Spiritual Guidance: Holy Priest 101, part 1

This week, I'll be continuing our healing priest 101 guides with a version for holy priests. If you're a new or novice priest who wants to heal as a holy priest in dungeons or raids, this is the guide for you.
In Cataclysm, holy is one of the most versatile healers a player can choose. Our core ability Chakra allows us to switch between strong, single-target healing and AoE healing. Holy is an ideal spec for players who want to be able to heal in all sorts of different situations.
Holy is great for healing 5-man, 10-man, and 25-man PvE content. Holy priests are in very high demand as raid healers.
Stats and gear
In Cataclysm, holy priests can utilize all caster stats but will value certain stats more than others. Before we discuss which stats holy priests want most, let's look at what each stat does.
- Intellect Intellect is every caster's most important stat. It raises spellpower, mana pool totals, and chance to crit.
- Spirit Your second most important stat is spirit, which works with spirit for your in- and out-of-combat mana regen. Holy priests use 90% of their mana regen in combat.
- Stamina Stamina increases the size of your health pool and nothing more. You should rarely have to concern yourself with this stat, as you acquire it automatically on most of your gear.
- Critical strike For holy priests, crit increases your chance for spells to critically heal (that is, heal for 150% of the average amount.) A critical heal will also proc Inspiration, which reduces damage on your targets by 10% at max rank.
- Haste Haste lowers cast time and the 1.5-second global cooldown. It can also increase the amount of ticks your HoTs have, if you have the right amount.
- Mastery Holy's mastery is Echo of Light, which puts a HoT on any target you heal directly for 10% of the amount healed plus an additional 1.25% of your mastery. Almost all the healing you do is direct healing, though there are some exceptions (such as untalented Renew).
Intellect and spirit obviously take precedence since they are primary stats. For secondary stats, haste is desired up to 12.5% because that is the first interval at which holy priests can receive their first additional tick of healing from Renew. Mastery follows in priority after that, largely because critical strike is so poor in comparison. Mastery converts directly into additional healing throughput where as critical strike only gives you a chance at additional throughput. Inspiration alone is not strong enough to warrant taking a chance over something that is guaranteed.
There is something I should reiterate from Discipline Priest 101 before I leave this section: Intellect really is your most important stat. Spirit is important too, and you should try to get it on as much gear as possible, but if you have the opportunity to take an item with a very large intellect gain, you should take it even if you lose spirit. Intellect will make your heals stronger, which means ultimately you'll have to heal less.
Mana regeneration
In combat, a holy priest restores mana in three ways: cooldowns, Meditation, and Holy Concentration.
For your cooldowns, what I said in Discipline 101 also applies for holy priests.
Holy Concentration and Meditation are both passive abilities that allow you to regenerate a percentage of your out-of-combat mana regeneration in combat. They work together additively, so with 50% from Meditation and 40% from Holy Concentration, holy priests get 90% of their out-of-combat regen, in combat. Keep in mind that Holy Concentration was recently buffed to 40% from 20% at max ranks. In-game tooltips will not reflect this, since the buff was implemented through a hotfix, not a patch.Cooldowns are the spells Shadowfiend and Hymn of Hope. These two spells share synergy with one another and should be used one right after the other (Shadowfiend first, Hymn of Hope second) in order to maximize the amount of mana returned. The synergy comes from the fact that Shadowfiend restores mana based on your maximum mana pool, and Hymn of Hope raises your maximum mana pool; combine the two and you'll get more mana back than if you had used them separately.
It should be noted that Hymn of Hope was raid-wide back in Ulduar, so if you are not completely out of mana, it's possible for you to not receive the effect of Hymn of Hope. Make sure you're running on empty before you pop these CDs unless you absolutely need to to squeeze in an early CD in order to get two cycles in during a fight.
Because both Holy Concentration and Meditation are both passive abilities, there is very little you can do to actively get mana back when you're running low other than using your cooldowns. If you have already used your cooldowns and are on the verge of running out of mana, I recommend trying to shift to using mostly cheap spells like Heal, since the mana cost of these spells will usually be recovered by the time you finish casting. Doing this will keep you in the fight until you can use another cooldown or there is a break in the damage where you can take it easy and recover your resources.
Talent build
One of the nicest things about holy is that it has far fewer talents than the discipline tree. With 37 available talents (as opposed to disc's 42), you can take every single talent in the holy tree and still have some leftovers. This makes it pretty easy to get everything you want and still comfortably expand into our neighboring trees and get some strong throughput talents like Darkness or Twin Disciplines.
Here is an example of a talent build you might take as a holy priest.

The possibilities are endless, but feel free to to grab things like Surge of Light or Veiled Shadows (most raid fights are longer than 5 minutes long, though 5-man ones are short) depending on your needs. Next week when I flesh out the talents I'll possible specs you can take in more detail, plus supply you with the link you to a post I hear Derevka is working on for Tales of a Priest which will break down a few possible talent builds priests can take.
