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1-02-2011 @ 7:37PM
@TaluthaIt's not really accurate to compare the production times for a movie like FF:Spirits WIthin, which was made with significantly older technology than the CG movies today. I'm not sold on the idea of making a WoW CG movie in the flavour of the game trailers. I have yet to see a movie that followed this trail and not avoid the uncanny valley problems. Films like FF and Beowulf really drive this point home for me. CG movies succeed when they don't try to recreate the living actor experience, and instead focus on using the abilities of CG to give memorable characters more depth. This is why the Pixar movies succeed, although I don't see the Pixar formula fitting in with something like WoW.As one of the other commenters suggested, going the LoTR route is probably the best strategy, if executed well.
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