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1-04-2011 @ 9:10PM
"We learn by doing..."Which leads to the problem that some above pointed out - you spend most of your learning time in WoW playing solo, and solo questing does nothing to teach you how to play in a group. It might not be Blizzard's fault that group members fail, but they are in the best position to help fix it. We need a training center quest hub that gives solo quests based on your role - a series of quests where you help NPCs attack dungeon-boss level mobs. NPCs play the other roles, and they tell you what you need to do to help the group. For dps you could have a 'tank-n-spank' quest that you fail if you pull aggro and take any damage at all, then a quest to kill certain adds only after the tank picks them up, one to keep a certain mob CC'd, say it one-shots the tank and you fail if it gets loose , etc. etc. Likewise for healing and tanking. Each player should be required to complete the whole series of quests before they can sign up in the LFD for that role. Maybe even require re-training every 10 levels.It won't fix everything - but at least everyone will come into PUGs having been exposed to how things work in a 5-player group and what the expectations are for your role.
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