Encrypted Text: Slicing up hit and expertise for Cataclysm rogues

I love hit and expertise. While their mechanics and nuances can be complicated, I enjoy the diversity they bring to our gear options. We have stats like critical strike chance, which give us a chance to hit harder; haste, which lets us hit more often; and of course, hit and expertise, which let us hit our targets more often. The interaction between all of these different gear stats is one of the most interesting parts of theorycrafting for me. Think about it, would you really enjoy picking gear if you were just choosing between haste, mastery, and crit?
Unfortunately for us, hit and expertise are also our only two remaining stats with tangible caps on their potency. While we were able to cap out on critical strike chance and armor penetration in the past, one of those stats has been rebalanced and the other completely removed. Because of the caps in place, hit and expertise's value drops off immediately after reaching that golden value, and so we're left always keeping those caps in mind.
Both stats have caps
As you likely already know, hit and expertise ratings have very discrete caps. Expertise's cap is 26 expertise, which equates to 781 rating at level 85. While a few races, like gnomes and orcs, have racial passives that boost their expertise, most races will simply remember that 781 is the cap in place. We won't see any real benefit to expertise rating over that number, and so keeping expertise under 781 is crucial to ensuring efficiency.
Due to the number of different mechanics that form a rogue's damage, we have a few different hit caps to worry about. Our special attacks reach their hit cap at 241 hit rating, which is considered to be the "yellow hit cap." The name refers to the fact that our special attack damage is displayed in yellow via combat text. The second hit cap concerns our poisons and is known as the "spell (or poison) hit cap." The cap for that is 1,127 rating and is the last cap you need to worry about. For reasons I'll detail later, the poison hit cap may or may not be important for your spec.
Finally, the last hit cap ensures that every single one of our white swings (auto-attacks) will land; it is set at 2,523 hit rating. That's nearly impossible to reach without specifically stacking tons of hit, so you probably don't have to worry about that for a very long time. Note that all of these caps assume you're talenting into 3/3 Precision, which every PvE rogue should have. Some players who already have great gear may only need 2/3 Precision, so I suggest looking at your current gear's hit rating and deciding what to do from there. PvP rogues have varying opinions on hit rating, but typically suggest at least 5% hit to ensure special attacks landing.
Relative values
While hit and expertise have been perennial favorites in terms of stats, they obviously vary in value as we approach their caps. Due to the massive stat redesign that Cataclysm brought with it, agility is now the king of all stats. When choosing from the secondary stats, it's important to remember that hit and expertise may not always be the most valuable options. Based on your current gear, proximity to a particular cap, and your spec, you may have completely different stat priorities. Combat, for example, will always want to choose hit when compared with mastery rating, but that's only based on mastery's current value. However, haste rating is far more valuable for combat after the poison hit cap is reached. Keeping up with current class theorycrafting is going to be the best way for you to figure out what your individual stat priorities are.
Different stats for different specs
One of my favorite parts of the rogue class is the diversity of its specs. Blizzard's developers have done a lot of work toward giving each spec a unique theme. Because of the individuality of each spec, hit and expertise have different values for each spec. Assassination rogues deal primarily poison damage, which uses our spell hit chance values to calculate our chance to hit. Because of this, hit rating is incredibly valuable (compared to expertise) for assassination rogues. Expertise is less valuable for them due to the fact that even a dodged Envenom still grants the Envenom buff, meaning that the penalty for a dodged Envenom is fairly small.
Combat rogues value expertise rating much higher because so much of their damage comes from white attacks, which receive a huge benefit from expertise. Hit rating is still important, though, and in fact, the yellow hit cap and expertise caps are generally the first priority. Subtlety rogues also value expertise, as a dodged finisher can ruin their very complex rotation schedule. Because each spec values each stat in a different way, rogues of the varying specs will have different ideal gear sets.
Reforging and gems
The addition of reforging and jewelcrafting to WoW has given us the power to shape our gear as we desire. We can use gem sockets and the reforging vendors to rebalance our gear to ensure that we're always under or at our desired caps. If we need more hit rating, a gem can help us reach our goal. If we're over the expertise cap, we can reforge some of that expertise into a more valuable stat for our spec, like haste or mastery. Expertise gems are red, which conflict with our usual preference of choosing agility for all red gems. Hit rating is considered to be a "blue" stat, so you can use an a Glinting gem to both grab some hit and possibly score a socket bonus.
The goal is to remember that every stat's value is dependent on the value of the other stats we have access to, and we need to keep the various caps in mind when choosing our gear and gems.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 4)
rioriel Dec 29th 2010 1:19PM
3/3 Precision?
No thanks.
Chase Christian Dec 29th 2010 1:29PM
Every combat rogue will have 3/3 Precision, and for assassination, 2/3 Precision is about one tenth of one percent away from 3/3 Precision in the absolute BIS gearsets, and that's only by one account. Sorry you have to put an extra point into it?
Digits Dec 29th 2010 1:34PM
Why not?
Necromann Dec 29th 2010 1:20PM
I'm leveling my rogue again (he's 29 now). Which specc is best for leveling?
Telwar Dec 29th 2010 1:41PM
Whichever you like most. Seriously.
