Reader UI of the Week: 2010 roundup
Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com.
Happy 2011, everyone! I hope your New Year's was an excellent one. Reader UI of the Week is going to do things a bit differently today, as I return to where I began, so many months ago, and talk about the evolution of my own user interface as well as wrap up 2010 with a little review of the biggest things to take away from the column last year. In addition, we have a very generous offering from Vhei, last week's Reader UI of the Week, with a video describing how to achieve his setup and some links for the artwork. If you're an adventurous user, you may want to check that out.
2010 changes the UI
The past year has been very good for the World of Warcraft user interface. Cataclysm was obviously the biggest deal, bringing with it some awesome UI tweaks, features, and new elements to the grand scheme of things.
The new guild user interface is one of the biggest and best changes the game has seen, in my opinion. Instead of being a roster with a message attached, Blizzard highlighted the social and working-together aspects of the guild UI by allowing players to easily find guildmates who can craft items for them, as well as show all of the nifty perks and rewards guilds now offer.
While it still has a way to go, the raiding and group interface has changed dramatically and for the better. By incorporating an optional Grid-like setup for your group frames, as well as a new raid panel complete with new markers, role checks, ready checks, and options, Blizzard understands that the way it crafted raid frames wasn't expansive enough for the community at large. These new raid frames are a step in the right direction, but addon developers and authors are still the kings of that playground, offering even more customization and a robust array of options.
And as an aside for my fellow members of the giant monitor brigade, the new pixel-to-pixel UI scaling was an awesome feature, giving me a much easier space to work with when doing panel art and UI customization. Thank you, Blizzard. Thank you so much.
My own UI's transformation
My first Reader UI of the Week column ever, back on Feb. 9, 2010, was all about my personal user interface to give the readers a sense of what I like about user interfaces and where my personal preferences lie. Oh, so long ago! My UI has not changed dramatically from that time, but a lot of tweaks have been made and everything feels a lot better now. Gone are the free-floating addons of yore, replaced with very simple panel art I drummed up in no time at all. Gone is the paladin and the requisite paladin addons that dot the screen, now home to the stance bar and warrior abilities I so cherish.
Here's how things looked back then:
And here's how things look now:
There is still a bunch of tweaking that needs to go on; the unit frames and stance bar need to move down, and I have to figure out what I'm going to do with my buffs and debuffs. Other than that, however, I like where I stand with my setup and, even though it doesn't look like much has changed since February, it's become a lot more cleaned up in terms of pieces in their places. See how everything lines up so nicely, with simple borders made to fit these addons perfectly? Mmmmm ...
2010 favorites
One particular reader emailed me with a simple question: "What were your favorite Reader UIs of 2010?" I'm not one to really pick favorites -- you are all special in your very own ways -- but for the sake of a wrap-up show, I think that can be arranged. Here are three of the UIs I think you should pay attention to when building your own custom UI.
Vhei's UI Vhei's UI from last week ended the year with a bang. The original UI was spectacular, but this one really showed off what you can do with predetermined places for everything on your screen. I loved the use of cutouts in the art for SLDataText modules as well as the crosshatch design. Everything fell into place, and the UI seemed like something that was real and a labor of love. Check down below in the article to see how Vhei put this setup together as well as find the parts to do it yourself, if you wish.
Fizziks' UI Mk. II Fizziks was featured on Reader UI not once, but twice, and each time his UI impressed me. The thing about the second entry, however, was that I never realized how compact a warlock's raid UI could be. The slim nature of Fizziks' second offering was so crisp and pretty that I wanted everyone to see how you could trim down your UI to the basic elements and, with the right addons and configuration, almost have no UI at all. It was a good thing.
Daedhir's UI 2.0 Daedhir 's user interface was concerned with keeping that "Warcraft" feel while still becoming a more minimalist compilation than Blizzard's default setup. It worked. Utilizing some of the same UI elements as the basic UI, Daedhir adjusted things in order to make the interface work for him while still retaining a bit of the WoW spirit. Many people complain that a lot of the user interfaces out there look more at home on the dashboard of a new car opposed to WoW, and for many people, Daedhir's UI was a fresh piece of work that gave WoW its feel back.
