Officers' Quarters: Be kind to your tanks and healers

If you've queued as a DPS for the dungeon finder lately, you've probably marveled at the estimated time and wondered what happened to all the tanks and healers. Maybe fewer players want to tank when crowd control is necessary; maybe fewer players want to heal when mana must be managed. Maybe it's the fact that gear is more critical at this point in an expansion, so people are shy about signing up for those roles. Or maybe all the tanks and healers are skipping the unpredictable dungeon finder crowd altogether and looking for guilds to join.
Whatever the cause, dungeon finder queues for DPS are absolutely brutal at the moment. If you don't want to wait 30-plus minutes for every run, you're going to need tanks and healers in your guild who are willing to run heroics. You may wonder, why wouldn't they be willing to run heroics? After all, the content is fresh, the upgrades are flowing, and most people still need justice and/or valor points.
The question isn't so much whether they want to run heroics; the question is whether they want to run heroics with you, right now.
This week, I'm going to focus on what players and officers can do to avoid stressing out your tanks and healers and help them to enjoy the game along with everyone else.
It may seem unfair to even broach this topic. Officers should strive to create a pleasant and rewarding environment for every player, regardless of his or her role. However, the fact of the matter is that your tanks and healers are the grease that keeps the gears turning on your loot assembly line. And they are the ones who will be quickest to burn out when they are overworked and underappreciated.
Keep in mind that at this point in the expansion, the reliable tanks and healers in your guild are getting asked to run dungeons nonstop pretty much from the moment they log in. Everyone needs specific gear from specific heroics. Everyone needs the daily random. In a larger guild, that's a lot of people who need runs, every day, and none of them want to wait in a dungeon finder queue.
There's a reason tanks and healers sometimes become divas. They are in constant demand, and it's easy to let that fact get to their head. My purpose here is not to encourage you to coddle them but to help them feel good about logging into the game, rather than dreading what might be asked of them when they do.
As a DPSer
If you play a pure DPS class or if you can't or won't play a different role, the last thing you want to do is annoy your guild's tanks and healers. Here are some tips for making life easier on them.
- Don't ask for a specific tank or healer in guild chat. Whispers work just fine. If the player doesn't want to run a dungeon at that moment, don't make him or her turn you down in public. It's awkward for them and for you, and it makes other tanks/healers feel second-class.
- If you're going to ask, ask. Don't fish for sympathy by bemoaning your green trinket or make a case for help by explaining how close you are to getting your camel mount. Just ask.
- Don't demand, sulk, whine, bully, beg, or offer bribes. If your tanks or healers turn you down for a run, ask when might be a good time for them. If they just don't want to, accept it. They are under constant pressure to run dungeons, and you are probably not the only one they're turning down right now, so don't take it personally. The absolute worst thing you can do is get all passive-aggressive about it in guild chat by typing something like, "If only there were a tank online who wanted to run heroic Deadmines."
- The dungeon finder still exists. I know it sucks waiting in the queue, but while you're doing that, you could be gathering materials, completing dailies, questing for rep in a zone you skipped, or a dozen other productive things.
- Stay at the keys. If you have other things going on that prevent you from staying in front of the keyboard, don't ask for a run and don't volunteer for one that's forming. Wait until you can focus on the task at hand before you jump into a dungeon.
- Enchant and gem your gear. Tanks and healers don't have the luxury of going without enchants and gems while running heroics at this point in Cataclysm. Any enhancement they forgo could lead directly to a wipe. If they see you show up in a set of unmodified armor, they're going to blame you if the run takes much longer than normal or if the healer goes OOM because the boss isn't dying fast enough. Green gems and many enchants are still relatively inexpensive. You don't have to use the absolute best, but at least make an effort to eke out more DPS from every slot.
- Say thanks. If you specifically ask someone to tank or heal a dungeon for you, thank them afterward. It's a small thing, but it goes a long way. And that goes for DPS who get roped into runs as well!
- Don't be greedy. After a successful run, don't ask for another. If you'd like to do multiple runs, say that up front and try to find a healer and a tank who'd also like to run more than one dungeon. If you're really itching for more justice points, the best approach is to ask a tank or healer if there are any dungeons they need to run.
- Would a PUG vote-kick you? When in doubt, ask yourself if your behavior, attitude, or lack of appropriate gear would get you booted from a dungeon finder PUG. If it would, then don't subject your guildmates to it. This one goes for everybody!
As an officer
Part of our job as officers is protecting our tanks and healers from burnout. Too often, that means protecting them from our own overeager guild members.
