Spiritual Guidance: Holy Priest 101, part 1

This week, I'll be continuing our healing priest 101 guides with a version for holy priests. If you're a new or novice priest who wants to heal as a holy priest in dungeons or raids, this is the guide for you.
In Cataclysm, holy is one of the most versatile healers a player can choose. Our core ability Chakra allows us to switch between strong, single-target healing and AoE healing. Holy is an ideal spec for players who want to be able to heal in all sorts of different situations.
Holy is great for healing 5-man, 10-man, and 25-man PvE content. Holy priests are in very high demand as raid healers.
Stats and gear
In Cataclysm, holy priests can utilize all caster stats but will value certain stats more than others. Before we discuss which stats holy priests want most, let's look at what each stat does.
- Intellect Intellect is every caster's most important stat. It raises spellpower, mana pool totals, and chance to crit.
- Spirit Your second most important stat is spirit, which works with spirit for your in- and out-of-combat mana regen. Holy priests use 90% of their mana regen in combat.
- Stamina Stamina increases the size of your health pool and nothing more. You should rarely have to concern yourself with this stat, as you acquire it automatically on most of your gear.
- Critical strike For holy priests, crit increases your chance for spells to critically heal (that is, heal for 150% of the average amount.) A critical heal will also proc Inspiration, which reduces damage on your targets by 10% at max rank.
- Haste Haste lowers cast time and the 1.5-second global cooldown. It can also increase the amount of ticks your HoTs have, if you have the right amount.
- Mastery Holy's mastery is Echo of Light, which puts a HoT on any target you heal directly for 10% of the amount healed plus an additional 1.25% of your mastery. Almost all the healing you do is direct healing, though there are some exceptions (such as untalented Renew).
Intellect and spirit obviously take precedence since they are primary stats. For secondary stats, haste is desired up to 12.5% because that is the first interval at which holy priests can receive their first additional tick of healing from Renew. Mastery follows in priority after that, largely because critical strike is so poor in comparison. Mastery converts directly into additional healing throughput where as critical strike only gives you a chance at additional throughput. Inspiration alone is not strong enough to warrant taking a chance over something that is guaranteed.
There is something I should reiterate from Discipline Priest 101 before I leave this section: Intellect really is your most important stat. Spirit is important too, and you should try to get it on as much gear as possible, but if you have the opportunity to take an item with a very large intellect gain, you should take it even if you lose spirit. Intellect will make your heals stronger, which means ultimately you'll have to heal less.
Mana regeneration
In combat, a holy priest restores mana in three ways: cooldowns, Meditation, and Holy Concentration.
For your cooldowns, what I said in Discipline 101 also applies for holy priests.
Holy Concentration and Meditation are both passive abilities that allow you to regenerate a percentage of your out-of-combat mana regeneration in combat. They work together additively, so with 50% from Meditation and 40% from Holy Concentration, holy priests get 90% of their out-of-combat regen, in combat. Keep in mind that Holy Concentration was recently buffed to 40% from 20% at max ranks. In-game tooltips will not reflect this, since the buff was implemented through a hotfix, not a patch.Cooldowns are the spells Shadowfiend and Hymn of Hope. These two spells share synergy with one another and should be used one right after the other (Shadowfiend first, Hymn of Hope second) in order to maximize the amount of mana returned. The synergy comes from the fact that Shadowfiend restores mana based on your maximum mana pool, and Hymn of Hope raises your maximum mana pool; combine the two and you'll get more mana back than if you had used them separately.
It should be noted that Hymn of Hope was raid-wide back in Ulduar, so if you are not completely out of mana, it's possible for you to not receive the effect of Hymn of Hope. Make sure you're running on empty before you pop these CDs unless you absolutely need to to squeeze in an early CD in order to get two cycles in during a fight.
