The Care and Feeding of Warriors: A 2010 year in review

This will technically be posted in 2011 -- but that just makes it seem more necessary, in some ways. 2010 was 11 months of Wrath of the Lich King's ending, followed by one month of Cataclysm. We saw the complete flowering of Wrath's raid and dungeon design in terms of gear, encounter design, and the final iteration of the warrior class as tanks and DPS. Then everything changed with the Shattering (patch 4.0.1), as the mechanics we'd had all year (and the year before) changed utterly.
Warriors saw several huge changes this year. Some of those changes ended up being effectively erased in November of 2010. That doesn't change how big they were at the time. And some of the changes introduced by the Shattering were even bigger, game-changers that made warriors a concentrated version of the class they'd been for the last two years.
That's more important than a list of big events or changes. The essence of the class remains, of course. Warriors are the guys who hit things and yell, just as they always have been. Changes to Mortal Strike, talents and how we choose them, gaining and losing talents, even rage normalization haven't done anything to remove that essential nature. If you play a warrior, you don't look to outside forces of divine or unholy power. You don't beg nature to turn you into anything you aren't already. You don't skulk and poison; you don't study magical formulas or suckle at a demonic teat. No pet to cover up your deficiencies. No elements. No ancient words of power or shadow magics.
Warriors draw only on themselves, on their inner fury, their skill with their weapons and armor. To play a warrior is to play the most self-contained class in World of Warcraft. Thankfully, it remains so.
It's very hard to keep from feeling as though the last two months have completely overshadowed the previous 10. That's because they have. We saw no major content patches, class changes or alterations to how the three warrior specs of arms, fury and protection worked between January to early November. Wrath was on track. ICC was released just before the end of 2009, complete with three new dungeons, and aside from some tweaks to Revenge and how it functioned, warriors in October 2010 played more or less the same as they did in January.
This is not to say there weren't issues. It's just that with a major expansion looming, those issues tended to be informing the design of that incoming content rather than being felt as continuous hotfixes and patches.
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Of all the changes this year, from losing two stacks of Sunder Armor and most of Mortal Strike's debuff to gaining Heroic Leap and finally, finally not having our combat stances described as penalties, changing rage was the biggest one. Rage normalization nearly killed the warrior class in 2007 with the introduction of The Burning Crusade. This time, I'll be the first to admit it was much more nuanced and far more effectively implemented. It did not cripple the class. Having leveled two warriors to 85 in the past month, I can say that while warriors remain gear-sensitive due to rage requiring contact with an enemy, it's far less awful to be in leveling gear.
What really amazes me after two months of the Shattering/Cataclysm world comes back to the fact that, after all the hype over the course of the year, all the previews and beta changes and so on, after getting a chance to play a warrior in the new system, I keep coming back to that one truth. Blizzard didn't so much actually change warriors as much as distilling the class down to its three faces, making each face feel even more like it had before. Arms feels like a Blademaster picking and choosing his strikes. Fury feels like a lunatic who would hit his enemy with a couple of police cars, if there happened to be any handy. And protection feels like someone too stubborn to understand that he or she was supposed to have died several minutes ago.
What's really been amazing about the huge, massive changes of 2010 is how they have managed to exist in a context that is really very familiar. I find myself astonished to say that may well have been the most major result of the year 2010 for the warrior class, that despite a remarkable series of changes, it still feels like the warrior class.
Next week, back to gearing.
Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm






Reader Comments (Page 1 of 2)
Kaphik Jan 1st 2011 8:22PM
I went back to my very first WoW character, a Tauren warrior as my primary main for Cataclysm. I was playing many alts the last year of Wrath, and most of my raiding was done with a priest or death knight. However, reading about, then getting to try the sweeping class changes, I was happy at the way warriors turned out. I am having an absolute blast again.
One thing that really encouraged me was Blizzard's statements as to the raid viability of Arms in Cataclysm. I've always enjoyed Arms the most, that was how I played for years even tanking in the old 31/5/10 (sometimes 31/0/15) spec before TBC. Arms just feels more fun, more proactive then reactive to me, more controlled. I've seen a lot of the WoL parses so far, and at the top right now it looks like Arms lags behind Fury pretty noticeably. Now, from my own testing with my gear which is mostly 346 with a couple of 333 and 359 pieces (except for a crappy ranged weapon, haven't gotten a better one yet), on practice dummies I'm getting very close to the same DPS over a 10 minute period. That, plus the realization that right now we have very little crit on plate gear and way too much haste for Arms warriors gives me some hope that we'll narrow the gap with our police car wielding compatriots.
Unless the PvP tears get Arms nerfed to the ground. I'm hoping Blizzard follows through with keeping Arms as a very viable raid spec, especially for a 10 man group.
Nick Jan 5th 2011 8:48PM
I couldn't agree more with all that you've said, Rossi. Having come back to WoW for Cataclysm after getting burned out on Wrath and quitting, I find myself enjoying the warrior class more than ever. We actually feel like WARRIORS again, people who fight using nothing but their own sweat and determination, rather than pale imitations of the other classes. The biggest change, for me, is the smoother talent tree and the fact that all of our special attacks save Slam are now instant hits. That changes warrior-ing a LOT from the days when cleave and heroic strike were next melee.