Vhei's UI tutorial
Vhei was kind enough to create a YouTube video and make available his user interface for all to setup! A fair warning -- you might be a little overwhelmed, because there is a lot of setup to be done. However, this is the perfect opportunity to say what I've been trying to say all year: Try things. Mess with your UI. Screw around with what the game wants you to move around. Toy with things. If you hate it, you can always go back to the default and try again. Have fun with what's in front of you because it's there like a blank canvas, ready for your personal touches and quirky additions. This year, try something new with your UI. I think you'll like it.
All of the information you need to find Vhei's interface is in the YouTube information, and the project is currently awaiting approval on CurseForge, so you'll have to wait a little bit until the art is ready to download. Until then (and I will let you know when), you can download the TitanPanel textures here. You can still watch the video, eagerly awaiting the artwork's availability.
Update: Vhei's artwork/UI can be found here.
2011 needs your submissions!
I have a feeling that Reader UI is going to be even bigger and better in 2011 than ever, and the success of the column is all dependent on you, our loyal readers. Here's a recap of what you should be ready to send in if you'd like to submit your UI for Reader UI of the Week. Email all submissions to readerui@wow.com.
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
Happy 2011, everyone! I hope your New Year's was an excellent one. Reader UI of the Week is going to do things a bit differently today, as I return to where I began, so many months ago, and talk about the evolution of my own user interface as well as wrap up 2010 with a little review of the biggest things to take away from the column last year. In addition, we have a very generous offering from Vhei, last week's Reader UI of the Week, with a video describing how to achieve his setup and some links for the artwork. If you're an adventurous user, you may want to check that out.
2010 changes the UI
The past year has been very good for the World of Warcraft user interface. Cataclysm was obviously the biggest deal, bringing with it some awesome UI tweaks, features, and new elements to the grand scheme of things.
The new guild user interface is one of the biggest and best changes the game has seen, in my opinion. Instead of being a roster with a message attached, Blizzard highlighted the social and working-together aspects of the guild UI by allowing players to easily find guildmates who can craft items for them, as well as show all of the nifty perks and rewards guilds now offer.
While it still has a way to go, the raiding and group interface has changed dramatically and for the better. By incorporating an optional Grid-like setup for your group frames, as well as a new raid panel complete with new markers, role checks, ready checks, and options, Blizzard understands that the way it crafted raid frames wasn't expansive enough for the community at large. These new raid frames are a step in the right direction, but addon developers and authors are still the kings of that playground, offering even more customization and a robust array of options.
And as an aside for my fellow members of the giant monitor brigade, the new pixel-to-pixel UI scaling was an awesome feature, giving me a much easier space to work with when doing panel art and UI customization. Thank you, Blizzard. Thank you so much.
My own UI's transformation
My first Reader UI of the Week column ever, back on Feb. 9, 2010, was all about my personal user interface to give the readers a sense of what I like about user interfaces and where my personal preferences lie. Oh, so long ago! My UI has not changed dramatically from that time, but a lot of tweaks have been made and everything feels a lot better now. Gone are the free-floating addons of yore, replaced with very simple panel art I drummed up in no time at all. Gone is the paladin and the requisite paladin addons that dot the screen, now home to the stance bar and warrior abilities I so cherish.
Here's how things looked back then:



In the future, I'll post my art panels in a separate Reader UI of the Week for you guys to download, and I can show you how I set them up as well.
2010 favorites
One particular reader emailed me with a simple question: "What were your favorite Reader UIs of 2010?" I'm not one to really pick favorites -- you are all special in your very own ways -- but for the sake of a wrap-up show, I think that can be arranged. Here are three of the UIs I think you should pay attention to when building your own custom UI.
Vhei's UI Vhei's UI from last week ended the year with a bang. The original UI was spectacular, but this one really showed off what you can do with predetermined places for everything on your screen. I loved the use of cutouts in the art for SLDataText modules as well as the crosshatch design. Everything fell into place, and the UI seemed like something that was real and a labor of love. Check down below in the article to see how Vhei put this setup together as well as find the parts to do it yourself, if you wish.