Because both Holy Concentration and Meditation are both passive abilities, there is very little you can do to actively get mana back when you're running low other than using your cooldowns. If you have already used your cooldowns and are on the verge of running out of mana, I recommend trying to shift to using mostly cheap spells like Heal, since the mana cost of these spells will usually be recovered by the time you finish casting. Doing this will keep you in the fight until you can use another cooldown or there is a break in the damage where you can take it easy and recover your resources.
Talent build
One of the nicest things about holy is that it has far fewer talents than the discipline tree. With 37 available talents (as opposed to disc's 42), you can take every single talent in the holy tree and still have some leftovers. This makes it pretty easy to get everything you want and still comfortably expand into our neighboring trees and get some strong throughput talents like Darkness or Twin Disciplines.
Here is an example of a talent build you might take as a holy priest.

The possibilities are endless, but feel free to to grab things like Surge of Light or Veiled Shadows (most raid fights are longer than 5 minutes long, though 5-man ones are short) depending on your needs. Next week when I flesh out the talents I'll possible specs you can take in more detail, plus supply you with the link you to a post I hear Derevka is working on for Tales of a Priest which will break down a few possible talent builds priests can take.
Oh! I want to point out that in the above build I took Darkness in order to help take some of the burden off your gear at getting to 12.5% haste. Just take in mind that the spell haste you receive from Darkness will not appear on your character sheet, nor will the haste buffs you see in raid. You'll want the haste on your character sheet to read 9.23%, or 1182 haste rating (4.022%, or 516 haste rating, if you have full raid buffs.) You can read the comments on this article for all the details on the math.
Gems
The following are recommended gems for priests.
- Brilliant Inferno Ruby intellect (red)
- Sparkling Ocean Sapphire spirit (blue)
- Purified Demonstone intellect/spirit (purple)
- Zen Dream Emerald spirit/mastery (green)
- Artful Ember Topaz intellect/mastery (orange)
- Reckless Ember Topaz intellect/haste (orange)
For meta-gems, the following will be the most useful to a PvE holy priest.
- Ember Shadowspirit Diamond This is probably going to be the go-to meta gem for healers for most of the expansion. It provides a nice, static 54 intellect and then additional mana on top from the plus 2% maximum mana.
- Insightful Earthsiege Diamond This Wrath meta-gem did not see an upgrade in Cataclysm, but because of its unique proc, it can still compete with Cataclysm meta-gems to some extent. The proc rate is really low (5% on a 15-second internal cooldown), but it returns 600 mana when it does. If you're lucky, this can easily outperform the Ember Shadowspirit Diamond, but there is also a chance that it won't. Most of the time it will at least even out, so it's something to consider.
Reforging
Reforging is the best way to get the extra haste we talked about earlier. Start by reforging crit to haste, then mastery. You should be able to get your 12.5% haste through reforging. If you have items without spirit on them and still feel like you need a little mana, reforging extra secondary stats to spirit is a sound choice as well.
Glyphs
With the new glyph system, you can stock up on all the glyphs you may potentially use and swap between them whenever you please. The glyphs below are glyphs you should learn as a holy priest.
Prime
- Glyph of Guardian Spirit While this glyph is only a fraction of its former glory, it's still incredibly strong for party and raid healing. You can never have too many life-saving cooldowns.
- Glyph of Prayer of Healing Right after Glyph of Guardian Spirit, this glyph is a must have for holy, especially if you're a raider and plan to do a lot of raid healing. In a party situation, it's still strong
- Glyph of Lightwell With your allies using Lightwell, you'll want the extra charges this glyph provides.
- Glyph of Renew Depending on how you normally group, the Glyph of Renew will either be mandatory or taking a back seat for Glyph of Lightwell. If you run your dungeons and raids with a group that knows how to use Lightwell, you'll want to take that glyph. If you don't, Glyph of Renew becomes your best choice over situational glyphs like Glyph of Flash Heal.
- Glyph of Flash Heal This glyph will be more situational. It's very strong, but as we discussed earlier, your Flash Heal usage should be lower. Use it when a boss has a specific mechanic you are trying to counter with Flash Heal.
