Scattered Shots: Hunter year in review and predictions for next year

At the end of December 2009, I took over the Scattered Shots column from the esteemed Brigwyn at what was then WoW.com. Now one year and over 230 thousand words later ... a lot has happened with the hunter class.
It has been a year of massive changes, first with the non-stop information flow coming out of the beta (and alpha before that), then seeing those changes implemented in 4.0.1, and then, of course, the launch of a new expansion. Hunters changed their core resource mechanics, gave up the antiquated idea of consumable ammo, and shuffled around which spec was on top.
You could try to argue that another class has seen as much change as the hunter class has in the last year, but you'd be arguing that in the wrong place. We're hunters here -- as if the beauteous radiance of the crowd didn't alert you -- and we don't waste our valuable discussion space talking about support classes.
But of course, one year ago there weren't any big changes happening. We were blissfully ignorant of the coming storm and all eagerly awaiting the unlocking of The Plagueworks hall of Icecrown Citadel -- and oooh, Festergut looked hard! Join me after the cut for a look at the year in review for hunters, as well as my predictions for the coming year.
Icecrown Citadel
We started out the year happily marching toward the Lich King in ICC. At the time, the MM spec blew the other specs away with top-end raid gear, and BM never recovered from their brutal nerfs of the year before. Nevertheless, ICC saw a surprising representation from BM hunters who proved that while they may not be able to come close to MM numbers, they could certainly pull their weight and beat the enrage timers.

Clearly, no matter how hard you try to shove a BM hunter into the dirt, he'll still claw your eyes out and claim his kill.
Looking at competitive numbers (MM), hunters averaged ahead of median for ICC DPS. We weren't on top, but we weren't on the bottom or in the middle. On melee-friendly fights like Festergut, we moved more toward the middle, but on ranged-friendly fights like Rotface, we moved up to the top of the meters.
So based on the ICC DPS analysis, hunters were in a pretty good place for the end of Wrath. We had our broken and exponentially scaling armor penetration stat, and we had our frankly unlimited resource mechanic that never ran out. But all of that was about to change.
Soloing and pet tanking
Wrath was also a good time to be a hunter interested in extreme soloing or extreme tanking. By the end of the expansion, every normal-mode Wrath 5-man had been soloed by hunters. We could solo most BC heroics and vanilla raids like Molten Core and Zul'Gurub. In addition to bragging rights, this soloing ability brought us the opportunity to farm a variety of rare mount drops on our own.
On the tanking front, hunters were able to accomplish more pet tanking feats in Wrath than ever before. We started off light, pet tanking all the heroics and some Naxx and Ulduar bosses. By the end of the expansion, we determined that we could not only pet tank Sindragosa, but it was actually easier with a pet tank than a real tank. We could also demonstrate hunter prowess by pet tanking Rotface while simultaneously kiting all of the oozes.
While the pet tanking and extreme soloing communities were glorifying in their accomplishments, there was also muttering that it was all about to come to an end. We had already been told that the way resilience worked was going to be changing in Cataclysm so that we could no longer get the crit reduction benefit from it (or any benefit in PvE). Without the crit reduction from resilience, there was no way to make our pets crit-immune to bosses, which would vastly lower our ability to achieve the awesome kills we had been doing.
Class changes announced
In April, we got our first official hunter class preview. We were told about Cobra Shot, Camouflage, ammo just going away rather than becoming awesome, and a variety of talents that didn't actually survive the beta process. And of course, no more mana. As more previews and blue posts appeared, we started to get a vague, somewhat blurry picture of what Blizzard was looking at. We got some initial ideas of the focus cost for various abilities and the breakdowns of how some of the new abilities might work.

Then there was a flurry of complaints about specifics that, I suspect, made Blizzard regret releasing any specifics.
Hunters pointed out that the focus cost of various shots were too high, that Disengage with a focus cost means you might not be able to use it when you need it. That Concussive Shot costs too much focus, and so does that, and that, and heck, just give us mana back. Another common complaint was that it would take at least four, or six, Steady Shots to get enough focus for any other shot. We'd be reduced to just hitting Steady Shot all the time with one other button every 10 to 15 seconds.
