Skip to Content
1-03-2011 @ 8:02PM
Two things: first, I'm never making promises again! Second, we had to split holy 101 into two parts for a good but MYSTERIOUS reason. I hope you guys will survive getting this in 2 parts =o I tried to break it up so that the information you might want now comes first and the extra "how to play" stuff will come next week. If you have a question that must be answered asap, just leave a comment.
1-03-2011 @ 9:08PM
In your glyphs section, you said that those glyphs are what you should learn as disc, not holy.
1-03-2011 @ 9:22PM
You have two situational prime glyphs and no mention of glyph of renew. If it's not a strong glyph, or it's situational, I'd expect an explanation why. The EJ thread you linked to basically considers it's mandatory.
1-03-2011 @ 9:38PM
I'm about to run out the door but I'll toss it in when I get back. No reason it's not there, just oversight because it's not being used by anyone I go to for information right now. There is a lot of variation between all the top raiders who I consult with, but the continuity is no Renew glyph. Plenty of midlevel and lower level priests are using it, but I've seen some priests completely skip all the Renew talents just cause of how underwhelming the spell is right now. That said, there are still plenty of uses for the spell and it's still a filler. It's just not the primary filler that it used to be. Anyway gotta go for now, I'll update the post as soon as I get back.
1-04-2011 @ 12:17AM
I am actually very interested in your holy spell "tactic" section- recently went holy as an offspec from it being disc- where before things had been very rough, with holy I find certain situations much "more doable" then when I was trying to gear up as disc. Having been dps for like forever and being pretty good at dps with any class I've ever tried I was told by my GM that I should just concentrate on being dps because I didn't have the healer "instinct". Is there such a thing and is it something i can learn, without necessarily being naturally intuitive at healing? I try to learn different healing tactic after tactic and different styles and the like, but could it just be that no matter how much I try, I could just be missing something? I know I can improve, but in the end can I get the same "knack" for healing that some people have?
1-04-2011 @ 3:08AM
Is desperate prayer really worth it anymore?
1-04-2011 @ 3:18AM
I certainly couldn't argue with anyone skipping the renew talents. They are underwhelming at best.I'm coming from a five-man perspective where I'm almost always in heal Chakra so the renew glyph seems to provide the most tangible benefit.
1-04-2011 @ 11:10AM
Thanks for the article, Dawn.For your next section do you mind spending a bit of time on Chakra in the way of raid healing? The reason I ask this obvious question is because for my 10 man raids I find myself using Chakra:Heal to raid heal a lot. Between the Holy Word cheap heal and heal itself it seems to serve me very well on fights like Omnotron where I'm able to predict most of the raid damage. Other fights like Magmaw/Halfus I tend to use Chakra:PoH and Sanctuary since there are large portions where the raid is grouped up and standing still. Anyway, I just thought it would be fun to see your take on Chakra:Heal as a raid healing utility rather than just tank healing.Thanks!
1-04-2011 @ 4:58PM
Why is Glyph of Dispel Magic not ranked higher? The way I see it, we need to dispel a lot more, and 3% is nothing to scoff(sp?) at. Lets say your tank has 170k(high for heroic, but not unreasonable for raid). That Dispel Magic will heal for 5100, proc Echoes of Light and have a chance to crit. It's pretty awesome. I did an ICC 10 with the guild and healed Dreamwalker with just Dispel Magic(60k non crits ftw?)
1-05-2011 @ 2:48PM
Just wanted to throw out there for everyone following along, Haste bonuses are multiplicative, not additive.Haste on your character sheet of 9.23% will result in 12.51% effective haste.If you raid with a Shadow Priest (*gasp*) you only need 4.03% haste (Mind Quickening 5%, darkness 3%) to get to 12.51%.Warlock's can provide Dark Intent for a 3% haste buff.
1-13-2011 @ 1:59AM
I have been experimenting to find out that you DO NOT NEED 1216 haste rating (9.5%) when specced with the darkness talent to recieve the extra tick of renew. It is actually slightly less than that. Instead you only need 1182-1183 haste rating (9.23%) to have the extra tick. I can't explain it to make sense and hopefully someone that hasn't lost their math skills can figure out. I will say that I have proven it by manually counting my dots AND using the trinket Gale of Shadows to confirm the numbers I do have below.128 = 1% haste (128.05701?)extra tick of renew comes at 12.5% haste which is why you want it12.5 x 128 = 1600 haste rating1600 is the haste rating you are shooting for, now darkness comes into the mixDarkness = 3% spell hasteHaste is multiplicative, meaning it is NOT simply 12.5-3=9.5 somehow some awesomeness takes place and reduces it to the number of 9.23%I don't know what this awesomeness is but if you dont believe me, toy around with your gear until you are at 1183 haste or higher and count your renews, now take off all your gear or get below 1181 and repeat the test. You will notice a tick dropped off. I can't get my gear to 1181 or 1182 to test but the magic number is somewhere between 1181 through 1183. This may seem trivial but it could make a difference if you were about to use a Quick Amberjewel for +40 haste to hit that magic number; you can now use an orange +20 intellect & +20 mastery gem instead.
1-13-2011 @ 2:01AM
Sky, thanks for your numbers! I'll pass them along to Derevka and hopefully him and I can piece the rest together. I appreciate the work you did a bunch.
1-13-2011 @ 6:19PM
My brain finally started working to finish calculating the awesomeness.You not only add 3% straight up, but you also add 3% of what you already have, so...Straight up 3% (3%) + What you have + the 3% of what you have (3% of 9.5%) = 12.5%3% of 9.5% is 0.285%9.500 - .285% = 9.21512.5% - 9.21500% = 3.285% When you have 9.215% hasteso you actually gain 3.285% haste with this spell instead of the stated 3%now to figure out the haste rating we need as a minimum:9.21500% x haste rating per %I pulled the haste rating per % from EJ and it states 128.05701No I have no clue why its not simply 128 unless the cap is not exactly 1600. I assume if is over that amount; since that is why it would make sense on why the tick doesn't work at 1180 but does at 1183 if you use that number instead.9.21500 X x 128.05701 = 1180.04535since 1180 is under this number, it doesnt work. 1181 is over the number and should theoretically work? Anyone verify this? (I am now assuming 1181 is the magic number but I could be wrong due to rounding of numbers I can't verify are 100% accurate)Hope this explains why you don't really shoot for 9.5% but a number around 9.23% now instead when you have 3/3 Darkness.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.