Spiritual Guidance: Holy Priest 101, part 1

This week, I'll be continuing our healing priest 101 guides with a version for holy priests. If you're a new or novice priest who wants to heal as a holy priest in dungeons or raids, this is the guide for you.
In Cataclysm, holy is one of the most versatile healers a player can choose. Our core ability Chakra allows us to switch between strong, single-target healing and AoE healing. Holy is an ideal spec for players who want to be able to heal in all sorts of different situations.
Holy is great for healing 5-man, 10-man, and 25-man PvE content. Holy priests are in very high demand as raid healers.
Stats and gear
In Cataclysm, holy priests can utilize all caster stats but will value certain stats more than others. Before we discuss which stats holy priests want most, let's look at what each stat does.
- Intellect Intellect is every caster's most important stat. It raises spellpower, mana pool totals, and chance to crit.
- Spirit Your second most important stat is spirit, which works with spirit for your in- and out-of-combat mana regen. Holy priests use 90% of their mana regen in combat.
- Stamina Stamina increases the size of your health pool and nothing more. You should rarely have to concern yourself with this stat, as you acquire it automatically on most of your gear.
- Critical strike For holy priests, crit increases your chance for spells to critically heal (that is, heal for 150% of the average amount.) A critical heal will also proc Inspiration, which reduces damage on your targets by 10% at max rank.
- Haste Haste lowers cast time and the 1.5-second global cooldown. It can also increase the amount of ticks your HoTs have, if you have the right amount.
- Mastery Holy's mastery is Echo of Light, which puts a HoT on any target you heal directly for 10% of the amount healed plus an additional 1.25% of your mastery. Almost all the healing you do is direct healing, though there are some exceptions (such as untalented Renew).
Intellect and spirit obviously take precedence since they are primary stats. For secondary stats, haste is desired up to 12.5% because that is the first interval at which holy priests can receive their first additional tick of healing from Renew. Mastery follows in priority after that, largely because critical strike is so poor in comparison. Mastery converts directly into additional healing throughput where as critical strike only gives you a chance at additional throughput. Inspiration alone is not strong enough to warrant taking a chance over something that is guaranteed.
There is something I should reiterate from Discipline Priest 101 before I leave this section: Intellect really is your most important stat. Spirit is important too, and you should try to get it on as much gear as possible, but if you have the opportunity to take an item with a very large intellect gain, you should take it even if you lose spirit. Intellect will make your heals stronger, which means ultimately you'll have to heal less.
Mana regeneration
In combat, a holy priest restores mana in three ways: cooldowns, Meditation, and Holy Concentration.
For your cooldowns, what I said in Discipline 101 also applies for holy priests.
Holy Concentration and Meditation are both passive abilities that allow you to regenerate a percentage of your out-of-combat mana regeneration in combat. They work together additively, so with 50% from Meditation and 40% from Holy Concentration, holy priests get 90% of their out-of-combat regen, in combat. Keep in mind that Holy Concentration was recently buffed to 40% from 20% at max ranks. In-game tooltips will not reflect this, since the buff was implemented through a hotfix, not a patch.Cooldowns are the spells Shadowfiend and Hymn of Hope. These two spells share synergy with one another and should be used one right after the other (Shadowfiend first, Hymn of Hope second) in order to maximize the amount of mana returned. The synergy comes from the fact that Shadowfiend restores mana based on your maximum mana pool, and Hymn of Hope raises your maximum mana pool; combine the two and you'll get more mana back than if you had used them separately.
It should be noted that Hymn of Hope was raid-wide back in Ulduar, so if you are not completely out of mana, it's possible for you to not receive the effect of Hymn of Hope. Make sure you're running on empty before you pop these CDs unless you absolutely need to to squeeze in an early CD in order to get two cycles in during a fight.
Because both Holy Concentration and Meditation are both passive abilities, there is very little you can do to actively get mana back when you're running low other than using your cooldowns. If you have already used your cooldowns and are on the verge of running out of mana, I recommend trying to shift to using mostly cheap spells like Heal, since the mana cost of these spells will usually be recovered by the time you finish casting. Doing this will keep you in the fight until you can use another cooldown or there is a break in the damage where you can take it easy and recover your resources.