- Schedule specific times for heroic runs. These times could be daily or they could be several times per week. Doing so gives your tanks and healers some breathing room, because when they're asked to run heroics (and they will be asked), they can say they're waiting until the scheduled time to do any runs the guild might need. It also helps your DPS to get into heroics without relying on the dungeon finder -- which means they may not desperately plead for a run the instant a tank or healer logs in.
- Encourage DPS-spec hybrids to help out. Every guild has members who could tank or heal with their class but who are reluctant to do so for any number of reasons. Speak to these members privately about the possibility of gearing up and playing a tanking or healing spec just for heroics. Assure them that they won't be asked to perform that role in raids if they aren't comfortable doing so.
- Establish guild-wide crowd control marks. Now that we're all back to using CC, marking and explaining pulls is generally left to the tank, and it can quickly become a tedious chore. You can help out your tanks by asking people to learn a specific set of marks. There are more ways to CC a mob than there are marks, but the most common can be assigned. For example, skull = tank's target, X = tank's secondary target, moon = polymorph or hex, square = freezing trap, star = sap, triangle = bind or banish, diamond = fear, and so on. It won't always work out exactly, depending on your composition, but it can save time for most groups. Likewise, make sure your tanks know that they can bind these marks to specific keys, which saves them an enormous amount of right-clicking.
- Recruit more tanks and healers. Don't assume just because you generally have enough tanks and healers for everything you need right now that those players are happy with the amount of time they're putting into the game and that they will always be around when you need them. It's better to have too many tanks and healers than just barely enough. Most of them will be quite happy if they get to DPS (or opt out of) a dungeon or a raid now and then, especially later in the expansion.
/salute
Filed under: Officers' Quarters (Guild Leadership)
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Reader Comments (Page 3 of 7)
Sacul Jan 3rd 2011 4:20PM
Exactly. Also different groups have different methods of dealing with an encounter. I was kicked from a group today because the tank said "I was a bad mage who didn't know the fight" when I was following the advice from a video. I love it when the someone explains the encounter before the fight because I may have only done it once and don't quite have everything down. It only takes a few seconds to explain things, much better than running back and paying the repair bill.
Boz Jan 3rd 2011 1:42PM
"Don't demand, sulk, whine, bully, beg, or offer bribes. "
Actually, bribes are okay; I can be bribed. In fact: Please do. A little compensation for the time and inconvenience of running a heroic when we might rather be working on an achievement, RPing, PvPing, etc. is fair.
Cheb Jan 3rd 2011 1:51PM
I totally take bribes. I logged in once to do archaeology (curse you Tyrande! I want your dolly!), got psted by 4 different people to heal heroics for them. I said no, doing the archy thing, and someone offered up keystones in exchange for healing. I got a couple keystones, got the heroic done, good times. I've also been able to bribe tanks I like in a similar manner. Oh, you were going to farm? I have some extra ore, if you tank for me. Of course, you only offer once. If they say no, leave them alone. You don't know if someone logged on to farm because they have a sick kid/spouse/pet or are on call or they just plain don't feel like tanking/healing.
Mario Tarandek Jan 3rd 2011 1:45PM
As a tank who gems and enchants gear here is my experience and why I don't Que up int he random finder unless a few people from my guild are coming along. Last night in Halls of Origination a PUG healer got attacked by a mob. He got hit once before I Death Grip'd the mob off of him. After the fight I saw in Party Chat
"WTF!! KEEP THE MOBBS OFF ME!! A$$"
Wow. He didnt die. Nobody died. He got hit once. After being reminded that he is being an ass he argued for 10 mins while we waited to kick him since he refused to go on. Then he left the group.
THIS IS WHY I DONT TANK PUG's often.
If you hate the long wait in the Dungeon Finder, this is why!
Dont be an ass. I will more likely post in Trade that I am looking for people then just que up. That same instance we all wiped because our healer ran OOM because he was not geared properly. Guess what. NO BIG DEAL. We rezzed and did it again, changed strategy and won. I know how to tank. I tanked since I started playing. I tanked the LK, its a different world now. My job is a pain in the ass. People just need to relax.
Gracandrea Jan 3rd 2011 1:48PM
Good column.
I will NOT pug a dungeon for a bit on my tank. Maybe never again. DPS was rude enough in Wrath, I will not wait for it to compound in Cat, esp as there's still a lot of relearning going on in regards to building threat, etc...
dodgeballer2005 Jan 3rd 2011 1:51PM
MOON IS ALWAYS SHEEP.
