Officers' Quarters: Be kind to your tanks and healers

If you've queued as a DPS for the dungeon finder lately, you've probably marveled at the estimated time and wondered what happened to all the tanks and healers. Maybe fewer players want to tank when crowd control is necessary; maybe fewer players want to heal when mana must be managed. Maybe it's the fact that gear is more critical at this point in an expansion, so people are shy about signing up for those roles. Or maybe all the tanks and healers are skipping the unpredictable dungeon finder crowd altogether and looking for guilds to join.
Whatever the cause, dungeon finder queues for DPS are absolutely brutal at the moment. If you don't want to wait 30-plus minutes for every run, you're going to need tanks and healers in your guild who are willing to run heroics. You may wonder, why wouldn't they be willing to run heroics? After all, the content is fresh, the upgrades are flowing, and most people still need justice and/or valor points.
The question isn't so much whether they want to run heroics; the question is whether they want to run heroics with you, right now.
This week, I'm going to focus on what players and officers can do to avoid stressing out your tanks and healers and help them to enjoy the game along with everyone else.
It may seem unfair to even broach this topic. Officers should strive to create a pleasant and rewarding environment for every player, regardless of his or her role. However, the fact of the matter is that your tanks and healers are the grease that keeps the gears turning on your loot assembly line. And they are the ones who will be quickest to burn out when they are overworked and underappreciated.
Keep in mind that at this point in the expansion, the reliable tanks and healers in your guild are getting asked to run dungeons nonstop pretty much from the moment they log in. Everyone needs specific gear from specific heroics. Everyone needs the daily random. In a larger guild, that's a lot of people who need runs, every day, and none of them want to wait in a dungeon finder queue.
There's a reason tanks and healers sometimes become divas. They are in constant demand, and it's easy to let that fact get to their head. My purpose here is not to encourage you to coddle them but to help them feel good about logging into the game, rather than dreading what might be asked of them when they do.
As a DPSer
If you play a pure DPS class or if you can't or won't play a different role, the last thing you want to do is annoy your guild's tanks and healers. Here are some tips for making life easier on them.
- Don't ask for a specific tank or healer in guild chat. Whispers work just fine. If the player doesn't want to run a dungeon at that moment, don't make him or her turn you down in public. It's awkward for them and for you, and it makes other tanks/healers feel second-class.
- If you're going to ask, ask. Don't fish for sympathy by bemoaning your green trinket or make a case for help by explaining how close you are to getting your camel mount. Just ask.
- Don't demand, sulk, whine, bully, beg, or offer bribes. If your tanks or healers turn you down for a run, ask when might be a good time for them. If they just don't want to, accept it. They are under constant pressure to run dungeons, and you are probably not the only one they're turning down right now, so don't take it personally. The absolute worst thing you can do is get all passive-aggressive about it in guild chat by typing something like, "If only there were a tank online who wanted to run heroic Deadmines."
- The dungeon finder still exists. I know it sucks waiting in the queue, but while you're doing that, you could be gathering materials, completing dailies, questing for rep in a zone you skipped, or a dozen other productive things.
- Stay at the keys. If you have other things going on that prevent you from staying in front of the keyboard, don't ask for a run and don't volunteer for one that's forming. Wait until you can focus on the task at hand before you jump into a dungeon.
- Enchant and gem your gear. Tanks and healers don't have the luxury of going without enchants and gems while running heroics at this point in Cataclysm. Any enhancement they forgo could lead directly to a wipe. If they see you show up in a set of unmodified armor, they're going to blame you if the run takes much longer than normal or if the healer goes OOM because the boss isn't dying fast enough. Green gems and many enchants are still relatively inexpensive. You don't have to use the absolute best, but at least make an effort to eke out more DPS from every slot.
- Say thanks. If you specifically ask someone to tank or heal a dungeon for you, thank them afterward. It's a small thing, but it goes a long way. And that goes for DPS who get roped into runs as well!