Talent build
One of the nicest things about holy is that it has far fewer talents than the discipline tree. With 37 available talents (as opposed to disc's 42), you can take every single talent in the holy tree and still have some leftovers. This makes it pretty easy to get everything you want and still comfortably expand into our neighboring trees and get some strong throughput talents like Darkness or Twin Disciplines.
Here is an example of a talent build you might take as a holy priest.

The possibilities are endless, but feel free to to grab things like Surge of Light or Veiled Shadows (most raid fights are longer than 5 minutes long, though 5-man ones are short) depending on your needs. Next week when I flesh out the talents I'll possible specs you can take in more detail, plus supply you with the link you to a post I hear Derevka is working on for Tales of a Priest which will break down a few possible talent builds priests can take.
Oh! I want to point out that in the above build I took Darkness in order to help take some of the burden off your gear at getting to 12.5% haste. Just take in mind that the spell haste you receive from Darkness will not appear on your character sheet, nor will the haste buffs you see in raid. You'll want the haste on your character sheet to read 9.23%, or 1182 haste rating (4.022%, or 516 haste rating, if you have full raid buffs.) You can read the comments on this article for all the details on the math.
Gems
The following are recommended gems for priests.
- Brilliant Inferno Ruby intellect (red)
- Sparkling Ocean Sapphire spirit (blue)
- Purified Demonstone intellect/spirit (purple)
- Zen Dream Emerald spirit/mastery (green)
- Artful Ember Topaz intellect/mastery (orange)
- Reckless Ember Topaz intellect/haste (orange)
For meta-gems, the following will be the most useful to a PvE holy priest.
- Ember Shadowspirit Diamond This is probably going to be the go-to meta gem for healers for most of the expansion. It provides a nice, static 54 intellect and then additional mana on top from the plus 2% maximum mana.
- Insightful Earthsiege Diamond This Wrath meta-gem did not see an upgrade in Cataclysm, but because of its unique proc, it can still compete with Cataclysm meta-gems to some extent. The proc rate is really low (5% on a 15-second internal cooldown), but it returns 600 mana when it does. If you're lucky, this can easily outperform the Ember Shadowspirit Diamond, but there is also a chance that it won't. Most of the time it will at least even out, so it's something to consider.
Reforging
Reforging is the best way to get the extra haste we talked about earlier. Start by reforging crit to haste, then mastery. You should be able to get your 12.5% haste through reforging. If you have items without spirit on them and still feel like you need a little mana, reforging extra secondary stats to spirit is a sound choice as well.
Glyphs
With the new glyph system, you can stock up on all the glyphs you may potentially use and swap between them whenever you please. The glyphs below are glyphs you should learn as a holy priest.
Prime
- Glyph of Guardian Spirit While this glyph is only a fraction of its former glory, it's still incredibly strong for party and raid healing. You can never have too many life-saving cooldowns.
- Glyph of Prayer of Healing Right after Glyph of Guardian Spirit, this glyph is a must have for holy, especially if you're a raider and plan to do a lot of raid healing. In a party situation, it's still strong
- Glyph of Lightwell With your allies using Lightwell, you'll want the extra charges this glyph provides.
- Glyph of Renew Depending on how you normally group, the Glyph of Renew will either be mandatory or taking a back seat for Glyph of Lightwell. If you run your dungeons and raids with a group that knows how to use Lightwell, you'll want to take that glyph. If you don't, Glyph of Renew becomes your best choice over situational glyphs like Glyph of Flash Heal.
- Glyph of Flash Heal This glyph will be more situational. It's very strong, but as we discussed earlier, your Flash Heal usage should be lower. Use it when a boss has a specific mechanic you are trying to counter with Flash Heal.
- Glyph of Circle of Healing Even though Circle of Healing isn't as strong as it used to be, extra healing on a sixth target is still strong. Remember that even in a 5-man, there are still pets that would appreciate the healing.
- Glyph of Spirit of Redemption If you end up taking the talent, you should take the glyph that goes with it.
