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1-03-2011 @ 6:10PM
What drives me insane is that ilevel means jack if you stand in the fire so why would we use it to judge raiding.
1-03-2011 @ 6:17PM
Not standing in fire is important yes, but the overall of the mechanics are still the same when it comes to gear. if your in 321 fresh to 85, kicking out 6k dps and eeking thru, you cant raid. period. you will drag on the current group. Your health will dip a lot due to not having the buffer due to aoe abilities, and trash/adds in fights will be alive longer because of you. The iLVL isnt just there for epeen. You literally cant hang if your not geared. part of the game
Sigh. This article simply presents data. No ilvl can't tell you who is standing in the fire, but it does give you a general idea of how much damage or healing someone can put out or how much avoidance, mitigation, and health they have. It's simply a tool.
1-03-2011 @ 6:18PM
Because it does matter to a degree when it comes to things like enrage timers, and mana usage. Nowhere there does it say that the ilev alone is what is making things die. However, it's still early in the expansion; It's a pretty safe assumption that the majority of the people contributing to that data know how to properly itemize their gear, so their average ilev means a little more now than if they had gathered this data two months from now. This is fairly interesting information.
1-03-2011 @ 6:20PM
This is quite obviously an attempt to evaluate relative difficulty of bosses and raid sizes.It is also an attempt to give people an idea of what ilvl they need to start raiding (although for this purpose it is of course horrendously flawed, as those that already have the kills will likely be more skilled and thus achieve it in lower ilvl gear than those that haven't yet done it could possibly achieve it in).Either way, 0/10P.S.: Sorry for that long sentence, I just read it back to myself and I meandered a bit, but it makes sense. Just.
1-03-2011 @ 6:26PM
It's called a gear check, that's all.
Well, it can be seen as an indication as to where the encounters are tuned. If the average ilvl is too high, the health/damage of the boss may need to be adjusted down.
1-03-2011 @ 6:27PM
Yes we get it, ilevel =/= skillBut the simple fact of the matter is that your potential dps/heal/damage mitigation/threat increases as you gain in ilevel.Since we can't go into each of these raids and figure out the RaidIQ of each raider this is the next best option.
1-03-2011 @ 6:30PM
Because it's a (very) rough estimate for how much dps/hps/EH or whatever the groups are doing, so a raid leader can get a rough idea of what they need. No one should judge based on iLevel, but at this point there have got to be very few people that were gifted their gear on carryalongs.TL:DR version; GearScore snobbery bad, iLevel estimates useful
1-03-2011 @ 6:35PM
Since this data comes only from successful kills and not wipes, we can assume that these people didn't stand in the fire much. You do need a certain amount of gear to raid, after all, even if your entire raid always stands in the right place. You will not beat enrage timers if you do not have enough gear.This information helps groups that may be struggling with these same encounters decide whether they just don't have enough gear or whether they're doing something wrong. Too many people have this attitude that they probably developed during Wrath, that failure in PvE == not enough gear, and the proper answer to any and all challenges is to throw more stats at it until you brute-force your way to victory. This information can potentially let a group know that they do, in fact, have enough gear, and that they need to work on their execution instead.
1-04-2011 @ 9:43AM
This is why you roll a tanking class and queue up as tank/dps to gear up your main spec of DPS.
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