- Don't be greedy. After a successful run, don't ask for another. If you'd like to do multiple runs, say that up front and try to find a healer and a tank who'd also like to run more than one dungeon. If you're really itching for more justice points, the best approach is to ask a tank or healer if there are any dungeons they need to run.
- Would a PUG vote-kick you? When in doubt, ask yourself if your behavior, attitude, or lack of appropriate gear would get you booted from a dungeon finder PUG. If it would, then don't subject your guildmates to it. This one goes for everybody!
As an officer
Part of our job as officers is protecting our tanks and healers from burnout. Too often, that means protecting them from our own overeager guild members.
- Schedule specific times for heroic runs. These times could be daily or they could be several times per week. Doing so gives your tanks and healers some breathing room, because when they're asked to run heroics (and they will be asked), they can say they're waiting until the scheduled time to do any runs the guild might need. It also helps your DPS to get into heroics without relying on the dungeon finder -- which means they may not desperately plead for a run the instant a tank or healer logs in.
- Encourage DPS-spec hybrids to help out. Every guild has members who could tank or heal with their class but who are reluctant to do so for any number of reasons. Speak to these members privately about the possibility of gearing up and playing a tanking or healing spec just for heroics. Assure them that they won't be asked to perform that role in raids if they aren't comfortable doing so.
- Establish guild-wide crowd control marks. Now that we're all back to using CC, marking and explaining pulls is generally left to the tank, and it can quickly become a tedious chore. You can help out your tanks by asking people to learn a specific set of marks. There are more ways to CC a mob than there are marks, but the most common can be assigned. For example, skull = tank's target, X = tank's secondary target, moon = polymorph or hex, square = freezing trap, star = sap, triangle = bind or banish, diamond = fear, and so on. It won't always work out exactly, depending on your composition, but it can save time for most groups. Likewise, make sure your tanks know that they can bind these marks to specific keys, which saves them an enormous amount of right-clicking.
- Recruit more tanks and healers. Don't assume just because you generally have enough tanks and healers for everything you need right now that those players are happy with the amount of time they're putting into the game and that they will always be around when you need them. It's better to have too many tanks and healers than just barely enough. Most of them will be quite happy if they get to DPS (or opt out of) a dungeon or a raid now and then, especially later in the expansion.
/salute
Filed under: Officers' Quarters (Guild Leadership)
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Reader Comments (Page 4 of 7)
todd Jan 3rd 2011 2:46PM
Dead dps is zero dps. Anything you can do to stay alive in bad situations is preferred by everyone that plays well. The goal of running dungeons or raids is to drop bosses... not to be lead dps. Smart players will always adjust to the situaton and react. Dumb ones will ignore their surroundings and end up on the floor.
Furious Kalleck Jan 3rd 2011 3:58PM
Also:
Enhancement Shammies: Did your Maelstorm Weapon get to five stacks? Consider not just Chain Lightning or Lightning Bolt, but also Greater Healing Wave or Healing Rain! Placing a Healing Rain down on the Boss can heal you and the tank, while a DPS could use the 10k healing from your GHW. What's great is both of these are absolutely free!
Yes, it hurts my DPS somewhat that I wait to use my Maelstorm Weapon procs a little, just to check to see if this needs to be done, but man, I really like playing the Hybrid nature of it.
laina Jan 3rd 2011 5:35PM
This is Extremely helpful! As a healer, I WILL notice that I overhealed a bit after your heal, but I will very much appreciate the effort. If you are pro-actively healing yourself, then you are helping me do my job, aka, making my job easier. This earns you many kudo points in my book, and makes me want to help you out, too.
So, after the tank, you'll be the first I concentrate on when the $#!! hits the fan, hopefully saving you a repair bill.