Sleutel Jan 1st 2011 8:54PM
"And protection feels like someone too stubborn to understand that he or she was supposed to have died several minutes ago."
Beautiful. I couldn't have come up with this phrasing myself, but I've never yet seen anything that more perfectly describes the purest essence of everything I love about tanking progression content. This is why I will always be Prot: for me, nothing beats that feeling of pushing to your absolute limits and past them, pulling out every obscure option from your overstuffed toolbox, just to cheat death and stay on your feet for a few more seconds, giving the rest of the raid the precious time they need to slice off a few more slivers of the boss's life.
cyanea85 Jan 2nd 2011 1:26AM
I'm not a warrior. I play a squishy healer who is always, ALWAYS glad to have you giant meatshields keeping the enemy away from me. I still read Care and Feeding every week because I love Rossi's writing, and I love this statement, especially because it feels the same way for me as a healer right now. I'm loving dragging out Earth Elemental to maybe peel an add or two off the tank and give myself some breathing room, or screwing around with the Glyph of Stoneclaw Totem to save myself just that little bit of mana on certain fights. I feel like I'm actually HEALING again, struggling to keep my comrades alive in the face of evil and death and I'm LOVING IT! I'm healing again, and not automatically spamming Chain Heal.
I loved Wrath for the environment. Northrend contained some of my favorite zones in the game. But Cataclysm has been the best thing to ever happen to the game for just these reasons.
Chris Jan 2nd 2011 1:55AM
Cynea85: We love you healers too :D
Sqtsquish Jan 1st 2011 9:04PM
pve arms/prot here on a pvp server and I must say after playing the warrior class specifically over the past 2-3 years that I feel the most encouraged to actually choose how I want to play and being able to actually do so effectively, from being the hardened veteran that sees every opportunity to cripple his enemy through successive strikes to vital areas- to the combat ready vanguard who is ready and able to handle each and every threat to his men with an equally effective counter. I feel like a soldier of fortune at times and at others the general that commands his men not through force but through respect- at times I feel like El Cid, the merc general and at others like Stonewall Jackson who through his fearlessness led his men against crushing odds.
Necromann Jan 1st 2011 9:07PM
I'm leveling a worgon warrior right now and loving fury. She's not yet 69, which is better TG or single minded fury?
thebitterfig Jan 1st 2011 10:16PM
TG appears slightly ahead. The 15% damage boost SMF gets makes the gap pretty small, and basically covers the loss of strength and secondary stats, but doesn't fully compensate for the majorly increased white damage on 2h weapons. The difference is probably smaller than a weapon-tier, so if you're maxed level, going with whichever set of weapons is strongest will probably be best.
However, for leveling, I'd recommend going TG as soon as you hit the required level. The reason is simple: there are loads of strength-itemised 2h weapons while leveling and questing, but very few strength 1h weapons, and TG strength blows SMF agility out of the water.
Fletcher Jan 1st 2011 10:37PM
My worgen warrior is 71 and using Titan's Grip. It's a bit ahead, sure, but the real reason is that he's a giant, ravening, evil wolfman, and it would be wrong for him not to equip the biggest weapons as he can find, and as many of them as he can hold.
fridaymacfay Jan 1st 2011 9:20PM
Amen. And well said. I really liked the beginning of Wrath, at least for Arms and Prot Warriors, and the steps Blizz took to make them more distinct and *feel* like a Warrior. Cata just blows all that away. As Arms, I can jump, heal myself, rend, sunder, pummel... omg we have TWO interrupts now! There's so many viable options when playing a Warrior that it really feels like the choices you make in a fight matter. Warrior is just the perfect class for the person that loves to play WoW.
Happy 2011!
Chris Jan 1st 2011 9:26PM
HI mat just started my first warrior hes at level 40 and im likeing it.
My main's a dk but im starting to get borad of him for now so i desided to rool a warrior thanks for all the good tips looking forward to the push to 85 when i get cata for my birhtday next week once again thanks.
Ps. im leveling as arm's
Kaphik Jan 1st 2011 10:27PM
You'll want to check out the Arms Warrior PVE guide on the official Warrior forums. Some good stuff there for you.
MusedMoose Jan 1st 2011 10:29PM
"Fury feels like a lunatic who would hit his enemy with a couple of police cars, if there happened to be any handy. And protection feels like someone too stubborn to understand that he or she was supposed to have died several minutes ago."
And *that* is both why I'm thoroughly enjoying Fury and am considering Prot. ^_^ Thank you for putting it so very, very well, Mr. Rossi, and for continuing to both dish out and receive massive beatdowns in the name of an excellent warrior column.
thebitterfig Jan 1st 2011 10:34PM
I'll be the cranky dude in the corner. I'm not saying the changes are bad, they just rub me the wrong way. More power to those who like them, but it's not for me anymore, and my first toon, the warrior I've loved, is benched for the time being. SMF so that his two fist weapons disappear when not in combat so they don't screw up the look his super-awesome sweater-and-brown-leather Archaeology gear.