TeamAwesome Jan 14th 2011 4:03PM
I just started playing WoW about 6 weeks ago, and my first (and only) character is a level 62 Tank. I can attest to the stress level of Tanking dungeon's. That stress level is directly related to the patience of the party members....
The fact is that even though many of these runs were "classic" dungeons, they were still very new to me. Yes, sometimes I have to take a look at my map - most of the time people expect the tank to lead the way (with good reason, since I have to make the pulls), and I'm not too proud to tell the group when I'm unfamiliar with a dungeon, but all I ask is for a few seconds here and there to get my barrings without someone running ahead or typing impatient messages.
The other difficulty of being a new tank is the VERY different game play between solo questing (which is how most people start learning the game) and group raids. Getting a solid handle on your support powers vs your solo questing powers in terms of hotkeys, macros, etc can be a bit daunting for a new tank.... The biggest thing you can do to help out a newbie tank? Attack who the tank is attacking!! I'm sure some people can be dealing with 8 enemies, and in under a second, use hand of reckoning to pull the aggro off of some silly DPSer who decided to attack the wrong enemy - but it's situations like that that can stress out a new tank... especially when all that's coming through their chat window is "WHY DO I HAVE TEH AGGRO!!?11?!"
Maybe the tank/leader role isn't recommended for a new player, but I did plenty of research before rolling my character, and all the boards were talking about the lack of them in the game, so I figured, "sure, I can be a team player...."
And yes, the people that say a quick "nice tanking" after the dungeon get to invite me to tank for their party anytime. It really is a good gesture.
And btw, I've never had to wait more than 2 minutes in the dungeon queue :)
-Martillo
(Hammer in Espanol)
Davio Jan 3rd 2011 4:48PM
Unit frames are your friend here. They can light up when someone else in your party gets aggro, and a single click will pull them back to you. If you make Righteous Defence your left-click action on unit frames, it will automatically pull up to 3 mobs back.
This won't help with idiots who refuse to switch targets, but will cover most accidental aggro pulls.
Roaana Jan 3rd 2011 2:14PM
As a tank, I try never to pug without at least one friend. I don't know other specs very well, so I always have to ask what CC we have before we start. I don't always know what mobs can't be affected by what CC, and I can't always trust DPS to not break CC. So I try to get someone knowledgeable and willing to dungeon guide to do it, because otherwise running a dungeon as both tank and guide is too draining. When each run takes at least an hour on a good day, and minor mistakes lead to wipes multiple times in a row, I'm always conscious of the "maybe I'll just play an alt today" horizon.
But these failures usually spawn from puggers, right? Wrong. Often times guilds will pad their numbers, to hopefully drive core group quality through peripheral quantity, meaning that some guildies can be as bad or worse than puggers, and just as hesitant to ask for help outright. I try to explain game mechanics when I run heroics, but some DPS players refuse to listen - even guildies. "L2P" and "RTFM" can both be accomplished by watching a 5 min YouTube video.
All in all, yes, tanks and beakers can be divas, and may take offense at criticisms. To lessen that possibility, play better as a DPS, learn to dungeon guide, and earn that designation through great playing. I know an Enh Sham and a Fire Mage that I will go out of my way to tank for, because they offer a nice reprieve fom the potentiality of suck.
tolarindr Jan 3rd 2011 6:58PM
Lol, when I write healers on my iPhone/iPad it always changes it beakers too. Anyone know how to add words to the dictionary?
Kaphik Jan 3rd 2011 1:54PM
I'm one of those warriors who has a very good heroic set of Prot gear and I'll only do the random LFD as DPS. I hate tanking for random people right now, I'll only do it for friends and guildies.
Now, speaking of guildies, remember that healers and tanks need to be running instances as well. Nothing is more frustrating as a tank or healer (I do both, actually) than to ask in gchat if anyone wants to run an instance and get no response at all from anyone, then two minutes later see guildies are suddenly in an instance. It's bad enough when they decide to pop into a random, it's infuriating when they decide to run with a tank from another guild. Why are you bothering to gear up someone you aren't going to be raiding with?
Everyone, no matter what role, needs to remember it's important to be respecftul of your guildmates and respond to them, even if you decline to run an instance.
danawhitaker Jan 3rd 2011 2:55PM
This, especially now with guild leveling and reputation, is very important. We have a couple great people in our guild. The problem is, they seem to forget the rest of the guild exists, and run stuff by themselves without paying attention to whether other people are asking if anyone wants to run stuff (or asking if anyone wants to run with them so we can get a guild group and guild XP). We had that sort of mistiming last night, where we asked about running a heroic, then a few minutes later they were in one. They dropped group to run with us, but then one of them had a 30 minute debuff so we couldn't run anyway, and another DPS had just gotten out of another dungeon and we could have gone with him but we felt guilty that they'd left the dungeon they were going to start and so we waited 30 minutes for the debuff to wear off.
