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12-28-2010 @ 1:41PM
Some additions/clarifications to BRC heroic bosses:Rom'ogg Bonecrusher: When he casts quake, everyone should move out of the patches of shaking ground that show up under them. They tick for 8-9k, then erupt with the adds coming out dealing 15-30k. DPS shouldn't need to worry about the adds, tank should pick them up, hold them near the boss, and then when the chains are broken, stun or slow them (earthbind totem?) and they get caught in the boss's skullcracker and die. (there's even an achievement for this)Corla: Beams should be properly managed and should never have a dragonkin spawn. Dark Command should be interrupted, and as a shaman you can drop Grounding Totem to eat any Dark Command that gets off, avoiding the unnecessary fear.Karash: He doesn't continually pulse aoe damage, he only does a pulse when he gains a stack of his debuff from the lava. He does not continue to pulse until it wears off. If the debuff is allowed to wear off, the grated area around him erupts with fire that hurts (no one should be standing on the grate) and 3 fire elemental adds spawn. DPS should grab these and kill them far away from the tank because they spawn lava pools when killed that act just like the lava pillar.Beauty: Her pups can and should be CC'ed (as many as possible). Hex works, but seems to break early for resto shamans. Runty does not join the fight, he stays in the back of the cave.
12-28-2010 @ 2:29PM
For Corla, I recommend stacking the debuff to 80 then moving, no matter what. Depending on group makeup, the healer may need to take care of one beam, so it's a good idea to know what to look for. Also, interrupts are a must, and as a shaman wind shear is extremely valuable for that. Healing will be very light unless a mob gets transformed.If you're going for the achievement on this boss, transform the adds one at a time, and use the calm between adds to regen as much as possible. Also, note that interrupts must continue while the adds are transformed, and the adds must also be interrupted. Make sure someone stays on the boss for interrupts. Stretch out the fight as long as you need - as long as beams are managed 100% correctly there's no rush. For Karash: Work with your tank to figure out when to use cooldowns and when to let stacks drop. When tanking this with a good healer, I never let the stacks drop, but start rotating cooldowns at around 10 stacks; this is also a good time to blow bloodlust/heroism. If the tank or the healer is less confident, drop the stacks at 5. Don't be standing on the grate when this happens! Note that the adds that spawn will not be tanked and must be killed away from the tank to avoid unintentional stacks. As a healer these adds may make a beeline for you, so stay alive and don't panic. Be ready to move out of the lava puddles they leave when they die. A clutch bind elemental may allow you some breathing time here.
12-29-2010 @ 12:53PM
never tried having the adds not be tanked. We have always used the puddles they create to build the stacks back up if the boss is still alive so that the tank doesnt have to pull him through the falling lava anymore.
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