Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
12-31-2010 @ 3:40AM
Saeadame said...
The one with the Evolved Zealots is pretty annoying. You need 2 interruptors who can get every cast of Dark Command and Shadow Strike. If one of your interruptors isn't reliable, people standing in the beams can find themselves feared out at unfortunate times, or the healer can fail due to too much damage on the tank.
Anyway, the group I run heroics with often always gives this achieve a go if we get BRC, but because we don't specifically have classes that are good for it, sometimes we just don't have enough people with reliable, short CD interrupts.
Reply
12-31-2010 @ 6:24AM
Torgun said...
The Dark Command and Shadow Strike isn't cast very often so if the tank can interrupt reliably on the boss it makes this much easier. The real problem we found with this achievement is the damage that the Evolved Zealots do on the tank. The strategy we used was to allow a Zealot to evolve and then have our feral tank (me) use a strong cooldown, then we'd burst down that one. I would take control of interrupting the dark command with skull bash while everyone else focused on ensuring the shadow strike was interrupted while they dps it down.
The boss herself doesn't actually do much damage so once the first Evolved Zealot is down you can chill for a bit and allow the healer to regen some mana before releasing the second one, then rinse and repeat until they are all dead :D