Of course, all of this was going on before the beta even started, and as we know, it did not work out that way. That's why you should always listen to Grandpappy Frostheim on these things.
Beta does its job and life improves
Over the course of the beta, we saw a lot of changes -- not just the big things like the talent tree restructuring and Path of the Titans ditching, but steady changes to the hunter abilities.
We saw the focus cost of almost every defensive ability removed -- no focus cost to Deterrence, Disengage, Concussive Shot. We saw the focus cost of many of our shots go down, and we saw our rotations reach the same steady to non-steady ratio as in Wrath, and then we saw the ratio get even better than Wrath for most specs.
We saw a ton of new features and changes to make the game more intuitive and require less research just to be able to play. The complicated and confusing interaction of Serpent Sting and Chimera Shot was removed, as was the danger of clipping DoTs. Our hit cap is neatly displayed on our tooltips. More than ever, we're able to focus on playing the game, rather than calculating in what funky way our shots behave under different circumstances.

And of course, we finally saw new pet skins, new pet families, and a complete revamp to our pets that gave us totally awesome raid buffs, ferocity pet damage normalization, and complete pet scaling with all DPS gear. Now our pets were better than ever, contributing more than ever, and we don't all have to use the exact same pet.
And as a lovely treat at the very tail end of the beta, we saw a change to our pet talents that gave us the ability to make our tenacity pets crit-immune. Extreme soloing and pet tanking have a brighter future than ever.
In other words, the beta did what it was supposed to do. It let Blizzard test out a lot of different ideas and shape those rough ideas into something much more polished. By the end of the beta, the hunter class was looking quite good -- though there were still plenty of cries that Blizzard had destroyed the class and hunters were horribly weak. That too, as we were about to see, was not the case.
Hunters launch at top of charts in Cataclysm
At long last, every hunter got a chance to play with the changes with the introduction of patch 4.0.1. Since all the changes were balanced around level 85, MM hunters actually lost DPS in the patch. Without Cobra Shot, MM was still the top spec, but with the loss of armor pen, the well-geared hunters saw a slight drop in their DPS potential, even while other classes saw their DPS go up.
Blizzard make some downward adjustments to other classes, but in the end just assured us that come 85, we'd do okay.
And boy, did we! Leveling was easier than ever, especially in the limitless focus MM leveling build. And SV managed to make its way up to the top spec. Not just the top hunter spec, mind you, but one of the top couple of DPS specs in the game, blowing away most of the competition on both single-target and AoE fights.
Of course, it's not a perfect situation in Cataclysm. BM and MM are both far behind SV and in need of significant buffs, and their AoE is still very weak. PvP is in a rough place. Changes have made us better than ever at kiting -- especially the lower cooldown and focus-free Concussive Shot and the ability to cast Steady Shot or Cobra Shot on the move -- but at the same time, we're hurt more than ever when someone does manage to close with us. Now not only does it shut down just about all of our DPS, but it also shuts down most of our ability to regen our focus.
And of course as you'd expect, we have a handful of persistent bugs that didn't manage to get squashed during the beta, though I'm hopeful that they'll get taken care of by the next patch.
So while the changes of the last year have left us in a pretty good place, we aren't yet exactly where we'd like to be.
Frostheim predicts the future
Now that we're up to date on the hunter class, let's take a stab at predicting where the next year will take us. Twelve months from now, we'll see how right or wrong I am on these -- and just to make things fun, I'm going to try to go for a couple long shot predictions.

- SV gets nerfed. This isn't much of a prediction, since Blizzard has already indicated this is coming, but it is something I've been talking about for the past couple weeks over at the WHU. I'm guessing we'll see the 15% agility specialization of SV turned down somewhat, possibly as far as to 10%. In addition, I expect a small decrease in AoE ability, and I'm going to predict that Blizzard reduces the percentage of damage that Improved Serpent Sting does on first hit. This isn't as bad as it sounds, by the way, if it's also combined with bug fixes. Fixing the current hunter bugs will slightly improve hunter DPS and will improve SV DPS much more than other specs.