I leveled mine as Combat, but Subtlety is ridiculously fun, especially now with Shadowstep so early. Also, at lower levels you can one-shot people with Ambush, which is just as fun as it sounds and makes clothies' lives miserable in bgs.
Chase Christian Dec 29th 2010 1:33PM
I like combat for leveling, improved recuperate in particular is amazing for reducing downtime.
Cyrus Dec 29th 2010 1:46PM
I would guess subtlety and combat are both better than assassination, because there's no need to futz around with poisons and you can take any kind of weapon as you get them, you aren't stuck with just daggers. Personally I think I'd prefer subtlety for improved stealth so you can avoid fights you don't need. But that's just a stab in the dark.
RedMosquito Dec 29th 2010 1:52PM
I would go Assassination just for Deadly Momentum. It's that good. Nothing beats chain pulling without ever having to sit down and eat again.
After you're high enough level to be able to grab points in other trees, go whatever you want with 2/2 Deadly Momentum. Personally, I had an absolute blast leveling from 80 to 85 with the redhead child of rogue leveling specs, Subtlety.
Stealth + Premeditation + Shadowstep + Ambush into 5-cp Eviscerate on nearly every pull, without having to worry about Slice and Dice or Recuperate because they're already running = fun, lots of fun.
Pyromelter Dec 29th 2010 1:59PM
I'd recommend assassination if you are doing a lot of bg's and pvp, and also if you like to oneshot things a lot.
Sub has a lot of tricks and toys that can be fun in pvp and pve.
Combat, as chase noted, is likely the fastest for leveling due to recuperate, the fact that you can stand toe-to-toe a bit more. Also, if you don't have the dagger boa's, you'll likely have some better weapon choices than assassination where you are locked into daggers.
Necromann Dec 29th 2010 2:21PM
Thx guys, I'm currently sub but when I hit 30, one level, I'll duel specc combat see which one I like best and go with that one.
JKWood Dec 29th 2010 8:35PM
They've all got some great perks. Deadly Momentum is a fantastic talent for running around questing, no matter your spec. Combat is all-around focused on standing toe-to-toe with your enemy - a swashbuckler, if you will. Nightstalker over in Subtlety makes sneaking around all that more feasible, especially if you keep a minor run speed enchant on your boots.
Personally, I'm not sure there's a poor choice for leveling in any class anymore. Arcane Mages now get their nuke right off the bat, Holy Paladins have talents that turn Exo into a cheap nuke to compliment Holy Shock... I can't be sure about other classes, but I'm fairly certain Blizzard has, at the least, made leveling as any spec of any class a more enjoyable and feasible experience.
Silverarm Dec 29th 2010 1:22PM
Using 3/3 precision is believed to be inferior to 2/3 precision at the moment. Much of ilvl 333 and higher gear has large amounts of hit on it that reaching the spell hit cap with 2/3 precision is easily accomplished.
Though combat has different EP values, it is worth it for an assassination rogue to reach the spell hit cap as the hit EP value is still higher than everything except agility until that point.
I've heard conflicting reports on expertise. As an assassination rogue myself, should I reforge/gem towards that cap even when expertise's EP is valued so low?
Silverarm Dec 29th 2010 1:26PM
EDIT: I just now found the information I was looking for concerning expertise.
kuri Dec 29th 2010 1:33PM
The leading theorycraft on EJ currently is to only work on expertise if you are experiencing rotation issues. For instance, if you find the dodges keeping you from keeping up SnD reliably via Envenom, then Expertise would be worth stacking. In this sense, there is an undetermined lower limit you don't want to go below.
However, for Assassination rogues the EP for pretty much every stat exceeds Expertise due to the small penalties for lacking it. Avoid Expertise, go Mastery and Hit.
Chase Christian Dec 29th 2010 1:33PM
Every combat rogue will have 3/3 Precision, and for assassination, 2/3 Precision is about one tenth of one percent away from 3/3 Precision in the absolute BIS gearsets, and that's only by one account.
Valdres Dec 29th 2010 1:27PM
Yeah, I'm going to have to disagree with the post of every PvE rogue should have 3/3 Precision. Hit can be made up in gear, talent tree points can't. 2/3 is fine and place that point in something more useful, like Opportunity.
Chase Christian Dec 29th 2010 1:29PM
Every combat rogue will have 3/3 Precision, and for assassination, 2/3 Precision is about one tenth of one percent away from 3/3 Precision in the absolute BIS gearsets, and that's only by one account.
MBlade Dec 29th 2010 1:59PM
I am using 3/3 precision as Assassination rogue and it is helping me to be close to the spell hit cap, that should be the priority until your gear gives you enough hit to afford losing that point and using it in something else (oportunity being the obvious choice). Damage from poisons in Assassination spec is too important to be overlooked. The simulations (IN BiS, meaning full T11 from Heroic Cata Raids) show 31/3/7 SLIGHTLY behind 31/2/8. Unless you are at the Top Raiding WoW Guild, it is difficult for me to imagine a huge amount of Rogues in BiS at the moment.
Chase Christian Dec 29th 2010 1:39PM
To any commenters suggesting that 2/3 Precision is better than 3/3 Precision, please keep in mind that many of the values that you're seeing around the interwebs are for the absolute BIS gear, which nobody is even anywhere near obtaining.
talkingmike Dec 29th 2010 2:07PM
Ah, the perils of SimCraft.