It may take a few pulls to get into the groove when you are likely to heal yourself, but again, the effort is very much appreciated.
mike Jan 3rd 2011 2:00PM
Learn the fights
Know your role
Know your class
Think of healing in cata as an enrage timer for heroic bosses. I can give you _x_ minutes for a fight, but I'm going to run out of mana if you keep missing the interrupts on Mend Rotten Flesh and Stay of Execution. If you can dispel magic, and you see a nasty magic effect on someone that's ticking for 10k damage/sec, DISPEL IT. If you're a ret pally, toss out the occasional WoG on someone with
Kriv Jan 3rd 2011 2:04PM
As a new tank (was a healer and dps until cata dropped) I have had a great exparience in the lfd tol. I am not to heroics yet, so that may chance once I get here. I find tanking to be more difficult than the other roles because you have to have good knowledge of the fights. As a healer, I usually figure it out as I go. I also hate to mark, which sucks because the tank is expected to do the marking.
I also want to reiterate what was stated above, please focus fire or asssist iff of me.
Davio Jan 3rd 2011 5:01PM
An addon like Lucky Charms helps a lot with marking - gives you buttons for each mark, and allows you to place sap/hibernate/sheep etc icons next to them so you don't forget what they do. Marking via the right-click menu was just painful.
moonfantom Jan 3rd 2011 2:06PM
I am glad to see I am not the only tank out there with some self respect. I stopped running dungeons and heroics basically because of the attitudes of the DPS out there. the ones I get in the dungeon finder all seem to just want to top the chart on DPS or face roll the dungeon. I have asked to CC plenty of times just to get told its not needed or to just tank everything anyways which usually stresses the healer or myself out. then on top of that the fine art of kill order has been lost even tho I mark everything. I got into a Random Dungeon with a group of 4 from the same guild, 3 Hunters and a Priest. the hunters would not MD, or trap things. it was a complete pain, i appologized to the healer then left the group and went to do dailies.
DoubleCrit Jan 3rd 2011 3:04PM
I agree. I think tanks and healers should get 3 vote kicks to DPSs 1. I had a mage the other night, no joke, that did not know what sheep was. I refuse to pull unless there is some type of CC.
Gnogmengnon Jan 3rd 2011 2:07PM
Our guild leveled 1 of every crafting profession, and pitched in to gear all our healer and tanks with crafted epics to smooth the heroic runs.
Plaguewood Jan 3rd 2011 2:12PM
Gotta throw my two cents in here. As a dpser, I absolutely agree on most of the complaints here. People need to learn to CC properly, focus fire on the right targets and help out the tanks/ healers anyway they can (eating, running back from wipes, etc). That said, based on my experiences this expansion so far, dps players aren't the only ones acting like total jerks these days. I've run into more douchebag tanks and healers in the past month than I've seen the 5 years I've played. It probably has a lot to do with the fact they get almost instant queues and feel like they're entitled to treat their groups the way they want. Can't we all agree that every role needs to step up their game and work towards making these heroics a little more fun?
naughtyzoot Jan 3rd 2011 5:46PM
This. 100% this. I cannot even count how many heroics I've joined through LFD that the tank or healer was not properly geared, caused a wipe, cursed the DPS and /quit. First time through Heroic Throne of Tides, my lock and a hunter went through 8 tanks/healers for just the first boss alone, a total of 12 before completing it. The majority were in DPS gear, bad specs, and had no clue how to tank or heal, but switched for the "instant-queue". THAT'S WHY IT'S SO BAD. The good tanks/healers don't want to deal with bad DPS, and bad DPS queue as tanks/healers because they're impatient.
And playing as a paladin tank leveling to 85 (76 right now), I feel I can safely say it's all classes that are jerks in LFD at the moment. Every LFD I join it starts with "gogogogogo" and then I politely explain my one rule: "you're not a tank, if you pull, it's your aggro. Enjoy"...and when they do I just let them die :D
Vidyala Jan 3rd 2011 2:10PM
An excellent article. Tank and healer burnout was a big problem in my old guild when Wrath launched. We've tried to stay aware of it this time, although it can be tough in a smaller guild, too - we don't want to recruit just to have enough people because then our raid roster will be too large. (For a tens group, about fourteen people has been "just right.") With one tank on vacation and the other with an odd work schedule, that leaves just one tank available at the moment to tank heroics. It's not possible for him to tank as many runs right now as folks want to do. We try to play nice so everyone gets a chance, but we'll all be happy once our other two tanks are available again.