Oh! I want to point out that in the above build I took Darkness in order to help take some of the burden off your gear at getting to 12.5% haste. Just take in mind that the spell haste you receive from Darkness will not appear on your character sheet, nor will the haste buffs you see in raid. You'll want the haste on your character sheet to read 9.23%, or 1182 haste rating (4.022%, or 516 haste rating, if you have full raid buffs.) You can read the comments on this article for all the details on the math.
Gems
The following are recommended gems for priests.
- Brilliant Inferno Ruby intellect (red)
- Sparkling Ocean Sapphire spirit (blue)
- Purified Demonstone intellect/spirit (purple)
- Zen Dream Emerald spirit/mastery (green)
- Artful Ember Topaz intellect/mastery (orange)
- Reckless Ember Topaz intellect/haste (orange)
For meta-gems, the following will be the most useful to a PvE holy priest.
- Ember Shadowspirit Diamond This is probably going to be the go-to meta gem for healers for most of the expansion. It provides a nice, static 54 intellect and then additional mana on top from the plus 2% maximum mana.
- Insightful Earthsiege Diamond This Wrath meta-gem did not see an upgrade in Cataclysm, but because of its unique proc, it can still compete with Cataclysm meta-gems to some extent. The proc rate is really low (5% on a 15-second internal cooldown), but it returns 600 mana when it does. If you're lucky, this can easily outperform the Ember Shadowspirit Diamond, but there is also a chance that it won't. Most of the time it will at least even out, so it's something to consider.
Reforging
Reforging is the best way to get the extra haste we talked about earlier. Start by reforging crit to haste, then mastery. You should be able to get your 12.5% haste through reforging. If you have items without spirit on them and still feel like you need a little mana, reforging extra secondary stats to spirit is a sound choice as well.
Glyphs
With the new glyph system, you can stock up on all the glyphs you may potentially use and swap between them whenever you please. The glyphs below are glyphs you should learn as a holy priest.
Prime
- Glyph of Guardian Spirit While this glyph is only a fraction of its former glory, it's still incredibly strong for party and raid healing. You can never have too many life-saving cooldowns.
- Glyph of Prayer of Healing Right after Glyph of Guardian Spirit, this glyph is a must have for holy, especially if you're a raider and plan to do a lot of raid healing. In a party situation, it's still strong
- Glyph of Lightwell With your allies using Lightwell, you'll want the extra charges this glyph provides.
- Glyph of Renew Depending on how you normally group, the Glyph of Renew will either be mandatory or taking a back seat for Glyph of Lightwell. If you run your dungeons and raids with a group that knows how to use Lightwell, you'll want to take that glyph. If you don't, Glyph of Renew becomes your best choice over situational glyphs like Glyph of Flash Heal.
- Glyph of Flash Heal This glyph will be more situational. It's very strong, but as we discussed earlier, your Flash Heal usage should be lower. Use it when a boss has a specific mechanic you are trying to counter with Flash Heal.
- Glyph of Circle of Healing Even though Circle of Healing isn't as strong as it used to be, extra healing on a sixth target is still strong. Remember that even in a 5-man, there are still pets that would appreciate the healing.
- Glyph of Spirit of Redemption If you end up taking the talent, you should take the glyph that goes with it.
- Glyph of Holy Nova For the occasions where you need to use Holy Nova (typically spamming something with low health to death), this glyph is going to help you do that. You won't use it a lot, but you will use it.
- Glyph of Mass Dispel This glyph is pretty circumstantial. Only a few fights will favor a Mass Dispel over individually dispelling a few targets, and even then, you should typically still have a lot of time to cast Mass Dispel at its full cast time and be okay.
- Glyph of Dispel Magic There are so many good major glyph options for holy priests that it's unlikely you'll get to the point where you consider this glyph. However, it's still a nice choice to have the extra healing if you need to dispel a few targets anyway.
- Glyph of Psychic Scream If you need to use Psychic Scream for emergency or circumstantial crowd control, this glyph will let you do it. Just remember that Pyschic Scream is not very long-lasting as a form of crowd control, and you may need to worry about threat once the effect has worn off the enemy mob you used it on.
- Glyph of Fading Healing threat is definitely something holy priests need to look out for, since AoE healing causes a lot more threat than single-target. Since you'll likely need to use Fade, this glyph will make it more cost-effective.
- Glyph of Fortitude Buffing is extremely taxing on your mana pool, but sometimes you'll need to buff in combat if a player dies and is resurrected. This glyph will help out a little.
