The OverAchiever: The good, the bad, the ugly, and the weird

It occurred to me recently that we've never really done a retrospective piece on achievements. Sure, we've rounded up stuff like entertaining achievements and evil achievements, but we've never really looked at their impact on the game as a whole. There's an article in that, but it won't be this one. New Year's Eve is tomorrow, and I'm in the mood for some brainless fun.
While I was writing this article, a number of the achievements that came to mind were the product of tier 7 raids, and I think I know why. Wrath raiding achievements were the first time Blizzard had experimented with their inclusion in raid content, and the implementation occasionally had some bizarre results. There was also the pressure cooker of having to finish Glory of the Raider before the rewards disappeared (a very belated announcement), and there was never that sense of urgency with Ulduar or Icecrown achievements. Anyway, let me know what you think.

Accomplished Angler Is there any other meta more stuffed with more pointless, maddening RNG? Or functionally capped at 104 people per server per year -- and that's assuming there's never a repeat winner of either fishing contest?
I've fished up well in excess of 40,000 fish since the beginning of Wrath and have yet to see a single rare needed for One That Didn't Get Away, and that's on top of the year it took to get Mr. Pinchy's Magical Crawdad Box.
Best contribution of a mad genius on the development team
The Coin Master Yes, there's a really irritating element of RNG to the meta-achievement, but I maintain that the underlying idea behind the Dalaran fountain was utter genius. Every city's got a fountain, right? Wouldn't it make sense for a magic city to have a magic fountain that remembers wishes? With the number of lore figures who have passed through Dalaran, its fountain coins are a brilliant little peek at their personalities.
You could even argue that archaeology is the fountain's ideological successor, except instead of being confined to a fountain, little lore moments are all over the world. In tiny pieces, yes, and maybe those tiny pieces are a bit of a hassle to put together, but give it time. Archaeology's still new. We'll run an OverAchiever soon on its achievements.
Why we owe the Russians everything
The Twilight Zone (10-player) This was universally considered one of the most difficult raiding achievements in the game as Wrath launched, and for a few months afterward, it was most raiders' consensus that it wasn't doable without 25-man raiding gear. An "Of the Nightfall" title in this period was arguably the hardest and rarest achievement in the game outside Immortal.
Then a Russian PUG on the Gordunni (EU) server downed him in 76 seconds by completely ignoring the drakes until it became necessary to kite a berserk Tenebron away.
Yeah. Only hours before we first got a tip on this on March 31 of 2009, an email thread on the team line here at WoW Insider had been discussing ideal raid composition for more traditional Sarth-10 3D strategy. We got the tip later that day, and then dozens more as the technique spread like wildfire. Before long, "Nightfall" became one of the more common raiding titles, and the zerg strategy was the default means of getting it. I'm not sure that Blizzard knew what to make of it.
Most unintentionally maddening for tanks
All You Can Eat You were most likely to lose this achievement because of tanks who got stacks running back and forth from ice blocks, which had to be preserved long enough for a tank to LOS Sindragosa. When this didn't happen -- because the person iceblocked was a crucial healer, or if your off tank was slow picking up Sindragosa so you could LOS her or had trouble dropping his/her own stacks -- you'd blow the achievement for everyone, and there was literally nothing you could do about it.
Most unintentionally maddening for healers
Denyin' the Scion Back when Malygos was progression content, the only way to do this (for both the 10- and 25-man version of the encounter) was to have a healer solo a mob down from around 5%, to be assured of getting the killing blow. The amount of time it took to do this -- and the necessity of having a certain number of healers grounded to keep the raid itself from dying -- usually meant wiping the raid and doing it all over again for however many people needed the achievement.
In truth, you could probably stick most battleground achievements in this category too. Oh, and Once Bitten, Twice Shy, given that healers were among the last to be bitten (if they ever were at all).

I think this picture about sums up guilds' reactions to Blizzard's decision to tinker with guild experience from achievements in the early days of Cataclysm. Yes, that's a sizable chunk of the now-worthless 5,000 Fish Feasts farmed by <The Remnant> on Aggramar (US-H).