- Glyph of Circle of Healing Even though Circle of Healing isn't as strong as it used to be, extra healing on a sixth target is still strong. Remember that even in a 5-man, there are still pets that would appreciate the healing.
- Glyph of Spirit of Redemption If you end up taking the talent, you should take the glyph that goes with it.
- Glyph of Holy Nova For the occasions where you need to use Holy Nova (typically spamming something with low health to death), this glyph is going to help you do that. You won't use it a lot, but you will use it.
- Glyph of Mass Dispel This glyph is pretty circumstantial. Only a few fights will favor a Mass Dispel over individually dispelling a few targets, and even then, you should typically still have a lot of time to cast Mass Dispel at its full cast time and be okay.
- Glyph of Dispel Magic There are so many good major glyph options for holy priests that it's unlikely you'll get to the point where you consider this glyph. However, it's still a nice choice to have the extra healing if you need to dispel a few targets anyway.
- Glyph of Psychic Scream If you need to use Psychic Scream for emergency or circumstantial crowd control, this glyph will let you do it. Just remember that Pyschic Scream is not very long-lasting as a form of crowd control, and you may need to worry about threat once the effect has worn off the enemy mob you used it on.
- Glyph of Fading Healing threat is definitely something holy priests need to look out for, since AoE healing causes a lot more threat than single-target. Since you'll likely need to use Fade, this glyph will make it more cost-effective.
- Glyph of Fortitude Buffing is extremely taxing on your mana pool, but sometimes you'll need to buff in combat if a player dies and is resurrected. This glyph will help out a little.
- Glyph of Levitate I'll parrot what I said in Discipline 101, just because of how important I think the information is: "This glyph is now actually quite important as opposed to a novelty. Cataclysm has added a vertical plane to combat, which means you can now jump or Levitate over certain mechanics. Mobs in Stonecore, for example, have an earthquake attack you can avoid by levitating your party. Also, in Throne of the Four Winds, you can use Levitate to quickly move over the blizzard patches in the fight against Al'Akir without taking damage."
- Glyph of Shackle Undead Good for dungeon with undead creatures in them, bad for everything else. Feel free to inscribe this when you're in Shadowfang Keep, and avoid it the rest of the time.
- Back Greater Intellect (for tailors: Lightweave Embroidery or Darkglow Embroidery)
- Chest Peerless Stats or Exceptional Spirit
- Feet Haste or Mastery
- Fingers Enchanters only: Intellect
- Hands Haste or Mastery
- Head Arcanum of Hyjal
- Legs Powerful Ghostly Spellthread
- Off-hand Superior Intellect
- Shoulders Greater Inscription of Charged Lodestone (for scribes: Felfire Inscription)
- Waist Ebonsteel Belt Buckle
- Weapon Heartsong or Power Torrent(some players may also like Hurricane)
- Wrists Exceptional Spirit or Speed
Next week
Next week, I'll finish Holy Priest 101 with a breakdown on how to use your spells, including our core talent Chakra. If you'd like to see something specific in the second part of the guide that I didn't include in Discipline 101, let me know and I'll see if I can include it in the conclusion next week.
Until then, if you're curious about some information in this guide, feel free to leave your feedback or questions in the comments. I will try to keep the information here as up-to-date as I can, so if you ever find anything out-of-date, let me know in the comments and I'll address it.






Reader Comments (Page 1 of 4)
Dawn Moore Jan 3rd 2011 8:02PM
Two things: first, I'm never making promises again! Second, we had to split holy 101 into two parts for a good but MYSTERIOUS reason. I hope you guys will survive getting this in 2 parts =o I tried to break it up so that the information you might want now comes first and the extra "how to play" stuff will come next week. If you have a question that must be answered asap, just leave a comment.
Necromann Jan 3rd 2011 9:08PM
In your glyphs section, you said that those glyphs are what you should learn as disc, not holy.