- Glyph of Holy Nova For the occasions where you need to use Holy Nova (typically spamming something with low health to death), this glyph is going to help you do that. You won't use it a lot, but you will use it.
- Glyph of Mass Dispel This glyph is pretty circumstantial. Only a few fights will favor a Mass Dispel over individually dispelling a few targets, and even then, you should typically still have a lot of time to cast Mass Dispel at its full cast time and be okay.
- Glyph of Dispel Magic There are so many good major glyph options for holy priests that it's unlikely you'll get to the point where you consider this glyph. However, it's still a nice choice to have the extra healing if you need to dispel a few targets anyway.
- Glyph of Psychic Scream If you need to use Psychic Scream for emergency or circumstantial crowd control, this glyph will let you do it. Just remember that Pyschic Scream is not very long-lasting as a form of crowd control, and you may need to worry about threat once the effect has worn off the enemy mob you used it on.
- Glyph of Fading Healing threat is definitely something holy priests need to look out for, since AoE healing causes a lot more threat than single-target. Since you'll likely need to use Fade, this glyph will make it more cost-effective.
- Glyph of Fortitude Buffing is extremely taxing on your mana pool, but sometimes you'll need to buff in combat if a player dies and is resurrected. This glyph will help out a little.
- Glyph of Levitate I'll parrot what I said in Discipline 101, just because of how important I think the information is: "This glyph is now actually quite important as opposed to a novelty. Cataclysm has added a vertical plane to combat, which means you can now jump or Levitate over certain mechanics. Mobs in Stonecore, for example, have an earthquake attack you can avoid by levitating your party. Also, in Throne of the Four Winds, you can use Levitate to quickly move over the blizzard patches in the fight against Al'Akir without taking damage."
- Glyph of Shackle Undead Good for dungeon with undead creatures in them, bad for everything else. Feel free to inscribe this when you're in Shadowfang Keep, and avoid it the rest of the time.
- Back Greater Intellect (for tailors: Lightweave Embroidery or Darkglow Embroidery)
- Chest Peerless Stats or Exceptional Spirit
- Feet Haste or Mastery
- Fingers Enchanters only: Intellect
- Hands Haste or Mastery
- Head Arcanum of Hyjal
- Legs Powerful Ghostly Spellthread
- Off-hand Superior Intellect
- Shoulders Greater Inscription of Charged Lodestone (for scribes: Felfire Inscription)
- Waist Ebonsteel Belt Buckle
- Weapon Heartsong or Power Torrent(some players may also like Hurricane)
- Wrists Exceptional Spirit or Speed
Next week
Next week, I'll finish Holy Priest 101 with a breakdown on how to use your spells, including our core talent Chakra. If you'd like to see something specific in the second part of the guide that I didn't include in Discipline 101, let me know and I'll see if I can include it in the conclusion next week.
Until then, if you're curious about some information in this guide, feel free to leave your feedback or questions in the comments. I will try to keep the information here as up-to-date as I can, so if you ever find anything out-of-date, let me know in the comments and I'll address it.






Reader Comments (Page 3 of 4)
Shrikesnest Jan 3rd 2011 10:15PM
Am I the only one who thinks a lot of the holy (and probably priest in general) stuff was designed early in the Cataclysm cycle? A ton of our stuff seems to be based on Wrath assumptions: Chakra's spam-castiness (it used to be even worse, back when you had to spam-cast just to get the buff), that Renew talent that lowers the GCD on it (assuming you're going to be spamming a now laughably inefficient spell), Discipline's mastery (which again assumes that you're spam-casting a spell that's now used only in special situations), etc.
Not trying to be mister complainy-pants and nerdrage, I'm just curious what people think of my theory.
lordkeldarion Jan 4th 2011 10:13AM
Originally, in the cata beta our renew talent with the lowered GCD was a 4th way chakra could go when activated. I think moving out from there and into the trees was a very smart idea on the part of the system's team. as for the spammy part, healers are going to continue to be somewhat spammy regardless of the content. we keep the party propped up and going. With us casting heals as we need and replenishing mana as well (thanks Dawn for the shadowfiend/hymm tip) healers are going to always be spamming heals, but with our echo of light mastery (it's AWESOME) you want to make sure that you want to keep it rolling, regardless of you you feel. just remember to move when needed and you'll be a happy healer.