Least likely to get in a PUG
Emerald Void and Ruby Void These were typically done at the same time with a party using five amber drakes to kill Ley-Guardian Eregos before he killed the group. With a good group that knew what it was doing, this was actually among the easiest and fastest ways to do the encounter, even if you didn't need the achievement. With a PUG, you'd spend ages explaining or clarifying what to do with the amber drake vehicles, only to have players who weren't paying attention mess it up attempt after attempt after attempt. It got to the point where I actually macroed instructions on who had to hit Stop Time and when. Why on earth did I spend more than an hour doing this with a PUG back in March? I don't know. I must have been crazy.
PUG raid leaders would likely nominate Shocking! for this distinction as well, although I don't think anyone ever seriously expected to get that with a random group. Heroics introduced later in Wrath also featured I've Had Worse in Trial of the Champion and then Doesn't Go to Eleven in Pit of Saron. I was unaware the latter achievement existed until I was on a guild run a week or so before Cataclysm hit.
Fortunately for us, Ready for Raiding is an individual achievement and not a group one.

Momma Said Knock You Out To this day, I can't tell you the exact mechanics behind Grand Widow Faerlina's Frenzy or even what the hell she does on that encounter apart from hitting the tank really hard. All I know is that every Naxx PUG I ever tanked invariably got this achievement for multiple players.
You could also make an argument for Upper Back Pain here. Not that most Trial of the Crusader PUGs actually got this on purpose, but it's sort of a side benefit of no one hitting the damn snobolds.
The "AFK your way to greatness" award
Gonna Go When the Volcano Blows Once players figured out that you could get this achievement while dead (doubtless a discovery made by an experienced floor tank on one of the first Sartharion kills), this became one of the more laughable achievements in the game.
- Get naked.
- Stand in front of Sartharion while he's cleaving, breathing, and doing all manner of unpleasant things to your tank.
- Die.
- Leave computer, make sandwich.
- Ponder ratio of mayonnaise to tuna on sandwich.
- Boss dies.
- Achievement.
- Congratulate yourself on being a skilled player.

There are a number of Cataclysm heroic achievements I've already gotten requests to do in PUGs, and they generally don't seem as frustrating to do as their Wrath counterparts. However, the difficult ones are real doozies at current levels of gear.
Of the Cataclysm heroic dungeon achievements, I can see Pardon Denied, Arrested Development, To the Ground!, and Headed South as being the achievements I would least want to do with a PUG for the following reasons:
- Pardon Denied The split-second heal timing needed for this should scare anyone back into a guild run. It's not that the achievement's particularly difficult -- it's more that even a minor mistake means you'll have to restart the encounter.
- Arrested Development This is another one that isn't particularly difficult, assuming your group executes it well, but ... I have had so many PUG failures on the Twilight Zealots that I'm hesitant to do it in anything but a guild group. All it takes is one person zoning out and not watching his/her Evolution stacks.
- To the Ground! Springvale can be a touchy fight even in a guild group with predominately melee DPS, although I may have to revisit my opinion of the achievement's difficulty. Apparently, you can kite Springvale all the way to the dungeon entrance without his leashing at any point. Assuming you rooted or crowd-controlled the initial adds in or around Springvale's room, it's absurdly simple to kill Springvale during the kite and just forget the adds even exist.
- Headed South This will become significantly easier with better gear, but even then it'll require a certain amount of coordination a bit difficult for most PUGs to pull off. I tend to agree with commenters singling this out as the most difficult achievement required for the Glory of the Cataclysm Hero meta.
The Limnologist and The Oceanographer If these don't drive you crazy -- you must not be doing them. Remember how we've talked about the teeth-grinding, hair-pulling, scream-inducing RNG agony of One That Didn't Get Away? Congratulations! There are at least 6 "bloated" fish you'll need to get between the two of these that are just as bad, if not worse!
