Officers' Quarters: Be kind to your tanks and healers

If you've queued as a DPS for the dungeon finder lately, you've probably marveled at the estimated time and wondered what happened to all the tanks and healers. Maybe fewer players want to tank when crowd control is necessary; maybe fewer players want to heal when mana must be managed. Maybe it's the fact that gear is more critical at this point in an expansion, so people are shy about signing up for those roles. Or maybe all the tanks and healers are skipping the unpredictable dungeon finder crowd altogether and looking for guilds to join.
Whatever the cause, dungeon finder queues for DPS are absolutely brutal at the moment. If you don't want to wait 30-plus minutes for every run, you're going to need tanks and healers in your guild who are willing to run heroics. You may wonder, why wouldn't they be willing to run heroics? After all, the content is fresh, the upgrades are flowing, and most people still need justice and/or valor points.
The question isn't so much whether they want to run heroics; the question is whether they want to run heroics with you, right now.
This week, I'm going to focus on what players and officers can do to avoid stressing out your tanks and healers and help them to enjoy the game along with everyone else.
It may seem unfair to even broach this topic. Officers should strive to create a pleasant and rewarding environment for every player, regardless of his or her role. However, the fact of the matter is that your tanks and healers are the grease that keeps the gears turning on your loot assembly line. And they are the ones who will be quickest to burn out when they are overworked and underappreciated.
Keep in mind that at this point in the expansion, the reliable tanks and healers in your guild are getting asked to run dungeons nonstop pretty much from the moment they log in. Everyone needs specific gear from specific heroics. Everyone needs the daily random. In a larger guild, that's a lot of people who need runs, every day, and none of them want to wait in a dungeon finder queue.
There's a reason tanks and healers sometimes become divas. They are in constant demand, and it's easy to let that fact get to their head. My purpose here is not to encourage you to coddle them but to help them feel good about logging into the game, rather than dreading what might be asked of them when they do.
As a DPSer
If you play a pure DPS class or if you can't or won't play a different role, the last thing you want to do is annoy your guild's tanks and healers. Here are some tips for making life easier on them.
- Don't ask for a specific tank or healer in guild chat. Whispers work just fine. If the player doesn't want to run a dungeon at that moment, don't make him or her turn you down in public. It's awkward for them and for you, and it makes other tanks/healers feel second-class.
- If you're going to ask, ask. Don't fish for sympathy by bemoaning your green trinket or make a case for help by explaining how close you are to getting your camel mount. Just ask.
- Don't demand, sulk, whine, bully, beg, or offer bribes. If your tanks or healers turn you down for a run, ask when might be a good time for them. If they just don't want to, accept it. They are under constant pressure to run dungeons, and you are probably not the only one they're turning down right now, so don't take it personally. The absolute worst thing you can do is get all passive-aggressive about it in guild chat by typing something like, "If only there were a tank online who wanted to run heroic Deadmines."
- The dungeon finder still exists. I know it sucks waiting in the queue, but while you're doing that, you could be gathering materials, completing dailies, questing for rep in a zone you skipped, or a dozen other productive things.
- Stay at the keys. If you have other things going on that prevent you from staying in front of the keyboard, don't ask for a run and don't volunteer for one that's forming. Wait until you can focus on the task at hand before you jump into a dungeon.
- Enchant and gem your gear. Tanks and healers don't have the luxury of going without enchants and gems while running heroics at this point in Cataclysm. Any enhancement they forgo could lead directly to a wipe. If they see you show up in a set of unmodified armor, they're going to blame you if the run takes much longer than normal or if the healer goes OOM because the boss isn't dying fast enough. Green gems and many enchants are still relatively inexpensive. You don't have to use the absolute best, but at least make an effort to eke out more DPS from every slot.
- Say thanks. If you specifically ask someone to tank or heal a dungeon for you, thank them afterward. It's a small thing, but it goes a long way. And that goes for DPS who get roped into runs as well!
- Don't be greedy. After a successful run, don't ask for another. If you'd like to do multiple runs, say that up front and try to find a healer and a tank who'd also like to run more than one dungeon. If you're really itching for more justice points, the best approach is to ask a tank or healer if there are any dungeons they need to run.
- Would a PUG vote-kick you? When in doubt, ask yourself if your behavior, attitude, or lack of appropriate gear would get you booted from a dungeon finder PUG. If it would, then don't subject your guildmates to it. This one goes for everybody!