- Glyph of Levitate I'll parrot what I said in Discipline 101, just because of how important I think the information is: "This glyph is now actually quite important as opposed to a novelty. Cataclysm has added a vertical plane to combat, which means you can now jump or Levitate over certain mechanics. Mobs in Stonecore, for example, have an earthquake attack you can avoid by levitating your party. Also, in Throne of the Four Winds, you can use Levitate to quickly move over the blizzard patches in the fight against Al'Akir without taking damage."
- Glyph of Shackle Undead Good for dungeon with undead creatures in them, bad for everything else. Feel free to inscribe this when you're in Shadowfang Keep, and avoid it the rest of the time.
- Back Greater Intellect (for tailors: Lightweave Embroidery or Darkglow Embroidery)
- Chest Peerless Stats or Exceptional Spirit
- Feet Haste or Mastery
- Fingers Enchanters only: Intellect
- Hands Haste or Mastery
- Head Arcanum of Hyjal
- Legs Powerful Ghostly Spellthread
- Off-hand Superior Intellect
- Shoulders Greater Inscription of Charged Lodestone (for scribes: Felfire Inscription)
- Waist Ebonsteel Belt Buckle
- Weapon Heartsong or Power Torrent(some players may also like Hurricane)
- Wrists Exceptional Spirit or Speed
Next week
Next week, I'll finish Holy Priest 101 with a breakdown on how to use your spells, including our core talent Chakra. If you'd like to see something specific in the second part of the guide that I didn't include in Discipline 101, let me know and I'll see if I can include it in the conclusion next week.
Until then, if you're curious about some information in this guide, feel free to leave your feedback or questions in the comments. I will try to keep the information here as up-to-date as I can, so if you ever find anything out-of-date, let me know in the comments and I'll address it.






Reader Comments (Page 4 of 4)
Grunin Jan 4th 2011 12:14PM
Hi Dawn
I have two questions: first, why does shadowfiend return more mana when used during hymn of hope? My understanding was we lose the additional mana from the 20% buff when it fades. Does the 20% extra gained from firms during this time stay?
Second, I'm wondering if you have any tips for using hymn of hope. I find when I'm running on empty in 5 mans, usually the group is in rough shape and it stresses their health more when I'm channeling. I try to let the tank know to use a cd, but sometimes it's too late or they have none off cd.
jasonkidd1234 Jan 4th 2011 12:38PM
Hymn is tricky to throw into a rotation, but the reason that HoH and Shadowfiend work well together is the mana increase, you don't even need to finish channeling the HoH to get the mana increase (At least, I dont' think) so if you cast shadowfiend, then use HoH, even for a second or two, the shadowfiend will give you back more mana. As for when to use HoH properly, it's mainly knowing the fights, and depends on your gear, the dps' gear, and the tanks gear. Certain fights require you only to heal the tank if the DPS stay on thier toes, and usually those bosses have abilities that signal that the tank is going to need heals. Usually after an ability like that is a good time to pop HoH/Shadowfiend if you need it. Other than those situations of knowing the boss fight, you just basically have to hope you have the time, try casting it, if the group starts dieing pop divine hymn (If you have enough mana, and haven't popped it yet) which should give shadowfiend enough time to get you into a safe mana range.
Granted these are coming from somebody who hasn't stepped into cataclysm raids yet, so take them with a grain of salt.
Fount Jan 4th 2011 4:29PM
There's a table in the EJ thread about half way down under the heading of "Haste" that lists the rating's required to reach a 5th tick of renew (along with less realistic points of a 6th tick and the GCD cap).
While it doesn't list percentages on the character sheet to aim for, 1181.5 rating is listed as the required amount to get a 5th tick of renew at 85 with 3/3 darkness, which according to my quick math is 9.22%. Of course there is another lower mark if you can reliably have a 5% haste buff from a spriest, boomy or shammy totem.
On the deeper topic of how important hard number crunching theorycrafting is for healing, I agree wholeheartedly that it has a lot to do with how you play and feel, and what you think you need. Dps only maximise one metric (guess which), while healers maximise 2, throughput and regen. The trade off between those two is the how-does-it-make-you-feel decision.
At the end of the day, we could just summerise all healer gearing advice as "collect higher ilvls preferably with spirit". So much of it comes down to ability with healing that a good healer would heal her way through all content with that. Theorycrafting is about squeezing out all those little 0.5% increases that individually you'll never really observe, and even together the difference will be minor.
Fount Jan 4th 2011 4:33PM
Kill it with your hate people, wtb comment system.
Gen Jan 4th 2011 9:59PM
In the EJ thread posted above, there is a X. MATH section with a Haste table.
85 Holy Priests with 3 points in Darkness for 3% haste and a 5% haste buff from Moonkins, Shadow Priests, or Shamans(Wrath of Air Totem) will only need 515.4 haste rating (about 4.02% haste) for that extra 5th tick of Renew.
Note that the 3% from Darkness or the 5% class buff will NOT show up in your character stats window.