Sidfish Jan 3rd 2011 9:22PM
You have two situational prime glyphs and no mention of glyph of renew. If it's not a strong glyph, or it's situational, I'd expect an explanation why. The EJ thread you linked to basically considers it's mandatory.
Dawn Moore Jan 3rd 2011 9:38PM
I'm about to run out the door but I'll toss it in when I get back. No reason it's not there, just oversight because it's not being used by anyone I go to for information right now. There is a lot of variation between all the top raiders who I consult with, but the continuity is no Renew glyph. Plenty of midlevel and lower level priests are using it, but I've seen some priests completely skip all the Renew talents just cause of how underwhelming the spell is right now. That said, there are still plenty of uses for the spell and it's still a filler. It's just not the primary filler that it used to be. Anyway gotta go for now, I'll update the post as soon as I get back.
Sqtsquish Jan 4th 2011 12:17AM
I am actually very interested in your holy spell "tactic" section- recently went holy as an offspec from it being disc- where before things had been very rough, with holy I find certain situations much "more doable" then when I was trying to gear up as disc. Having been dps for like forever and being pretty good at dps with any class I've ever tried I was told by my GM that I should just concentrate on being dps because I didn't have the healer "instinct". Is there such a thing and is it something i can learn, without necessarily being naturally intuitive at healing? I try to learn different healing tactic after tactic and different styles and the like, but could it just be that no matter how much I try, I could just be missing something? I know I can improve, but in the end can I get the same "knack" for healing that some people have?
Rakah Jan 4th 2011 3:08AM
Is desperate prayer really worth it anymore?
Sidfish Jan 4th 2011 3:18AM
I certainly couldn't argue with anyone skipping the renew talents. They are underwhelming at best.
I'm coming from a five-man perspective where I'm almost always in heal Chakra so the renew glyph seems to provide the most tangible benefit.
Serrath Jan 4th 2011 11:10AM
Thanks for the article, Dawn.
For your next section do you mind spending a bit of time on Chakra in the way of raid healing? The reason I ask this obvious question is because for my 10 man raids I find myself using Chakra:Heal to raid heal a lot. Between the Holy Word cheap heal and heal itself it seems to serve me very well on fights like Omnotron where I'm able to predict most of the raid damage. Other fights like Magmaw/Halfus I tend to use Chakra:PoH and Sanctuary since there are large portions where the raid is grouped up and standing still. Anyway, I just thought it would be fun to see your take on Chakra:Heal as a raid healing utility rather than just tank healing.
Thanks!
h3lladvocate Jan 4th 2011 4:58PM
Why is Glyph of Dispel Magic not ranked higher? The way I see it, we need to dispel a lot more, and 3% is nothing to scoff(sp?) at. Lets say your tank has 170k(high for heroic, but not unreasonable for raid). That Dispel Magic will heal for 5100, proc Echoes of Light and have a chance to crit. It's pretty awesome. I did an ICC 10 with the guild and healed Dreamwalker with just Dispel Magic(60k non crits ftw?)
Aedus Jan 5th 2011 2:48PM
Just wanted to throw out there for everyone following along, Haste bonuses are multiplicative, not additive.
Haste on your character sheet of 9.23% will result in 12.51% effective haste.
If you raid with a Shadow Priest (*gasp*) you only need 4.03% haste (Mind Quickening 5%, darkness 3%) to get to 12.51%.
Warlock's can provide Dark Intent for a 3% haste buff.
skydivingcows Jan 13th 2011 1:59AM
I have been experimenting to find out that you DO NOT NEED 1216 haste rating (9.5%) when specced with the darkness talent to recieve the extra tick of renew. It is actually slightly less than that. Instead you only need 1182-1183 haste rating (9.23%) to have the extra tick. I can't explain it to make sense and hopefully someone that hasn't lost their math skills can figure out. I will say that I have proven it by manually counting my dots AND using the trinket Gale of Shadows to confirm the numbers I do have below.