As an officer
Part of our job as officers is protecting our tanks and healers from burnout. Too often, that means protecting them from our own overeager guild members.
- Schedule specific times for heroic runs. These times could be daily or they could be several times per week. Doing so gives your tanks and healers some breathing room, because when they're asked to run heroics (and they will be asked), they can say they're waiting until the scheduled time to do any runs the guild might need. It also helps your DPS to get into heroics without relying on the dungeon finder -- which means they may not desperately plead for a run the instant a tank or healer logs in.
- Encourage DPS-spec hybrids to help out. Every guild has members who could tank or heal with their class but who are reluctant to do so for any number of reasons. Speak to these members privately about the possibility of gearing up and playing a tanking or healing spec just for heroics. Assure them that they won't be asked to perform that role in raids if they aren't comfortable doing so.
- Establish guild-wide crowd control marks. Now that we're all back to using CC, marking and explaining pulls is generally left to the tank, and it can quickly become a tedious chore. You can help out your tanks by asking people to learn a specific set of marks. There are more ways to CC a mob than there are marks, but the most common can be assigned. For example, skull = tank's target, X = tank's secondary target, moon = polymorph or hex, square = freezing trap, star = sap, triangle = bind or banish, diamond = fear, and so on. It won't always work out exactly, depending on your composition, but it can save time for most groups. Likewise, make sure your tanks know that they can bind these marks to specific keys, which saves them an enormous amount of right-clicking.
- Recruit more tanks and healers. Don't assume just because you generally have enough tanks and healers for everything you need right now that those players are happy with the amount of time they're putting into the game and that they will always be around when you need them. It's better to have too many tanks and healers than just barely enough. Most of them will be quite happy if they get to DPS (or opt out of) a dungeon or a raid now and then, especially later in the expansion.
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 7)
Lux Jan 3rd 2011 1:16PM
As a healer my one piece of advice to help reduce stress is eat food when you can. Yes after a killing a group of trash mobs or a boss don't wait for the healer to heal you. You have the ability to heal yourself with food and bandages so why not do so? It is polite and will help the run go faster.
SmokeTheBear Jan 3rd 2011 1:37PM
Seriously. I can't stand it when I get through a nasty fight where nobody bothered CCing anything and somehow I managed to keep everyone alive, though it burned all of my mana, and after I'm done drinking I'm expected to top everyone off (usually using mana-expensive AoE spells so we can "hurry up"), which usually results in my having to sit down and drink again. If people just bandaged or ate food, we'd be going again as soon as I was done drinking the first time.
GerardthePriest Jan 3rd 2011 1:41PM
This. All the other advice in the original post is great, too, but there's no excuse to start a pull without full health and mana for everyone in the group. At this point healers all want to start every pull - except maybe unusually small/easy ones - with full mana, so if we're sitting down drinking/eating, everybody else might as well be, too.
Also, coming from a priest? I won't roll on your hit if you won't roll on my spirit gear, kthx. And gear with neither is good for everybody, not "dps gear." Healers don't want every piece of their gear to have spirit.
Adoisin Jan 3rd 2011 1:43PM
Thank you! A lot of people won't bother to eat, even if there is a mage handing out food. Then they complain because I drink, heal them, then stop to drink again. Ok then, I quit healing them between pulls so I don't have to drink as much. Then they complain about that.
Quit whining and either eat or learn first aid.
Vinyl Jan 3rd 2011 1:52PM
RE: Gerard, but some dps classes have spirit to hit converters, such as elemental shamans. In some cases, if such a player were dual specced into a healer role and maybe using dps runs as a way to gear up their healing spec, it could be equally useful.
SDevil Jan 3rd 2011 2:24PM
I know what you mean.
I'm one of those mean healers though. If have to sit and drink mana, then everyone else has to eat up/bandage or they are going to find themselves dead on the next pull.
Exceptions are runs where I'm not going through mana consumables and sometimes runs where there is mage water.
It's even worse when the tank does it, but isn't setting up cc, good way to wipe fast, especially if they are half heath and ran off to pull the next set while I was sitting there eating.
Kirke Jan 3rd 2011 2:56PM
Can we pleases vote this up and maybe add a new color for best comment ever?
Aedilhild Jan 3rd 2011 3:03PM
I'm convinced this is why Blizzard introduced Lifegiving Seeds.
