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1-13-2011 @ 6:19PM
My brain finally started working to finish calculating the awesomeness.You not only add 3% straight up, but you also add 3% of what you already have, so...Straight up 3% (3%) + What you have + the 3% of what you have (3% of 9.5%) = 12.5%3% of 9.5% is 0.285%9.500 - .285% = 9.21512.5% - 9.21500% = 3.285% When you have 9.215% hasteso you actually gain 3.285% haste with this spell instead of the stated 3%now to figure out the haste rating we need as a minimum:9.21500% x haste rating per %I pulled the haste rating per % from EJ and it states 128.05701No I have no clue why its not simply 128 unless the cap is not exactly 1600. I assume if is over that amount; since that is why it would make sense on why the tick doesn't work at 1180 but does at 1183 if you use that number instead.9.21500 X x 128.05701 = 1180.04535since 1180 is under this number, it doesnt work. 1181 is over the number and should theoretically work? Anyone verify this? (I am now assuming 1181 is the magic number but I could be wrong due to rounding of numbers I can't verify are 100% accurate)Hope this explains why you don't really shoot for 9.5% but a number around 9.23% now instead when you have 3/3 Darkness.
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