The Light and How to Swing It: A year to remember for holy paladins

In early 2010, WoW Insider decided that it was in our readers' best interests to start breaking up our weekly class editorials into separate columns for some of the hybrid specs. Instead of trying to tackle the responsibility of covering all three paladins specs, Gregg and I split the paladin duties. He covers the specs that love strength while I cover the spec that stacks intellect, and we occasionally dip into each other's territory when applicable.
Writing about healing was a brand new experience for me, as my rogue columns were really focused on the cut-and-dry topic of maximizing DPS. I figured that covering a healing role was a much more nebulous topic, as there is usually more than one way to do the job. Unfortunately, that wasn't the case for holy paladins, as our love-hate relationship (mostly love) with intellect dictated just about every aspect of our playstyle.
Remembering Icecrown Citadel
It's hard to believe that we were actually raiding Icecrown Citadel a year ago, as the memory seems so fresh in my mind. I suppose that's due to the fact that most people were still raiding it well into the fall, but that's a story for another time. Just as holy paladins were able to crucial elements in exploiting Yogg-Saron via self-healing and Righteous Fury and Anub'arak via Holy Wrath with a glyph, we were the all-stars of ICC healing.
The relationship between holy paladins, intellect, and haste hit critical mass as we equipped our new Icecrown gear. We were easily reaching the haste soft cap, our intellect created mana pools so massive that we couldn't run out of mana, and the ability to double Holy Light's built-in throughput via Beacon of Light ensured that we were all but required for any serious boss encounter. Blizzard's developers admitted that they had to design incoming boss damage around the assumption that there was a holy paladin in the raid; otherwise, our presence would trivialize the encounter.
Our potency on the first 11 fights in Icecrown, while amazing, wasn't even what set us apart. All of the ICC bosses were pushovers when compared to the ultimate challenge that awaited us on the Frozen Throne: Arthas. As I discussed at the time, our abilities seemed perfectly suited to counter the Lich King's every move. Aura Mastery prevented Infest from destroying the raid, while Holy Wrath simplified killing Val'kyr, and Holy Light and Hand of Sacrifice were the cures for Soul Reaper. The perfect synergy between holy paladins and the most difficult encounter in the game made us invaluable to conquering Arthas.
Powerful, yet boring
Even as we enjoyed being the most powerful healers around, many of us still lamented at the simple playstyle of the class. While it's true that we had a toolbox full of support abilities, our healing strategy had been reduced to "spam Holy Light" with no other option. Excessive amounts of haste blurred the line between Flash of Light and Holy Light to the point of irrelevance, and intellect made managing our mana trivial. We didn't have any of the engaging healing mechanics of the other classes, and our AoE healing was particularly non-existent. Because of these limitations, we were always relegated to healing the tanks and nothing else. We needed some serious changes, and Blizzard came through for us in the Cataclysm beta. While welcoming the Sunwalkers to the fold was cool, bigger changes were en route.
Two heals and a new bar
While it took the developers some time to figure out what they wanted to name our new abilities, it was clear from the start that we needed several new heals to have us successfully able to fill any role. Holy Radiance and Light of Dawn have both been through several iterations, with Light of Dawn being completely redesigned more than once. The final result was a more complete holy paladin, with our tank healing capabilities intact and our newfound AoE heals supporting the raid.
Not content with simply tossing us a few heals, Blizzard also granted us a new mechanic: holy power. It was a massive change to the status quo of simply using mana, and we joined the good company of hunters and warlocks of classes that received new resource schemes in Cataclysm. Holy power ensures that even as we are healing the raid or the tanks, we'll be monitoring our holy power and planning our ability usage. Instead of simply being able to spam Light of Dawn and breaking the game again, holy power serves as a built-in limiter to control our potency.
While I was initially hesitant about holy power, it's proven itself to be quite fun in practice. Healing is definitely a more interesting job now, and no two fights are exactly the same to heal. Not only do we have the tools to handle both single-target and AoE damage, we have the diversity of heals necessary to make doing either job sufficiently interactive. Mana management is a game we haven't had to play in years, and I'm happy to actually have choices to make instead of one button to spam.