- BM and MM get buffed -- obviously, also stated. I'm guessing Blizzard'll buff Kill Command and then nerf it again, or the buff won't make it live and they'll find a different way to increase BM DPS, possibly by buffing Arcane Shot.
- SV remains the top hunter DPS spec, or at least competitive for the top spot. Even if SV theorycrafts at a couple percent below another spec, in practice, they'll be above.
- There will be two hunter specs very near the top DPS spec, and theory will be that serious raiders need to bring both of those specs to raids and switch to the one that is appropriate to each boss. These will be BM and SV.
- PvP remains in a rough spot for hunters throughout the year. While minor adjustments are made, nothing major is done, and Camouflage remains mostly useless. Skilled hunters still manage to do well in PvP, and hunters are great in rated battlegrounds, but most average PvP hunters are destroyed in duel situations.
- The BM bonus ability is changed away from Intimidation.
- Counterattack is finally removed from the SV tree.
- A new item type is introduced into the game: pet collars. There is no graphical display of these, but they give some further ability to customize your pets, include gem sockets, are crafted by leatherworkers, and are totally awesome.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 3)
Marco Dec 30th 2010 9:38AM
Thanks Frost for your efforts making us hunters better and better every day. If your predictions are right (Please GC pay attention to Frost) my BM and SV beloved specs will be the ones I will be raiding with, I never got the feeling of doing the things right with MM.
Thanks again Frost and Happy New Year for the hunter community
Saisen Dec 30th 2010 9:49AM
"Counterattack is finally removed from the SV tree."
I really hope this happens, maybe it will be replaced by something useful!:)
Harvoc Dec 30th 2010 1:00PM
I've actually used Counterattack quite often in my PvP spec, http://www.wowhead.com/talent#c0hZcZhrGfRGrRoz. I just pop Deterrence, set an Ice and Snake Trap traps while I wait for Deterrence to end, and then once it's over, I use Counterattack. Then I run away, and my enemy is trapped by the Counterattack and after that is rooted by my traps because of Entrapment.
Chen Dec 30th 2010 9:50AM
Pretty insightful review of the woots and woes for my BM hunter from beginning of LK to Cata in current patch. There is definitely more tweaking involved for BM to be competitive and relavent tanking spec in cata raids, but I remain hopeful. As for your prediction, I do love the idea of pet collars; would definitely make useful of our newly gained repertoire of stable spaces.
Yeechang Lee Dec 30th 2010 9:53AM
Frost, given the continuing massive shortage of tanks and the ability to make pets uncrittable, could we could see in the next year one of the hunter specs become a true tanking tree, capable of handling heroics? (Obviously the hunter's DPS would have to decline, both because of the extra work needed to tank and to balance damage output versus other tanks.) The DPS queue times have become so horrendous that perhaps Blizzard might feel such a drastic step is needed.
MusedMoose Dec 30th 2010 10:09AM
I like and support this idea. However, I have some trouble seeing it working out well, at least to start. This is largely because of the twits that you sometimes find yourself grouping with thanks to the Dungeon Finder - you know, the kind of people who never read patch notes and still think that Frost is a DK tank spec. -_- I can see them making life as a hunter tank very difficult, just by sheer force of idiocy.
It would also take a ton of work on Blizzard's part, though, to make hunters a hybrid class and do it right. However, I still think it's a good idea and could work. Time will tell.
SR Dec 30th 2010 11:05AM
My trusty beetle tanks elites like there's no tomorrow, and I'm sure with a full group, I could probably do most of the dungeons. Not to mention the amount of threat my little(?) bug puts out.... He usually does a better job than most tanks.
The problem with allowing us to tank would be the obvious: The huntards will come in with a fox in MM spec and expect to get carried. Trust me. I've had prot warriors come in to BFD with heirloom cloth and spellpower weapon.
Billlop Dec 30th 2010 11:08AM
They would have to balance DPS and Tanking in one tree. Kind of like they have done with Feral Druids. It could work but, as you say Moose, the idiots in dungeon groups would just laugh at you. I once met someone who was still convinced SV was a Melee tree! /Facepalm
Cromlech Dec 30th 2010 12:17PM
Don't forget if there was a tanking hunter spec, Blizz would be obliged to levy the hybrid tax on all three hunter specs as you'd no longer be a "pure DPS" spec.