Boobah Jan 4th 2011 1:53PM
Why would you worry about keeping Echo of Light rolling? You don't lose anything by either spam-casting or letting it regularly fall off; the only way to not see a benefit from it is if you're wasting mana and time topping people off.
Shrikesnest Jan 4th 2011 7:12PM
Sure, we'll always be "spam casting" for a given value of spam casting, but are you going to be casting Renew so quickly that the .5 second reduction in the GCD is going to matter? If so, prepare to go OOM at a cheek-flattening rate.
Of course, this has the potential to change if increasing gear levels make mana irrelevant again, but I'm among the many hoping that day never comes.
Matrillik Jan 4th 2011 1:37AM
What I would like to see is a discussion on the holy priest mastery. When I first heard of it I thought it was really dumb. Then I saw the paladin mastery and thought it was awesome. I confused myself because they are basically the same only with a hot instead of a shield. Having just finished my first cataclysm raid a little while ago, I can now understand why holy mastery is good (when no one is ever topped off) but I would like some further input.
Shrikesnest Jan 4th 2011 7:20PM
In my opinion, the Holy mastery is one of the best in the game. As you say, now that nobody is really ever topped off, overhealing with it isn't much of a concern. The best (and worst) thing about HoTs is that they spread the heal out over time. Even if the heal isn't terribly necessary when it happens, it may become necessary a few seconds later. Especially for a "dumb" HoT (one that just happens organically without your input) this extends the versatility many fold (compared to a hypothetical mastery that just increased healing done on direct heals, for example.)
I kind of view it as a kind of insurance: if the guy I'm healing takes a pile of damage (and if I'm using a direct heal on him, it's likely to happen) the little extra HoT has a chance to buy me enough time to save him. Since I spend a lot of my PUG fights a nervous wreck of a man, succor a distant memory, I really like the feeling of safety it gives me. Especially now that Renew is so expensive, it's nice to be able to cash in on some HoT insurance basically every time I heal someone.
Fount Jan 4th 2011 3:17AM
"Just take in mind that the spell haste you receive from Darkness will not appear on your character sheet. This means if you're going for 12.5% haste, you'll want the haste on your character sheet to read 9.5%, not 12.5%."
Haste effects stack multiplicatively not additively as I'm sure you know. The EJ thread you link to later probably has the correct value. Otherwise looking forward to 102, though I'm a disc man myself.
Dawn Moore Jan 4th 2011 3:53AM
The information I put up is pretty much from the EJ thread and all the authors associated with it (Derevka for example.) If it's wrong, I'll let them decide it's wrong and fix it when they do. If its the blind following the blind, so be it. The theorycrafters know all the details and such, so if they overlooked something they'll catch it in due time. I myself don't even really follow these types of guidelines too closely, but I know many players like to have these more concrete guidelines to work around. Healing is such a different type of game that you can just gear up by feeling your way through it. "Does this feel right? Maybe I can swap this for that. Do I really need all of this?" Without even really thinking about it, you come up with and test your own theories yet never pick up a calculator. This kind of thinking doesn't work well for DPS but it's fine for healing which has many ways in which it can be approached.
Fount Jan 4th 2011 4:32PM
There's a table in the EJ thread about half way down under the heading of "Haste" that lists the rating's required to reach a 5th tick of renew (along with less realistic points of a 6th tick and the GCD cap).
While it doesn't list percentages on the character sheet to aim for, 1181.5 rating is listed as the required amount to get a 5th tick of renew at 85 with 3/3 darkness, which according to my quick math is 9.22%. Of course there is another lower mark if you can reliably have a 5% haste buff from a spriest, boomy or shammy totem.
On the deeper topic of how important hard number crunching theorycrafting is for healing, I agree wholeheartedly that it has a lot to do with how you play and feel, and what you think you need. Dps only maximise one metric (guess which), while healers maximise 2, throughput and regen. The trade off between those two is the how-does-it-make-you-feel decision.