It's basically all Heroic Strike. I'm probably the only one, but I loved it's rhythm and the old fury rotation. I mean, in some ways, it's almost entirely the same. Two base attacks, HS for extra rage, and a proc to fill in the gully, but BT-RB-BT-free just doesn't do it for me like BT-WW-free-BT-free-free did. It's like switching from an elegant waltz to a garish march, and I vastly prefer 3/4 time to 2/4. Also the instant nature of HS keeps causing me to screw it up. I was so used to the delay in the next-swing mechanics of it that I keep finding myself hitting it too soon, unable to switch between Heroic and Cleave as adds pop up, and so forth. I was used to queueing HS just before hitting a more-important instant attack and still having the rage to use the instant since HS hadn't taken it yet. I dunno. I just like how the next-swing mechanic played out, and with it gone, I'm taking a break from my warrior. Just a mood thing, but if a class doesn't make you happy, then play a different one.
That said, I do have some problems with the current design. First is that Inner Rage (use at 75+ rage, increases all damage by 15% and rage costs by 50%) is basically useless. It simply isn't as good a rage-dump as Heroic Strike, and it's just sad that one of the new abilities isn't really that useful. To that end, Heroic Strike is far too efficient of a rage dump. When Arms warriors decide not to use Slam in favor of Heroic Strike, that's a pretty serious design flaw. While part of the motivation is simply that use of Slam eats up GCDs in a tight-but-not-capped rotation, it's largely because HS is a very effective replacement in terms of DPR. Blue posters have indicated they feel HS is too good for Arms and Fury and hopefully this will bring it into better alignment with other abilities.
Pyromelter Jan 1st 2011 10:43PM
Eh...
The problem with HS when it was "on next swing" is that it was far more effective to just macro HS to everything, the same way DK's and bears macro'ed their "on next swing" abilities. HS was severely bugged with that mechanic to where you were white hit capped at something like 5% hit.
It took a little getting used to, but using HS as a real ability is pretty darn fun to me.
Inner rage... eh, might take some work to be able to get it working right.
But the basic rotation is hella fun (at least for fury, I just like 2 2handers too much to go arms).
As far as HS v. Cleave, what i did was have HS keybound to 2, and then cleave is shift-2. Adds up, hold shit. No adds, no shift. Easy. :)
The only weird thing, and I don't know if this has been changed, was that your rotation turned into a literal one button spam under 20%. Execute and nothing else being your highest dps rotation. Not sure if that's changed however.
Sleutel Jan 2nd 2011 10:54AM
@Pyromelter:
"The problem with HS when it was "on next swing" is that it was far more effective to just macro HS to everything, the same way DK's and bears macro'ed their "on next swing" abilities. HS was severely bugged with that mechanic to where you were white hit capped at something like 5% hit."
1.) Good players never macro'd HS. Good players put it on something like their mousewheel, where it was easily spammable depending on the situation, but you could still choose not to use it if (a) you were Rage starved or (b) you needed to Cleave instead.
2.) You're misunderstanding the way that HS helped us avoid the terrible 27% Hit dual-wield penalty. The difference came at the point where you were generating enough Rage to be able to replace every white hit with an HS or Cleave: that moved those hits onto the "special" (yellow damage) table, which meant that we only needed to hit the "special" Hit cap, which was then, as it is now, 8% against a boss-level creature (your level + 3). You weren't ever technically autoattack hitcapped; you just converted all of your white autoattacks to yellow damage. So, then, since HS and Cleave were moved to be separate, GCD-independent CDs, they now no longer convert your white autoattack damage to yellow special attack damage, and those hits have returned to being affected by the 27% DW Hit cap.
Killik Jan 2nd 2011 11:56AM
@Sleutel I think he is referring to the HS bug that made your offhand miss chance cap at 8% too - thus making additional hit useless once you were able to turn all mainhand hits into heroic strike. Was flagged up late in WotLK.
thebitterfig Jan 2nd 2011 7:31PM
As far as I'm concerned, the HS bug was "only" extra damage and extra rage. Helpful, sure, but mostly in the numbers. I'd still rather have a fixed and bugless next-swing rather than an instant on a separate, short CD.
HS keybinder, for the record, and I'd almost beat the Shadowmourn swinging warrior just barely above me in dps, due to a higher number of HS per fight.
Stilhelm Jan 2nd 2011 7:37PM
@sleutel:
The HS bug was that *while HS was queued*, your off-hand autoattack used the specials hit cap. So, once fury warriors had enough rage to keep HS queued, they were effectively able to never miss with 5% hit (plus precision).
Pyromelter Jan 1st 2011 10:35PM
Another nice article, agree with all of the opinions.
And as someone who really dislikes pets, it's nice to know that warriors are one of only 2 classes that have absolutely no type of pet whatsoever.
Warriors just feel right the way they were designed for cataclysm. While I'm sure there needs to be some more tweaking and balancing, the essence of what it means to be a warrior just feels pretty right the way the class plays right now.
(p.s. - the shattering was 4.03. 4.01 was just all the class changes without anything in the world changing.)