I hate to be *that* guild leader, who nags people to try and run guild groups, but it is frustrating when you see a bunch of people start running heroics within a few minutes of each other and *none* of them are earning guild XP due to lack of communication. It didn't matter so much in Wrath, especially after the introduction of the random dungeon finder, but now that guild perks are relevant, it's annoying to see everyone engaging in parallel play instead of grouping together where they can to benefit everyone.
druselia Jan 3rd 2011 1:54PM
Ditto to other players eating food too between pulls. **Especially when a Mage put out a table at the start of the run.** I'll have four other players standing around chilling after a hard pull, I have to heal them up to full, drink up myself and then the tank pulls again immediately. They just had a nice break for a couple of mins, I got nothing! Quickest way to reduce healer stress levels IMO. Shows respect to your healer too. Imagine how a healer feels when you can't be asked to get and eat free Mage food and instead you're happy for him/her to not have a break like you get for the entire run.
Personally I love when I can run with a Mage first thing in the day. I get 80 (yes 80) cakes so I don't have to worry too much about food for the rest of the day
Pam Jan 3rd 2011 1:56PM
Mages - Stop being lazy and just make the table, esp if you are with Guildies! If you take food from the table, then please, do use it (preach on Lux)....
Pet classes - turn them off of aggressive...before you go in.
Warriors and DK DPS - Watch your aggro. I know it's hard cause it's kinda wonky right now, but that means you will have to try that much harder. If you are not willing to tank what you grab, then back off till they get it fixed.
Balance Druids....undergeared trees might need your help sometimes....pull out Tranq and be ready to pop it. Sometimes a Moonkin Lifebloom is the difference between a wipe and kill (until your trees get to at least 340 gs)
Locks - SS yourself is just silly. If you die in the fight, then use it to rez yourself, then the battle rez can't go out to the tank, or to anyone else that might die (including yourself).
Spriest - Mind Control is awesome in HoO, and VP. You can use it to kill off an add, help dps an add, and also can help heal the group. (this was very helpful in VP when the trees were undergeared). Everyone else just needs to make sure that nothing hits the Spriest, thus interrupting the MC.
All - If you roll 'NEED' on a 'unique equipped' item (and win the roll), don't roll need the next time it pops up. You will get kicked. (BoP, not BoE).
The AFK thing - agreed, same goes for the tank.....
Kaphik Jan 3rd 2011 1:57PM
RE: Mind Control - Everyone needs to realize that they SHOULD NOT ATTACK until the MC'd mob is dead.
Cyrus Jan 3rd 2011 2:04PM
"RE: Mind Control - Everyone needs to realize that they SHOULD NOT ATTACK until the MC'd mob is dead."
That varies. Some people like to use the MC to get other mobs to kill the target, some people like to use MC as sort of double crowd control, putting the MCed mob on another one, and some like to use them as dps. It depends on the fight, the priest and the group; talk about it first.
Of course, talking more is good advice for a group in general.
Ice Jan 3rd 2011 2:47PM
People need to realise that mind control basically fixates the mob to priest after it breaks.
Stop using or encouraging MC as CC unless you plan to kill the MC target in style of "other mobs kills them off".
Even then be very careful as MC taargets seem to have really long range to aggro other mobs. In tol'vir someone MCd mob that pulled other group that was on the other side of the "road" and that would've been impossible as player if normal player would've standed at same position as MC mob.
Kaphik Jan 3rd 2011 3:01PM
Ice, hitting Fade right after the MC'd target is dead or breaks works as long as the tank is breathing. :)
Dea ex Machina Jan 3rd 2011 1:57PM
I've been wondering, is it helpful to the healers if I pop my own self heals or potions when things get crazy, or is it best to concentrate on DPS exclusively? I'm primarily a solo quester, and I'm in the habit of being pretty self reliant. Sometimes I pop a heal just before a healer throws a HoT on me, and I worry that I've uneccessarily sacrificed deeps or somehow insulted the healer's ability to keep me alive.
Worst case, once or twice when my health bar got way down there I've run away from a fight, bandaged, and run back. Is that a good habit, or bad?
Kaphik Jan 3rd 2011 1:58PM
That is a very, very good habit to get into. Especially as you get into heroics and raids. Every bit of self-healing helps out the group.