Regenerating to help your healer can be fun *and* provide comic relief!
Moorit Jan 3rd 2011 3:08PM
I totally agree with this. I play a mage and I have to eat right along with the healer as my spells are very mana-intensive right now. I see the other dps and the tank bouncing off to the next mob at 70% health and it makes me crazy.
Oh well, at least I know the healer has cake to eat.
Servetus Jan 3rd 2011 3:26PM
There is no greater blight upon the land than impatient players in a dungeon. None. I salute any healer or tank who tells them to slow the f-ck down and shut the f-ck up.
artifex Jan 3rd 2011 3:27PM
One phrase that I read here a long time ago, and that has stuck with me ever since is that the tank drives, but the healer controls the gas and brakes.
(To this, I also add: DPS, keep your hands inside the car or you're gonna get smacked. Don't pull on your own without approval.)
artifex Jan 3rd 2011 3:37PM
Moorit: haven't taken my mage alt through the new stuff, yet. Are you OOM fast even when using Mage Armor? When I was raiding in ICC, I never needed Molten Armor because I always had enough crit, etc. Please let me know if that's changed, what with the new gear and all.
GerardthePriest Jan 3rd 2011 4:01PM
@Vinyl - I actually was just thinking about cloth armor and mages/warlocks who wear spirit gear. One mage in my guild said that "raiding mages need spirit now." It was all I could do not to find his address and drive to his place to slap him senseless.
I would not get pissed about a elemental shammie or boomkin rolling on a spirit piece of jewelry.
Sacul Jan 3rd 2011 4:05PM
@artifex
I've been running heroics on my mage and mana is not really a problem. I'm in arcane spec, which is the one that really depends on mana, and there are no issues when I use mage armor. As belt stated in an Arcane brilliance post arcane mages have two phases: a burn down phase and a recovery phase. First, you go all out and use arc blast many times in a row until you're almost oom, then use evocation to recover then you while in the recovery phase you only use arcane blast a few times so the mana cost doesn't get too high. You also have mana pots/mana gems if you need more mana. We don't have much a mana problem
Neirin Jan 3rd 2011 4:11PM
Not just eating, any sort of regen you can give your group to get everyone fully set for the next pull is great. I'll throw some Chain heals around on my enhance shaman or throw a lifebloom on someone on my feral druid. It's nothing major, but if all they need is a little health to top them off, I might as well do that while the healer gets their mana up.
Most tanks I've encountered know to watch their healers and not pull when they're sitting down/oom/etc. DPS players: that means when the tank is just standing there, they might not be doing it just to spite you.
Cerril Jan 3rd 2011 4:23PM
This has got to be the biggest unlearned lesson I've run into as well. I'm a mage and it's shocking how often the groups I'm in won't even use the free food to top off, or to heal up following a wipe.
And it's definitely a pet peeve of mine as well, seeing (specifically) warlocks and mages rolling on spirit; or priests, shaman, or druids rolling on hit. Everything in the middle is fair game, but those items should stay on the classes that can make full use of them.
Brian! Jan 3rd 2011 6:35PM
THANK YOU. Just today I told everyone we could go faster if they would eat between pulls while I drink. Instead, one guy told me to do my job or re-roll.
Of course, it was a PuG. So he happened to die a lot during that heroic. Really, he only accidentally got healed through AoE healing. In the end, I don't even think we needed him at all through the entire heroic run.
It is just not respectful.
Frostqueen Jan 4th 2011 12:59PM
I completely agree with you, as do the rest of the healers in my guild. I don't understand why people can't eat their own food, if I obviously have no mana. Just because I have heal buttons, doesn't mean they always work for inconsiderate people. ;]
Wolfstien Jan 3rd 2011 1:18PM
Thank you for the Input - Reading this makes me think i should take all the justice points that i can buy Spriest gear with and build a healing set to relieve the healers. I was trying to avoid this because i have healed every expansion till now. i can totally feel there pain TRUST ME!!! Being an Officer and a good Guildmate takes sacrifice thank you for reminding me
Ebolamite@DarkIron
Nopunin10did Jan 3rd 2011 1:25PM
Though there will be some subtle differences, if you've been properly picking up Spirit gear instead of Hit gear, then you won't need two completely different outfits for Shadow and Heals. It's one of the best things about the Spirit stat, really.