Working on achievements? The Overachiever is here to help! Count on us for advice on Azeroth's holidays and special events, including new achievements, how to get 310% flight speed with achievement mounts, and Cataclysm reputation factions and achievements. Filed under: Analysis / Opinion, Achievements, The Overachiever
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Reader Comments (Page 2 of 2)
MisterRik Dec 30th 2010 6:26PM
It's a joke, son. The little :D (it's a "grin" smiley) is there to indicate that the preceding statement was not meant to be taken seriously.
That said, I find it highly amusing that people would jump the gun on something like that — still in beta and subject to change — and waste all that effort. I mean, that's 10,000 each of three kinds of fish, plus 5,000 Northern Spices, and then 250 banks slots to store it all... And the wastefulness of laying them all down like that! There's nothing in the item description that says you *must* serve it to a party. You can use them all by yourself, and they provide pretty good buffs to any class. Unless that guild was made up entirely of level 80 toons when they did this, there were (and are still) probably plenty of level 70-79 toons in the guild that could have gotten some use out of the feasts. Or even put them on the AH for other 70+ toons to use and at least get some return on the investment. But noooooo, it's more entertaining (for them) to disrupt a capital city by carpeting the place with fish.
bwrspark Dec 30th 2010 7:06PM
As a member of that guild, it was part for fun (and it was hilarious), and part because at the time we were fishing them up, the recipe for the Broiled Dragon Feast was listed under Dinner Party and Set the Oven to Cataclysmic on wowhead, as you can see from some of the comments on the former's page.
MisterRik Dec 30th 2010 10:59PM
BUT — and please forgive me if my reading comprehension has gone so far completely into the toilet (it hasn't, honest) — the caption on the screenshot (from when it was fist posted) specifically says that y'all did this (farmed the feasts) BEFORE Cataclysm launched:
""So, in anticipation of the new guild experience system and the rewards associated with achievements..."
""Unfortunately, by the time Cataclysm went live, the experience from achievements was 86ed and the Dragon Feast was moved to a different achievement."
THAT is what I'm chuckling at — putting in all that effort toward a feature that wasn't even live yet, and still subject to change. OTOH, you're the first person here to actually mention the name of the achievement you were working on (it's not mentioned in the article above, in the original screenshot caption, or in anybody else's comments). Without that bit of information, I was left assuming there must be a guild achievement for *cooking* the feasts. Now that you've named it (Dinner Party), I see the achievement is actually for *placing* the feasts, and I can see from the screenshot that you did so *after* Cata dropped. So my bad for assuming, and congrats on the achievement.
FWIW, the person I reported for spamming these in Dalaran was doing so a good 4-6 weeks *before* Cata dropped, so they weren't doing the achievement, they were just being annoying.
StClair Dec 31st 2010 4:29AM
I guess they never figured that the Devs:
1. Could see them (and all the other guilds) doing it;
2. Might not want them (and all the other guilds) jumping straight to Level Whatever on day 1 of the expansion, making a mockery of a Kewl New Feature that someone at Blizz probably put a lot of time into;
3. Would do something about it.
Because these things aren't, like, incredibly obvious to anyone with a lick of common sense and/or experience with how the Devs think.
MisterRik Dec 31st 2010 10:15AM
@StClair - I was thinking the same thing. People being what they are, some were going to want to do these things "right now, as fast as possible", when the intent of the achievement was more that people would be placing feasts in dungeons. And also, the scenario performed by the guild mentioned here may have been "hilarious" the first time, but once the 4th, 5th, 6th, etc guild on the server did the same thing, it would get very old, very quickly.
talkingmike Dec 31st 2010 10:25AM
Rik, you remember those articles from the Drama Mamas about the Fun Suckers? That is a bit how you are acting.
Now hurry up, post a response about how "Nuh uh, no I'm not!"
Hollow Leviathan Dec 30th 2010 5:55PM
Those bloated fish are a blight on the good name of Warcraft. I swear, they're only there to keep up the ratio of evil achievements now that many people have School of Hard Knocks.