Fizziks' UI Mk. II Fizziks was featured on Reader UI not once, but twice, and each time his UI impressed me. The thing about the second entry, however, was that I never realized how compact a warlock's raid UI could be. The slim nature of Fizziks' second offering was so crisp and pretty that I wanted everyone to see how you could trim down your UI to the basic elements and, with the right addons and configuration, almost have no UI at all. It was a good thing.
Daedhir's UI 2.0 Daedhir 's user interface was concerned with keeping that "Warcraft" feel while still becoming a more minimalist compilation than Blizzard's default setup. It worked. Utilizing some of the same UI elements as the basic UI, Daedhir adjusted things in order to make the interface work for him while still retaining a bit of the WoW spirit. Many people complain that a lot of the user interfaces out there look more at home on the dashboard of a new car opposed to WoW, and for many people, Daedhir's UI was a fresh piece of work that gave WoW its feel back.
Vhei's UI tutorial
Vhei was kind enough to create a YouTube video and make available his user interface for all to setup! A fair warning -- you might be a little overwhelmed, because there is a lot of setup to be done. However, this is the perfect opportunity to say what I've been trying to say all year: Try things. Mess with your UI. Screw around with what the game wants you to move around. Toy with things. If you hate it, you can always go back to the default and try again. Have fun with what's in front of you because it's there like a blank canvas, ready for your personal touches and quirky additions. This year, try something new with your UI. I think you'll like it.
All of the information you need to find Vhei's interface is in the YouTube information, and the project is currently awaiting approval on CurseForge, so you'll have to wait a little bit until the art is ready to download. Until then (and I will let you know when), you can download the TitanPanel textures here. You can still watch the video, eagerly awaiting the artwork's availability.
Update: Vhei's artwork/UI can be found here.
2011 needs your submissions!
I have a feeling that Reader UI is going to be even bigger and better in 2011 than ever, and the success of the column is all dependent on you, our loyal readers. Here's a recap of what you should be ready to send in if you'd like to submit your UI for Reader UI of the Week. Email all submissions to readerui@wow.com.
- Use big screenshots. The bigger, the better.
- Tell us about it! The best Reader UI submissions come from great explanations. Why did you put your Recount meter where you put it? What's the reasoning for your action bars' being off to the right? We love explanation. Don't be afraid to be too wordy or verbose; I can always clean that up.
- Guides help. People love seeing what addons go where. Even if it's not a visual guide, telling people (and me) what addons you use is helpful when people want to go and look for what you've used.
- It's all about ideas. We want your ideas and the pieces of knowledge you want to share. Pretend like you get to be substitute teacher for a day, and you get to tell the class about your favorite UI element.
Filed under: Add-Ons, Reader UI of the Week







Reader Comments (Page 1 of 2)
MrJackSauce Jan 4th 2011 3:31PM
A 14 minute video on how to set up a UI? Not for the faint-hearted!!
As for me, I use a (very) modified version of TukUI. I like the clean grey lines of it, but I'm too lazy to make my own so I ninja'd that instead.
Vhei Jan 4th 2011 3:45PM
It would have been longer if I had more time. I didn't add how to properly install TitanPanel or KGPanel .TGAs. That alone can be frustrating due to the fact the paths have to be PERFECT.
To everyone wanting the art for my KGPanels, be patient, CurseForge should approve it very very soon, maybe later today, maybe tomorrow. So just wait for Mat's word.
Cheers,
Vhei
Mike Jan 4th 2011 3:33PM
What is the addon that shows the time, armor %, Latency etc on the bottom of your personal UI? I really like that look.
Vhei Jan 4th 2011 3:45PM
SLDT Data text
Zan Jan 4th 2011 3:36PM
This is very similar to my own custom UI. I have been meaning to post mine one of these days. I spent enough time on it...