The most changed class
While hunters may have switched from mana to focus and death knights saw their rune recharging mechanics revamped, holy paladins saw the biggest changes by far. Blizzard's team saved the best for last when announcing the class changes, and their massive impact have completely reshaped the way that holy paladins play the game. Other healers are still struggling with integrating the healing changes into their existing toolkits; holy paladins had to adopt an entirely new mindset to continue to be effective. The changes have added flexibility and depth to a spec that was previously one of the most mindless, and I hope that's a trend that continues on in the year to come.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
StalkerofFlames Jan 2nd 2011 7:01PM
I love Chase Christian, but that's because I'm originally a rogue, and now I'm a holy paladin by trade! :D
Tom Jan 2nd 2011 7:08PM
"intellect, and haste hit critical"
I see what you did there!
shadowhowl1900 Jan 2nd 2011 7:10PM
any1 can probably say we were OP for a good duration of wrath in terms of healing, in fact all we did was spam holy light for the most part
I think we are too OP during naxx when all we did was stack crit and intl and spam holy light. We had a talent that gave us mana back on crit, add that with Divine Illumination, we were a tank with infinite mana...
Talaamu@Spirestone Jan 2nd 2011 8:09PM
Awesome Pic! Made me lol :)
Aymuhdroowud Jan 2nd 2011 8:26PM
I wants!
AtomB Jan 2nd 2011 8:46PM
I have to say I was worried about the changes to holy. But healing through heroics I am really enjoying how the class plays now.
djsarcher Jan 2nd 2011 8:53PM
I must remember to play around with Holy as my pally's 2nd spec - sounds like it could be quite fun.
Alantu Jan 2nd 2011 9:21PM
Everyone knows the LK fight was tailored for disc. priests. :P
McRaider Jan 2nd 2011 9:43PM
I rerolled holy from prot when cata came out just because they finally made holy paladin somewhat interesting to heal with.
" I'm happy to actually have choices to make instead of one button to spam." pretty much the main reason why I'm holy now. I did have a resto druid with ToC gear with which I actually enjoyed more than healing with my paladin just because it wasn't HL HL HL HL HL HL HL HL boss dead rotation. Got a shaman to 80 a few days before cata too, but well, I didn't really have the time to gear it up to anything to see how it was like. Now that they made holy like it is, I feel no more urge to play with my resto shaman/druid because the aspect I searched form them is now finally brought into holy paladins: you have more than 1 healing spell that you use.
vegasconnx Jan 3rd 2011 12:26AM
sweeet....9:26 pst.... rock on!!!!
Sally Bowls Jan 3rd 2011 1:12AM
Everyone is different but personally I shall not be playing my now-ex main, a holy paladin, in 2010.
It is an interesting game design issue: is is it a good thing to change a class so people who did not previously play the class now do but people who did play the class stop?
Chase Christian Jan 3rd 2011 1:21AM
You're not alone here either, I know many paladins who have hung up their shields due to the changes. At the end of the day we have to submit to Blizzard's design idea for the class.
Tim Jan 3rd 2011 3:59AM
Yep. Farewell, old and less stressful healing method.
We salute you.
Bossy Jan 3rd 2011 4:10AM
Exactly THIS.
My main Holy Pala will only get played to up the professions and have some fun in the BG's. No use of entering Heroics in PUGS and since the guild finds Holy paladins worthless now compared to other healers I will be relugated to 'just do something else".
Even the guild leader ditched his Holy paladin and went for his DK DPS.
And as most of our guild don't seem to like rated BG's, I am off to a very lonely and windy road with my almost 5 year old main.
Such a "positive" article is always a BIG FAT lie simply promoting things that are not good at all, at least that's how it comes on to me.
And apparently - viewing the 1 hour waiting times for healers these days in PUGS, I am not the only one complaining.
---My brother complains even more because he was top DPS as a Retri in the guild, if you see now how much buttons the Retri's have to push and watch for a ridiculous amounts of procs, you are ... screwed as a retri even more.
Conclusion: MAXDPS.COM: mages call out their pet and put ONE button while Pala's are flipping between 7 to 10 buttons with waiting times as long as 12 to 15 seconds between procs.
