Ol' Grumpy's guide to player reeducation

Sometimes the problem is you. (Sometimes, it's even me. I know you're shocked.)
If you've been playing WoW for a while, one fact is indisputable. You learned how to play your class or role by playing. It is in groups that we learn our toolkits, how to perform our role properly, and each dungeon or raid we run not only teaches us how to run that dungeon or raid but gives us the context we need to tackle new content down the road. We learn by doing, and moreover, we learn by interacting with our groups, be they guild runs or pickup groups. PUGs can be hard schools, but they're invaluable in jogging you out of your comfort zone and getting you to think about what you do and why.
If you think of your instance runs as where you go to farm a quick batch of justice or valor points, you're part of the problem.
You are there to learn and even to teach.
You are there to work together with four other people you may or may not even know. You are there to share knowledge, to help the group succeed, to learn skills you'll need later, and to help other people learn them. While some people will always have better reflexes than others, the general difficulty of even current heroics is not so great that a group cannot succeed even doing things with a brute force approach, trying to smash down every pull. What group coordination and information sharing can accomplish is to make it all much easier, take less mana on the part of your healer, and train everyone (including you, no matter who you are and what your role is) to do things more efficiently and with less downtime.

Part of the problem
Modern heroics are designed to effectively cause a good group to reeducate its members. When game design changes, it's the players, not the designers, who do the work of teaching each other what to do. If you're not willing to learn (no matter how awesome you think you are) and not willing to teach, then you're not helping the group succeed. That's what it all comes down to.
If you think you're too good to do either one of these things, then don't queue. You're not helping. It doesn't matter how well geared you are, how long you've been playing, or how awesome your numbers are, if you decide to be a drag on the group by not listening to what others share with you or not sharing what you yourself know. If you're going to get impatient, slag everyone off and leave the group in a huff, you just wasted everyone's time, including your own.
Right now, we're all learning. We're all teaching. If you can do either of these, you can get through a PUG. It's that simple.
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Reader Comments (Page 5 of 5)
omedon666 Jan 4th 2011 9:37PM
That's just lame, yo, I'm sorry your experiences are so harsh, BethioMoo. The first thing we do when we do a 4/5 run is let them know we're all in vent, so don't mind if we're kinda quiet. If the person is cool, we invite them in.
Oh, A_V, I'm not trying to headhunt you or anything, but if you're interested in knowing more about my guild, we can be found at hoss.guildomatic.com. :)
BethioMoo Jan 4th 2011 10:02PM
I've been leveling my gnome priest mostly through questing to get to experience the new quests, but I do some dungeons to get to know my job as a healer too. CC may not be something in lower level dungeons, but learning how to play your class definitely is! The mentality of just running in, attacking everything, and just chain pulling without letting the healer drink unless they speak up (and even then, sometimes the tank keeps going anyway, then dies and complains that I, the healer, can't heal). While other people yell and belittle people who don't know how to play their class. Guys, we're not even halfway to max level, why are you complaining we don't know how to play yet? It's probably most of these people's first times in a dungeon on this character, give them a break, please!
Katherine Jan 4th 2011 11:33PM
I have absolutely no problem letting people know what the boss does, asking them to CC, recommending that they stay out of the fire, wiping a bunch of times while everyone gets the hang of the fight.
But if someone doesn't know what I mean when I list their CC by name (I never call it "CC" it's always "sap star trap square sheep moon" or something along those lines) and doesn't even have a look in their spellbook, or when someone is pulling something like 1K DPS, I just hope they have friends to ask because I'm not sure how they got to the point of doing heroics. I actually did have someone like this once, thankfully most of the playerbase are at least at the point where I can help them enough to finish the instance.
I hope this new breed of heroics and the people who DO help others help to build a nicer and more competant playerbase.
Shelly Jan 5th 2011 6:37AM
I go into a heroic looking for gear, I ain't going to have the majority of my stuff gemmed and enchanted when I first go in there. As I get the grear, yes, I will gem and enchant them, otherwise, my slim pickings on regular dungeon run gear (like three items) blue quest items and ah, profession and reputationg gear is all I will have. Odly enough, still are not the lowest dps most of the time.
When I go heals though, you can bet I will enhance my gear out the wazoo.