Meatwadz Jan 4th 2011 3:36PM
I have noticed that these "everything at the bottom of the screen" UIs look super sexy in screenshots but in actuality involve a lot of hunching and squinting on my part. My eyes have been trained to go top-left for healthbars/target/CPs and moving that element of the UI just confuses my brain. Very slick looking UI though!
Trinea Jan 4th 2011 3:45PM
I keep telling myself I'm going to submit my UI one of these days, but then I keep changing it all around, tweaking this or that and sometimes changing the entire thing. ...not to mention the fact that if people like it they're going to ask for an addon pack or something, and the idea of putting that all together is rather daunting to me.
Alas, I guess I'll just stick to reading the column.
Pinto Jan 6th 2011 9:02AM
I feel ya brother. Just when I think I have everything perfect I say "Huh, maybe I could try and move the target of target frame over here, then put grid over there..." or "Hmm, wonder how I should display my buffs".
Plus I feel like I've sort of ripped off of other people's UI's from searching around for ideas, and it wouldn't feel right without mentioning a couple names.
Maybe one day...
Lumi Jan 4th 2011 4:15PM
For a minute there I thought I was watching a screenshot of my own UI... But then again, it IS a pretty basic idea; just have a black/transparent bar at the bottom with nearly everything. http://img815.imageshack.us/img815/647/wowscrnshot010411221409.jpg
I do use the standard unitframes, though. Everything else is custom.
persiflage101 Jan 4th 2011 4:30PM
I've been waiting for the tutorial on Vhei's UI. Loved the look and want to start with that concept (and tweak for my own particular use). Thanks a million to Mat and Vhei!
Huzzah!
MacAndy Jan 4th 2011 4:37PM
Does anyone use a viewport mod to shrink the viewable area to achieve the black area at the bottom, or do most just cover up that portion of the world with artwork/mods?
I've tried both SunnArt and ViewPorter which change the viewport just fine, except that when out in the world, a portion of the skyline proportional to the black area at the bottom of the screen gets blacked out too. Objects (mountains, buildings, trees) that are in a closer layer than the sky are drawn normally, it's only the sky that's blacked out, and only that much of it that matches the bottom.
Aceman67 Jan 4th 2011 4:44PM
No offense to the creator, and while functional it may be, I find it a tad unimaginative, and a little ugly.
Pyromelter Jan 4th 2011 6:24PM
It looks clean to me. Minimal with clean simple lines and easy to understand where things are. It's not fancy, but I wouldn't call it ugly.
sentient.being Jan 4th 2011 4:56PM
I like it, good work!
Mike Jan 4th 2011 4:58PM
Thanks!
raionz Jan 4th 2011 5:56PM
I've been using Daedhir's UI for awhile, but cannot for the life of me figure out how to fix some stuff.
The bags themselves are fine, flush to the top left. But the artwork is about 3 inches to their right.
The experience bar is longer than the designated slot.
As a DK, sometime the row of runes would appear somewhere near the bags.
Cannot disable the scrolling heal text. When I'm tanking and a resto druid is healing, I can't see much of anything. I disabled everything in Blizzard' combat text.
Duodeni Jan 4th 2011 6:02PM
I have tried time and time again to get to this UI to work. I've done everything Vhei said in the video, but for some reason it keeps defaulting back to my previous UI settings. I can't even get the panels to appear. What am I doing wrong?
Vhei Jan 4th 2011 6:15PM
Can you get ANY panel, even the default panel, in KGPanels to show up?
Duodeni Jan 4th 2011 6:27PM
No, when I downloaded the things you had, it did not have KGPanels in the addons so I do not have it installed currently. Titan Panel is for some reason showing default nothing and nothing is in the same order as yours. I tried using all the methods you suggested in the video, but alas nothing seems to be working.
Here's my current UI since I downloaded and tried what you said
http://s744.photobucket.com/albums/xx81/AmericanEagle301/?action=view¤t=uihelp.jpg
Duodeni Jan 4th 2011 6:29PM
Sorry, meant to post this as a "reply" not a new comment.