Twill Jan 3rd 2011 2:13PM
As a tank/healer combo, there is never time to do dailies now.
^.^ That is my only response. No complaints though, dailies are dull. Its just going to take me two years to get the Tol Barad mounts haha
Chaia Jan 3rd 2011 2:14PM
Another healer pleading for people to eat between pulls.
I don't expect DPS to be 100% perfect in dodging void zones, hitting the marked target, or maintaining CC fully through a trash pull. Everyone makes mistakes. That's what I'm there for. And fortunately, I've now got a large enough mana pool that I can often compensate for player goofs.
But it drives me freaking NUTS to be sitting, drinking myself back from 10% mana after a tough pull, and see three DPS just standing there at half health, waiting for me to top them off. This isn't a player goof. This is just outright thoughtlessness, and it's often compounded when a tank gets impatient and starts a pull when people aren't full up.
I have to get up the courage and say something about this in pugs. If we healers don't train players, they're never going to learn, I guess.
xmanii Jan 3rd 2011 2:16PM
Some good stuff in here to learn and remember
Cyrus Jan 3rd 2011 2:18PM
I haven't tried healing a Cataclysm heroic yet. I queue up for the normal random dungeon as both healer and dps, and of course it always puts me in as a healer, and that goes fine (usually). And I've tried some heroics as dps, mostly with my guild but not entirely. I just don't feel confident enough about it yet. Now that I write this and check my armory page, my gear is probably good enough (only three pieces below ilvl 333 on my currently-equipped dps set, which is mostly the same as my healing set), so maybe I'm worrying over nothing and I should just jump in. Everyone has troubles, right? I guess it is kind of selfish of me to piggyback on the healers who are taking their chances and all that.
Jeff Jan 3rd 2011 2:21PM
While my main is a tank, I also enjoy playing my alts, and am trying to work on getting my healer geared as well. It's a smaller guild, so we don't have a ton of tanks, though. My biggest pet peeve is when I'm on another character, I'm getting asked to tank all the time as well. If your tank is on an alt, there's probably a reason. I'd ask everyone to limit their asking for runs to when the tank is actually on their tank character.
Parknet Jan 3rd 2011 3:31PM
Funny.. I get the opposite. My healer is my main but my tank is closely geared. I get asked to heal all the time. Even when I'm in the middle of tanking a dungeon on my bear. Guild needs more healers i guess. Maybe I'm just that awesome.
omedon666 Jan 3rd 2011 2:37PM
My approach to cataclysm is pretty formulaic, and furthered by the trends and observations acknowledged by this column and its comments.
The stress/rudeness/social malady reported in heroic PUGs (my main is a tank), specifically the JP's everyone wants from them, is not worth blues. They MAY be worth epics, and so I won't touch heroics (in the dungeon finder, that is) until JPs buy epics, (and the VPs buy bigger epics) next patch phase. I have no doubt about my ability, or the abilities of my guildies, we'll get'em done, but I am in no hurry to lose brain cells and years off my life for blues. I can handle the "slow" progression of "guild runs only" for a phase, no question.
I have a character of every class. Every class that can dual spec into a tank or healer has done so, to accompany a DPS spec. I will spend this phase getting them all ready for heroics, and hit them with more regularity as soon as it's potentially worth it... in 4.1 land.
The most powerful virtue in the "eventually is for everyone" WoW design... is patience. I have tons of that when it comes to bowing out of rudeness from all roles of PUGs.
omedon666 Jan 3rd 2011 2:45PM
I should also point out that it's not so much the "purpleness" of epics that makes them "worth it", but the size of the actual logistical upgrade, in relation to what was gone through to get them. If the current VP purchases have their text turn blue when they go to the JP vendor, that's fine with me.