128 = 1% haste (128.05701?)
extra tick of renew comes at 12.5% haste which is why you want it
12.5 x 128 = 1600 haste rating
1600 is the haste rating you are shooting for, now darkness comes into the mix
Darkness = 3% spell haste
Haste is multiplicative, meaning it is NOT simply 12.5-3=9.5
somehow some awesomeness takes place and reduces it to the number of 9.23%
I don't know what this awesomeness is but if you dont believe me, toy around with your gear until you are at 1183 haste or higher and count your renews, now take off all your gear or get below 1181 and repeat the test. You will notice a tick dropped off.
I can't get my gear to 1181 or 1182 to test but the magic number is somewhere between 1181 through 1183. This may seem trivial but it could make a difference if you were about to use a Quick Amberjewel for +40 haste to hit that magic number; you can now use an orange +20 intellect & +20 mastery gem instead.
Dawn Moore Jan 13th 2011 2:01AM
Sky, thanks for your numbers! I'll pass them along to Derevka and hopefully him and I can piece the rest together. I appreciate the work you did a bunch.
skydivingcows Jan 13th 2011 6:19PM
My brain finally started working to finish calculating the awesomeness.
You not only add 3% straight up, but you also add 3% of what you already have, so...
Straight up 3% (3%) + What you have + the 3% of what you have (3% of 9.5%) = 12.5%
3% of 9.5% is 0.285%
9.500 - .285% = 9.215
12.5% - 9.21500% = 3.285% When you have 9.215% haste
so you actually gain 3.285% haste with this spell instead of the stated 3%
now to figure out the haste rating we need as a minimum:
9.21500% x haste rating per %
I pulled the haste rating per % from EJ and it states 128.05701
No I have no clue why its not simply 128 unless the cap is not exactly 1600. I assume if is over that amount; since that is why it would make sense on why the tick doesn't work at 1180 but does at 1183 if you use that number instead.
9.21500 X x 128.05701 = 1180.04535
since 1180 is under this number, it doesnt work. 1181 is over the number and should theoretically work? Anyone verify this?
(I am now assuming 1181 is the magic number but I could be wrong due to rounding of numbers I can't verify are 100% accurate)
Hope this explains why you don't really shoot for 9.5% but a number around 9.23% now instead when you have 3/3 Darkness.
Dezaris Jan 3rd 2011 8:11PM
OOOH this is just what Ive been looking for ^.^
cant wait for part two.
zckptrsn Jan 3rd 2011 8:13PM
How is it 90%? Maxed Holy Concentration is 20%, Meditation is 50%. Additively its only 70% mana regen. Unless I'm stupid, which I can admit.
zckptrsn Jan 3rd 2011 8:15PM
Nevermind, see, I'm stupid. My brain skipped over the sentence where it was increased to 40% from 20%, because my brain is thusly stupid and only thought about my ingame talent.
Tom Jan 3rd 2011 8:16PM
Aside from the randomness issue, how would x Critical Strike rating compare to x Mastery Rating in total healing over the course of an encounter?
zckptrsn Jan 3rd 2011 8:20PM
Mastery doesn't stack as well as crit does. It takes a larger amount of Mastery to get a gain in the stat versus the same number of extra crit rating to gain a percentage of crit. Holy's mastery is very nice though, and better than Disc's at the moment.
obarthelemy Jan 3rd 2011 8:28PM
hi.
1- I'd like to know for sure what the HP/s and HP/m are for our different spells, at 333, 346 and 359 gear level. I'm finding right now (346 average gear) that I need a very good reason to do anything but Heal and PoH; all other spells are very situationnal.
2- I'm especially disappointed in Renew, so I completely dropped Haste, and Renew in favor of Mastery, since Haste doesn't help with my chronical OOM problem. Am I terribly wrong to like PoH better then Renew, and Mastery more than Haste, at any level ?