Elleyna Dec 30th 2010 9:55AM
I'm just hoping they don't nerf SV too hard. I've always been a fan of MM, but Cobra Shot did away with what annoyed me most about SV in the first place: refreshing Serpent Sting. I definitely thing we need to be tuned a bit, but hopefully they don't pull a Wrath BM level nerf.
omegatwo Dec 30th 2010 10:03AM
I certainly hope your spec prediction is wrong, Frost. With the Warlocks, Blizzard has shown that they can balance Pure classes so all specs are close together in terms of DPS. Hell, if they can do it with them the DoT-slingers, why wouldn't they be able to balance Hunters so all three specs are close enough together that player skill, fight mechanics and gear matter more than the spec itself (which is simply not happening right now with SV).
Personally, I enjoy playing Marksmanship and; even though I'm probably not going to be doing any raiding, I hope it's competitive through the entirety of Cataclysm. It's just annoying to have one spec people look at and say "go respec, noob".
MusedMoose Dec 30th 2010 10:05AM
I like your fourth prediction, particularly since my hunter is specced BM/SV and both are fun. Granted, I like BM *more*, but that's just because it's all about the hunter-pet bond. ...and because as awesome as Explosive Shot is, the higher focus cost makes the lower-level SV rotation kind of boring compared to BM. But that's just my experience with it so far, I'm sure it'll be different at higher levels.
All the same, it's always good to see where we hunters have been and hopefully where we're going. Here's to hope that the pet collar thing works out well and that leatherworkers don't gouge us too hard at the AH. @_@
Darkdust Dec 30th 2010 10:19AM
You might be better served training up LW yourself in preparation for making lots of gold at the AH. ;)
Arbolamante Dec 30th 2010 11:03AM
@darkdust
Ah, let's spread the love around:
BS for Tenacity collars
LW for Ferocity collars
Tailors for Cunning collars
Harvoc Dec 30th 2010 1:06PM
@Arbolamante
I'd actually put it as:
Blacksmithing: Tenacity
Leatherworking: Cunning
Tailoring: Ferocity
I base this on how "squishy" each pet type is compared to how "squishy" classes that usually have those professions are. Like plate armor is like Tenacity, mail and leather armor is like Cunning, and cloth is like Ferocity.
Shadda Dec 30th 2010 6:27PM
*Crosses fingers and hopes that the BM prediction is wrong* Don't get me wrong... I love all of Elune's creatures as much as the next Night Elf but I would prefer to minimize the effect my loyal NPC has on my DPS. Pets are altogether too prone to getting snagged on invisible obstacles or not responding to my commands because I've disengaged too far from the boss. I like the "sharpshooter" image of MM and would rather put an arrow through a creature's chest and be done with it than wait for my lovable totem with teeth to chase it down and nibble it to death. :)
Cerwis Dec 30th 2010 10:56AM
I'm not sure if they'll actually nerf SV; It's doing the damage it needs to do in heroic dungeons, more if you know what you're doing, at least, that was the impression I got from GC's post the other day. I have a feeling they're going to buff BM and MM and just get them balanced.
Pyromelter Dec 30th 2010 12:16PM
GC said that SV hunters and Unholy DK's are a bit high right now, and the others are too low. They also said this:
"As part of the Marks and Beastmaster buffs, we’re buffing Aimed Shot, Kill Shot, Chimera Shot, and Kill Command."
Arcane shot is a bit high already so I'm not surprised they aren't buffing that.
Billlop Dec 30th 2010 11:04AM
Your right about BM Hunters being resiliant. I have always been BM and i always will be BM. I dont care wehther im top of DPS or bottom. BM is who i am. Hunters are THE original Pet class. I love my pet and BM brings me closer to my pet :)
I hope something like Pet Collers or something else like it does get added. It would be a cool way to cusomise your pet, to increase certain abillities, to change things around.
zubbiefish Dec 30th 2010 11:22AM
Did warlocks not start out being a pet class, or were thier pets uncontroled or something? Were they introduced later in the develoment cycle?
Not trolling, just wondering because I'm fuzzy on some of the history.