Once you reach 516 haste, then you can start dumping the rest of your points into mastery.
Vector Jan 5th 2011 12:46PM
Howabout in the next article, add in a list of ideal pre-raid holy priest gear to go after (regular and heroic) and perhaps what to absolutely go after first? Admittedly I'm not 85 yet, but if there are quest chains I could start as early as 83-84, or specific boss encounters to look for, would be great to know about them earlier rather than later.
Dawn Moore Jan 5th 2011 12:47PM
http://wow.joystiq.com/2010/12/26/spiritual-guidance-pre-raid-gear-guide-for-holy-and-discipline/
Vector Jan 5th 2011 12:49PM
Oh, excellent! I'm still pretty (very) new here -- guess I missed this. Thanks! :)
Vector Jan 5th 2011 12:47PM
One other thing -- I try extremely hard in Chakra to land Heal with Renew almost completely out of time to maximize the duration. But I find that seemingly 80% of the time a Heal hits with 1 second or less on Renew, the Renew doesn't refresh. Does anybody else see this too? I'm guessing maybe it's a lag thing, although my UI clearly shows the Heal's health recovery on the target before Renew's buff disappears.
The only other thing I can guess is that I've got enough haste that the Heal is landing after the last Renew tick, and that the last tick is what actually triggers the refresh. I wouldn't think that it'd be designed that way, but...well, I've been surprised before. Any thoughts?
Tristan Jan 6th 2011 6:37AM
im wondering about the usefullness of the tailoring back enchants, I spent a long time looking at them and doing some theorycraft (and a while testing them today) and either way the benefits seem marginal at best even with ideal uptime.
Especially given we aren't able to constantly cast, it seems as though we are best off sticking with the 50 int regardless... Anyone have any advice on this?
Blakkeyez Jan 7th 2011 5:29AM
The tooltip for Lightweave Embrodery is wrong. It actually procs intellect and not spellpower (580 int for 15 sec with an internal 45 sec cooldown) which makes it the best cloak enchant if you are a tailor. It averages out to around 175 Int and if timed properly also have the benefit of enhancing other abilities (like f ex popping fiend during a proc and rake in the extra mana, giving more returns from replenishment etc). Simply put - if you are a tailor use it.
Hih Jan 11th 2011 7:08AM
"Oh! I want to point out that in the above build I took Darkness in order to help take some of the burden off your gear at getting to 12.5% haste. Just take in mind that the spell haste you receive from Darkness will not appear on your character sheet. This means if you're going for 12.5% haste, you'll want the haste on your character sheet to read 9.5%, not 12.5%."
This is wrong. Different sources of haste stack multiplicatively, not additively.
Including the 5% haste buff that you'll almost always have in raids (Any shaman, Spriests, and Moonkins give it) you only need 4.022% haste from items, or 516 rating (already rounded up).
Dawn Moore Jan 11th 2011 2:57PM
I think I said this already, but when EJ and Derevka say otherwise, I'll say otherwise. I'm not a math wizard, but they are, and I have to trust them until someone else proves them wrong. I know that people on EJ + Derevka account for things like raid buffs in their calculations so I'm really doubting that the number they arrived at is sans raid buffs. I know that's not a very satisfactory answer from me, since I'm supposed to know the class best, but there are certain limitations I have for all my actual experience in the game and I'm not going to just agree with the first person who says something is wrong when what they say conflicts with someone who is so well regarded in the community. If you're interested in discussing it further, you can e-mail me though.
Gen Jan 13th 2011 8:18AM
9.5% is wrong because the correct value is 9.23%. While Hih's example is correct, it's assuming the player is going to use the 5% haste raid buff.
In the same EJ Holy Priest Compendium post that credits Derevka, there is a section called "X.MATH". In that section, there is a haste table for Renew that lists all possible conditions such as how many points of Darkness you have or if you have the 5% haste raid buff or not.
For that extra 5th tick of renew, most raiders will look at the condition for 3% from Darkness and 5% haste raid buff because most raids will always have a shadow priest, moonkin, or wrath of air totem. For this condition, the table states 515.4 haste rating, but because there is no decimal value on gear, you need 516 haste rating which is about 4.03% haste. I personally have tested this by reforging gear to have exactly 515 and then 516 haste rating. I grouped with a moonkin and 515 only gave 4 renew ticks while 516 gave that extra 5th tick of renew. So for now if you just want haste for 5 ticks of Renew, then your character info tab only needs to show 4.03% haste for 516 haste rating... when patch 4.0.6 hits, the info tab will calculate Darkness and the haste raid buff.
Now if you're going for 12.5% for the extra Renew tick with 3 points Darkness but WITHOUT the 5% raid buff, then as the haste table says, you're going to need 1181.5 haste rating. Again no decimal in gear so you will need 1182 haste rating which is about 9.23% haste to show up on your character info tab.