon settings if im correct thanks
Vhei Jan 4th 2011 6:40PM
http://wow.curse.com/downloads/wow-addons/details/vheis-cataclysm-kgpanels.aspx
Guy Dec 29th 2010 7:33AM
is kg panels easy to figure out, like what do i need to fool around with it. i currently use sunn art and im having issues with it alot especially in dungeons.
disato2002 Dec 29th 2010 7:41AM
Where can we get this addon?..Great job Vhei!
Tim Dec 29th 2010 10:37AM
Great UI... I wish I had the patients to create something like this, but with 4 toons and 3 computers it's just too much time. I don't even use a button addon , like Dominoes anymore. (I was spending more time on my UI than playing, it felt like).
THANK you for the titan panel! I was a Fubar fan, and that seems to have died. I went to Chocolate bar, but that didn't really do it for me. Fubar was sorta updated, but I noticed some LUA errors and not all the plugins where up-to-date. I am loving Titan Panel.
Aceman67 Dec 29th 2010 9:06AM
Textures have a limit that they can be enlarged, like all images, before the quality looks degraded.
The panels you have set up would look nicer if they weren't over enlarged.