Riari Dec 30th 2010 7:09PM
I still don't have that damn achievement. I'm missed two of the battlegrounds on it to finish. And it was my last one to finish as well. That was this year so my year wait to work on it again is almost over. Sad thing is that by the time it rolls around again, I'll have three 85s stuck at that achievement.
jonahb Dec 30th 2010 5:59PM
i forgot whats wrong with fish feasts now? did i miss something? i mean there are better versions now but if you cant get enough of the new ones you could use the fish feasts as a last ditch effort for buffs
Hollow Leviathan Dec 30th 2010 6:03PM
When achievements were first introduced I was ~15 quests away from loremaster of Outland on both of my 70s. It's still weird to realize that Outland is technically the oldest and most primitive content in WoW, barring a few antique raids.
Pyromelter Dec 30th 2010 6:17PM
All you can eat http://www.wowhead.com/achievement=4620 was actually fairly simple, but no one ever publicized the ezmode strat for it:
Have your tanks get iceblocked with the person getting iceblocked.
That way, you remove the potential that he won't properly LoS the mystic buffet, and it would clear their stacks 100% every time. With strong enough dps, you could easily knock down 2 tombs, especially with cleaves and incidental AoE.
The bigger problem with sindragosa achievements was the absolute incredible amount of fail she was able to elicit. That encounter more than any really created a solid line between the good raiders out there and the failures that were carried to boss kills.
cheezygonzalez11 Dec 30th 2010 9:06PM
My guild actually got Pardon Denied by accident. The first time we tried to kill him, we had to wipe on purpose because everyone ran OOM, he just wasn't going down. So the second time around, we decided *he isn't going to get off a cast of anything, at all, ever* and we made it work. I, as an ele shaman, was put in charge of interrupting Stay of Execution. He only ever casts it after his channelled thing that almost kills everyone, so it's pretty hard to miss. I'm just waiting for him to release me so I can interrupt him ASAP.
But of course, my interrupt is on a 5s cooldown as an ele shaman which helps a lot.
PeeWee Dec 31st 2010 12:21AM
I like the title of the article, pointing at two pretty good movies: "The Good, The Bad and The Ugly" (1966) which we all know starring Clint Eastwood, Lee van Cleaf and Eli Wallach. The other movie is not quite as commonly known: "The Good, The Bad and The Weird" (2008), a korean hunt for a hidden treasure in 1940's Manchuria.
Saeadame Dec 31st 2010 3:40AM
The one with the Evolved Zealots is pretty annoying. You need 2 interruptors who can get every cast of Dark Command and Shadow Strike. If one of your interruptors isn't reliable, people standing in the beams can find themselves feared out at unfortunate times, or the healer can fail due to too much damage on the tank.
Anyway, the group I run heroics with often always gives this achieve a go if we get BRC, but because we don't specifically have classes that are good for it, sometimes we just don't have enough people with reliable, short CD interrupts.
Torgun Dec 31st 2010 6:24AM
The Dark Command and Shadow Strike isn't cast very often so if the tank can interrupt reliably on the boss it makes this much easier. The real problem we found with this achievement is the damage that the Evolved Zealots do on the tank. The strategy we used was to allow a Zealot to evolve and then have our feral tank (me) use a strong cooldown, then we'd burst down that one. I would take control of interrupting the dark command with skull bash while everyone else focused on ensuring the shadow strike was interrupted while they dps it down.
The boss herself doesn't actually do much damage so once the first Evolved Zealot is down you can chill for a bit and allow the healer to regen some mana before releasing the second one, then rinse and repeat until they are all dead :D
Toranja Dec 31st 2010 7:06AM
You know, I felt so good about giving a whole group the Doesn't Go To Eleven. People were doing nothing about their stacks, so I started dispelling them. Ended up popping the achievement. I felt like the fastest dispeller in the whole world. And I didn't have the Glyph of Dispel Magic.