Ready Check: Cataclysm raiding guide for Baradin Hold

Ladies and gentleman, welcome back to raiding. It's now been three weeks since Cataclysm has been released, and we're staring down the barrel of an exciting time not standing in fire, killing adds, and watching the tanks swap aggro with unmitigated skill.
There are habits for us to rebuild, of course. Healers have been struggling with mana issues, tanks are finding themselves working to produce good threat, and damage dealers are laying down crowd control for the first time since Burning Crusade. It is a new environment for raiding and everyone's getting a chance to learn the ropes again.
The first tier of raiding content in Cataclysm takes place in four different instances. These four raids are Baradin Hold, Blackwing Descent, Throne of the Four Winds, and the Bastion of Twilight. Raiding progression doesn't really go from one instance to another; instead, most raids will do the first boss of each fairly easily, struggle with the second, and then really work if there are any further bosses in the group.
Most players will start raiding with Baradin Hold. This raid instance is available to a server's faction only after winning Tol Barad, which makes the raid analogous to the Vault of Archavon. Just like the Vault at the beginning of Wrath, Baradin Hold only has one boss in it right now. That boss is named Argaloth and he can drop a huge variety of epic gear. The nice thing about Argaloth is that he's a fairly easy fight without much in the way of dance steps; the only real tough thing about Argaloth is that he has a 5-minute enrage timer.
Since Baradin Hold is a fairly straightforward and fast raid (assuming your team has enough DPS), most of your raiders will be picking up some practice in that instance. However, most people are busily working their way into heroic instances using the random dungeon finder, and grinding those bosses to get enough gear to step into raiding.
Gauging readiness
There aren't great benchmarks for "raid ready" in Cataclysm, but there are few standards based off Baradin Hold. You should expect your tank to have at least 150,000 or 160,000 hit points and your damage dealers should be putting out an average of at least 10,000 damage per second. Healers are tougher to rate this way because of the huge differences in healing in Cataclysm. It's tempting to ask your raiders to be in an average of item level 340 gear, or something like that. However, that's perilously close to the ongoing gear score argument. Let's just say that if your team can handle heroics without much trouble, and you can down Argaloth, then it's time to start looking at the other raids.
The instances
Blackwing Descent is a common entry raid past heroics. This is probably in part due to its familiar Blackwing and Blackrock aesthetic. Also, Blackwing Descent offers six different bosses, which is the most any of the contemporary raiding content has to offer. Magmaw is a fairly straightforward fight, assuming your raid is decent at not standing in fire and switching to adds.
The Bastion of Twilight is the second largest Cataclysm raid which includes Cho'gall as the big name fight. The Throne of the Four Winds is the third smallest raid, with only one-boss Baradin Hold being shorter. However, since the Throne opens with a council fight, it seems like most raids are waiting until they pack a little extra gear.
Ultimately, right this second, it's time to make sure that your guild is packing up the heroic gear. With the random dungeon finder and prodigious use of justice points, heroics are a great way to get raid ready quickly. Once you're in a place that you're ready to tackle the longer instances, Baradin Hold is a great gear check for your team.
Guide to Argaloth
Argaloth is the current and only fight in Baradin Hold. The Argaloth fight is pretty simple. There are two phases to the fight. The first phase is a spank-and-tank with the raid divided into two groups. The second phase is a "don't stand in fire" dynamic, with the entire raid running around to avoid standing in fire.In the first phase, split your raid into two groups. One group is in front, one group is in back. This is because Argaloth hits with an ability called Meteor Strike, which does an immense amount of damage. That damage is spread evenly among anyone stacked on top of the target. So each group stacks on top of its tank, helping to mitigate Meteor Strike's immense damage by taking a small portion.
At the same time, Meteor Strike leaves a debuff behind that means your tank will take even more damage -- that's why you have two groups. Each time the strike happens, have the other tank taunt the boss. That will give the afflicted tank time to have the debuff drop, so they can take the boss back.
Consuming Darkness is a DoT that will absolutely kill its target. There's no help for it but to cleanse it.
Argaloth will enter his other phase when he reaches 66% and 33% of his life. This phases involves Fel Firestorm, an aura Argaloth applies to himself for 15 seconds. During this time, Fel Firestorm will spawn fire under the ground of raid members, forcing them to move nearly nonstop. It's important to note that DPS with instants should "Keep attacking, raiders!" during Fel Firestorm. After the ability is over, Argaloth returns to his normal phase.