At the end of the day, we could just summerise all healer gearing advice as "collect higher ilvls preferably with spirit". So much of it comes down to ability with healing that a good healer would heal her way through all content with that. Theorycrafting is about squeezing out all those little 0.5% increases that individually you'll never really observe, and even together the difference will be minor.
zach.l Jan 4th 2011 5:33AM
im going away from using renew because of how much it costs and not really ment to spam it as much anymore...but if i remeber i do still plop it on the tank and do a charaka heal so it keeps it renewed thus saving me mana! nom nom nom... also just wondering does the goblin 1% haste stack with the darkness talent and also will the goblin 1% haste show up on the talent stats?
Docatron Jan 4th 2011 8:31AM
I was of the same opinion just after reaching lvl 85. Now that I have reached the 12.5% haste mark I often find Renew and Heal fighting for 1st place on my heal meter. Don't disregard it just yet.
PvtDeth Jan 4th 2011 6:30AM
The first digit almost always indicates in which year the class is taken. The second two digits usually indicate the difficulty and scope of the class. 101 is the most basic, general level.
sorenhk Jan 4th 2011 6:45AM
Thank you for this post :)
I was just wondering; do you have any insight on using Glyph of Spirit Tap in heroics/raids as a holy/disc priest? I have found this glyph to be useful while leveling (healing in dungeons) effectively eliminating all mana breaks for me, thus speeding up the dungeon runs. Given that heroics are a lot harder than they used to be, I was wondering if this glyph is worth picking up over the alternatives mentioned in your article.
I'm looking forward to part 2 :)
The Lesser Evil Jan 4th 2011 7:30AM
Hey Dawn,
Thanks for the article. Your Holy Priest articles always make me want to go back to my Priest, an alt I've completely sidelined while I play with my Paladin.
One thing you might want to add in this article or in part two is a significant change coming for Holy Priests:
"For Holy priests, we’re increasing Chakra’s duration and changing Surge of Light so it can now from Flash Heal and Greater Heal and can crit."
Source: http://us.battle.net/wow/en/blog/1829962
The Surge of Light change is, in my opinion, fracking incredible and will turn it into a must-have talent. I know it's still in the (possibly distant) future, but since you're probably not going to do these 101 articles on a weekly basis, it could be worth mentioning.
Docatron Jan 4th 2011 8:38AM
After getting used to using Chakra states I have found that 1 point in State of Mind is plenty for me. It was nice to have a never ending state, but I am now saving a point and using it in Mental Agility to save a bit of mana instead.
zach.l Jan 4th 2011 8:41AM
i seem to be on 4% atm :S is a facepalm but just need to no if the goblin and talent works cause then i would be on 8% :D
JefferyJH Jan 4th 2011 9:30AM
"They work together additively, so with 50% from Meditation and 40% from Holy Concentration, holy priests get 90% of their out-of-combat regen, in combat."
Isn't Holy Concentration only 20%? Which in turn makes the total of the two 70% not 90%.
Infused Jan 4th 2011 10:56AM
"They work together additively, so with 50% from Meditation and 40% from Holy Concentration, holy priests get 90% of their out-of-combat regen, in combat. Keep in mind that Holy Concentration was recently buffed to 40% from 20% at max ranks. In-game tooltips will not reflect this, since the buff was implemented through a hotfix, not a patch."
I'll go ahead and extend your quote to include the next sentence to answer that.
Parknet Jan 4th 2011 10:45AM
Really nice article. Thanks! I seem to be finally at the point were I am not OOM all the time. With a 334 item level, I think I can finally start backing off on spirit and loading up haste . One thing you mentioned that has saved me many times while out of mana is that regen indeed does seems to be high enough to let me spam "heal". It's nice to have something to do besides stand there beg for innervates.
Infused Jan 4th 2011 10:53AM
"Keep in mind that Holy Concentration was recently buffed to 40% from 20% at max ranks. In-game tooltips will not reflect this, since the buff was implemented through a hotfix, not a patch."
Please read the whole article, it's literally the next sentence.
YOU'RE OUT OF YOUR ELEMENT, DONNY