3- Also, I seem to remember reading that hasted HOTs would end with a partial tic so that haste would be useful at any level... I'm not getting what you're saying about the 12.5% threshold... has the partial tic been scrapped ?
4- Are there any useful macros and addons ? Especially a fix for Holy Word in macros ?
Maitri Jan 3rd 2011 9:39PM
While I don't have a response to all your questions, I have comments on a few parts.
1- I use Heal, PoM & PoH most frequently. I stay mostly in Chakra: Heal (serenity) state. This allows me to hot my tank once, and keep up the hot with the "refresh renew" property of this chakra state (it costs much less mana to cast a heal than a renew, so since I'll likely be casting heal on the tank anyway, it's like a "buy one renew, get a lot more free". I might also use this tactic on dps that is taking a lot of damage. I also use Holy Word: Serenity as much as possible, since it is a low-cost, instant cast heal. I use Leap of Faith occassionally--sometimes just to lower the threat of a dps who's attracting too much attention (they don't like it when their dps gets interrupted O.O). If the fight has a lot of group damage i might use Chakra: PoH/PoM (sanctuary)--however sanctuary is a high-cost, rather low-benefit spell in my opinion, so it may be worth it to stick with Chakra: Heal to get Holy Word Serenity. Additionally, depending on the fight, I like to utilize Binding Heal if I take damage. This allows you to get a stack of serendipity (if you're specced for it), which will lower the cast time & mana cost of your next PoH. PoM is pretty cost-effective, especially if you're specced into Mental Agility in the discipline tree. Most fights, my PoM bounces at least 3 times--enough to be worth the investment.
It is important to mention that I have very much focused on spirit & mastery--most of my gear comes with enough intellect, and I haven't found myself at a loss of healing power. The Corrupted Egg Shell, which drops off the last boss in Grim Batol, has been very helpful in mana regen. I have it macro'd to cast the shell on myself, since the maximum regen is derived when the shell lasts the full 30 seconds (and one hit will break it). I cast it once I'm down a few heals & let it go to work. With a 2 min CD, it is usually back up in time for a 2nd use.
I find lightwell to be very useful, and some dps are catching on. It has a very nice range now & does not change your target. Even if you're the only person using it--hey, that's one less heal you have to use mana for (since you can cast lightwell before the pull, and recoup the mana you spent before engaging the boss).
2-See my thoughts above on dealing with Renew. I probably use Renew too much, as it is a pretty expensive little spell compared to heal. One way I use it is on "less than intelligent" dps who are threatening to make me spend all of my mana on them--"Here's your Renew. Good luck, and have a nice day."
PoH has tremendous benefits, but don't forget that it is a pretty expensive spell--but certainly less expensive than hotting up the group. I'd say you have to assess the situation. I don't use PoH unless at least 4 of 5 members need a heal--I could be wrong in this. Additionally, glyphed PoH does have a nice free hot that follows it.
I, too, have started stacking mastery over haste, but I don't know for sure which is better. On one hand lots of mastery means extra free heals on your direct heals, but your direct heals (which for me is usually just "Heal") take a while to cast. On the other hand, lots of haste means you can cast those heals faster, but not as much free healing comes with it. Is it better to cast fast with less effect or to cast slower with more effect? How much mastery does it take to make a significant difference in the amount of free heals? How much haste does it take to make a significant difference in the cast time of heals? I don't know for sure, but my instinct picks mastery--cast a little slower, but get more for your mana.
3-I have no idea.
4-I have long used "mouseover" macros so that I can always have the tank as my target. This way I just mouseover my target's grid, and click the hotkey for the heal I want to use. The way you would write a macro like this (say, for Heal) is: /cast [target=mouseover, exists] Heal. I also like to macro my Shadowfiend so that I don't have to target the boss to use it. Since I always target the tank (and he is generally targeting the boss), the macro is: /cast [target=targettarget] Shadowfiend. I have not yet played around with macro-ing Holy Word: Chastise and its derivatives.