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1-03-2011 @ 5:34PM
I think the design intent was to do the reverse of WG this time. Start out very simple and small-scale. Let people have at it, see what's wrong and try to "fix" it.In the original WG you could destroy workshops outside of the keep to stop sieges from being made by the attackers. Now you always have workshops.The towers to increase attacker's time have cannons so you can effectively defend them. You have to damage the walls to get in, to damage more walls, to get close to damage the door to win.There was also the hidden mechanic that gave attacking sides a powerful buff if they had not won several rounds in a row ("I have boss HP!"). Also you were flagged PvP 24/7 in the zone, unlike TB, which made it always risky to be in the zone doing dailies or collecting resources.TB is now so bare and basic it will need to be expanded to "fix" its problems in any meaningful way.I'd like to see some way to eventually block the entrances to the compounds (collect slowly spawning blocks or those big metal X things on beaches during WWII). Or maybe a way to defend the towers other than running up and kicking the siege engines.
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