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1-03-2011 @ 8:29PM
Pointless article, the people who need to read it won't, and even if they did they'd take no notice of it.What it comes down to is the golden rule of any multiplayer game - if you design the game in such a way that it allows people act like assholes, then a sizeable number of them will.The problem is that behaving badly in LFD has no repercussions at all. The harder dungeons have just amplified the issue. Even when there was no effort required to faceroll a WotLK heroic it still wasn't uncommon to meet unpleasant people in LFD. It just wasn't such a big deal, you ignored them for the short duration of the run or you left and got another group in 10-15 minutes.There needs to be some accountability introduced back into the system, like there was when pugs were realm only. If you behaved like an asshole back then people would get to hear about it, and you'd soon be on a lot of ignore lists and with no invites. Same for the asshat guilds that votekick perfectly good players just before the last boss to get one of their friends in. You did that in TBC and your guild would soon find it's reputation being splattered all over trade.So how to do this? Apart from getting rid of cross-server LFD entirely I have no idea, but that's what I'm paying Blizzard every month for - to make a game that works properly and is fun to play. What I'm not paying for is a 45 minute queue followed by a 50:50 chance of total frustration caused by people who are completely free to carry on doing the same thing over and over again.
1-04-2011 @ 8:35PM
There should be a rating system for players. At the end of the run, you can rate your buddies with a negative, neutral or positive vote. Higher ratings would give priority on queue order, and maybe low enough ratings would keep you from using the LFD at all.Also on the topic of queues, deserter debuffs should get cumulatively longer, to prevent "screw you, my queue is only 5 minutes anyway" drop happy tanks and healers.Finally, a huge deserter debuff should be applied to assholes that drop group during combat, ESPECIALLY during boss fights.
1-04-2011 @ 9:57PM
I haven't looked at it yet, but I hear there's a rating system associated with the gearscore/playerscore addon.
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