Argaloth has a 5 minute enrage timer. In 5 minutes, if he's not dead, Argaloth gets super angry and one-shots each tank, then every one else in the raid one at a time. On average, your raid should be putting out at least 10,000 damage per second for each raid damage dealer. Most groups do the fight with two tanks and two healers in 10-man, with twice the healing in 25-man.
Check back soon for the raid guides to the rest of the Cataclysm bosses.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. For more healer-centric advice, visit Raid Rx, and be sure to look up our strategy guides to Icecrown Citadel and Halion/the Ruby Sanctum.Filed under: Ready Check (Raiding)
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Reader Comments (Page 2 of 2)
wow Jan 1st 2011 12:32AM
If your guild has the gear to run heroics, you should be able to down this boss.
If you can't then something is wrong.
Firestyle Jan 1st 2011 12:24AM
This is a raid?
splodesondeath Jan 1st 2011 3:45AM
Quick tidbit on word use:
"third smallest" out of 4 is the second largest, because you count back from 4 three times. You mean "third largest" or "second smallest".
Killik Jan 2nd 2011 11:14AM
Or "third and smallest"
slythwolf Jan 2nd 2011 7:24PM
Not "third and smallest", since Baradin Hold, not Throne of the Four Winds, is the smallest raid.
Anteia Jan 1st 2011 9:36AM
I actually got to do him first time as a tank today. (Still not having slept yet, no less.) I sum up the fight simply as, group 1 hug the tank on the right, group 2 hug the tank on the left, tanks pay attention to meteor strike and taunt accordingly, healers do your wonderful healing and dispelling well seriously should be top priority with most people still in lower end gear. It'll help the headaches. When he STARTS to the rain fire, just start running like hell, with tanks ready to get back into position at the end of it along with their respective DPS (and any DPS who can hurl instants at him or DOTS, during that run like hell, DO IT.)
Because most of us hadn't been there before, including me, the first two times were basically practice-oh-look-he-does-that runs for us. It was a pug group. The third time, his enrage got us, the fourth time.. I have no idea what happened. All I know is healers were dead and then I was dead and no one quite knew why. But we did get him, which a lot of people can leave snide comments about how they managed to do it a lot quicker and more easily, but it was genuine fun to see everything fall into sync and see him go down. No one started yelling at others, everyone stayed calm, and we succeeded. I didn't even LOOK at the damage charts or anything like that, because I didn't care. The fun is in overcoming a struggle.
Sure, he might not be a struggle at all to some, and congrats for that. But to others, he can't be laughed off so easily yet. I felt gleeful and like I accomplished something seeing him hit 20% then 15% then 10% and then 5% and oh please, oh please, let nothing go wrong...and he was dead. Moments like that are what make WoW gratifying to me. I honestly feel sorry for people who can't sit back and enjoy a struggle with players who aren't as skilled or perfect at mechanics. Going from "We just wiped in the first 30 seconds..." to a boss being dead is an awesome experience. There was actually cheering on the vent. Is he a big deal to many? Nope. Were we excited? Yep. What's sad is mage tier dropped and there were no mages in the group! I almost wish JUST these bosses were set to recognize whether a class was present or not, but I can't complain because I won the roll on the crystal and my enchanter will be very happy to have it.
Pyromelter Jan 1st 2011 2:35PM
If you're referring to the post I put up (as well as some others), we're kidding. Especially in the beginning of an expansion, when every boss is new to people, and no one overgears things, yes, you're right, it is a challenge. But by it's nature, it's the easiest challenge out there, and becomes faceroll relatively quickly. And therefore, it's an easy target to throw a witticism at.
Nigel Jan 5th 2011 10:34AM
Has anyone figured out how to deal with the trash leading up to this guy? We aren't wiping but it seems like one tank always dies dealing with this trash...
Moograyne Jan 13th 2011 2:17AM
You stack up on the tank. The trash just do a move that is exactly like meteor strike from Argaloth, a massive front cone shared between all targets. It's real easy to heal through when the whole raid stands in it.
B Feb 20th 2011 1:53PM
Nigel,
The tanks turn the trash away from the group and can taunt of one another to stop getting 1 shotted.