PATHETIC Ghostcrawler, simply PATHETIC.
Daisyfizzi Jan 3rd 2011 6:25AM
I'm on the fence with this one, personally I made the decision to adapt come what may since my main is my Holydin and I wasn't about to grind out all her achievements on another character. I do have a ret offspec, but that's mainly so I can swap with our other healers if need be, not because I enjoy ret *shudder*.
I can see how many holy paladins are disappointed though, although we have been given new tools we also had some taken away (r.i.p. Divine Intervention *sob*). Our playstyle has altered and I'm guessing we have more alterations to come in the not too distant future. It does feel like I'm playing a different class, but I am enjoying it now I have more practice.
If I had any advice, it would be 'hang in there', it's amazing what a few pieces of gear and a couple of guildies can achieve. We're not raiding yet (we're fairly casual and ave members still levelling), but we've started working through the heroics and I have to say I had more fun in Deadmines Heroic last night than I did in the whole of ICC.
Manadar Jan 3rd 2011 7:45AM
I can't see how people can enjoy playing a mostly 1-button healing class or have the boring rotation of retri in Wrath when it's so vivid now.
Our paladins adapted and both specs are fine. If you can't - maybe reroll a DK or warrior, they're still pretty faceroll.
Dusky Jan 3rd 2011 8:14AM
I've been a paladin since release and have gone from being a buffbot (PALADINS REBUFF!) in Molten Core to a flash of light nut in BC to a Holy Light spammer in WotLK and now this.
At first, yeah, I hated it. I'd already spent years playing a pally, adjusted to every nerf, buff, nerf, buff they applied to us and then they totally threw everything out the window and gave us this...
But you know what? I'm kinda liking it as I get used to it. That's the key though, taking the time to get used to it, practice with it, adjust to it. And I realize that for some people, it's just not going to be their cup of tea anymore. Better to move on to another class, one that seems more exciting or is more your style of play.
So not all holy paladins are upset with the changes. Some of us have found that after some initial chafing the itch has gone away and we're more comfortable wearing this strange new burlap sack. After all, Blizz has made healing more difficult across the board. We're not the only ones suffering.
robitrock Jan 3rd 2011 10:32AM
I understand all the above comments felt the same way on my resto Druid I actually quit over the drastic changes they made, the big question was yeah I can do this but is it fun?
I had already paid for the month so I said to myself why not help guildys while I can atleast gear them up so they can play
I was frustrated, annoyed all the above. Went read Elitist Jerks changed somethings it got better still wasn't fun.
Went to the forums saw I wasn't Alone, all I saw was crying on both sides of the fence people saying l2play, get gear, this sucks, healing is broken etc.
While helping guildys I went from a 341 to a 346 item level.
Guess what? It's fun now.
Long story short read up on your class ( helps more than you may think) get gear reforge (don't do what I did and take all spirit, int is actually a better stat and it's ok to take some boomy peices I.e. Rep rewards get a purple neck that way)
I just hate seeing healers quit stick with it, gear really does help the forum trolls weren't lying shocking I know.
MichaelBerean Jan 3rd 2011 10:51AM
I thought Holy was too easy/monotonous at the end of Wrath and I was thrilled with the changes. And then reality showed Blizzard's beneficence to be short lived as they drained the life out of paladin pve healing in December. And though the changes Blizzard recently suggested they might make for Ret should fix the main issues who knows when that will happen. I thought about taking a break from WoW or trying to level up a new main after 6 years with my paladin.
But then I tried Prot. Cataclysm prot is a lot of fun. It is in the best place it has ever been. Seriously, if you have a paladin, give the protection spec a try. I think most people will enjoy it if they can adopt the proper mindset. Plus the gear synnergizes well with a Ret offspec for nights when you just need to relax a bit.
firenze Jan 3rd 2011 6:31PM
I understand eveyone's frustration having to learn a new way to heal, but stick with it. My holy pally main has no problem healing heroics at all anymore with a 345 item level, and I have won healing on every single boss enounter so far in cata after killing 4 raid bosses with my guild and some pugs. (Not kidding) It is very possible to be just as helpful to a raid team as ever. Don't give up the ways of the light people.