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1-05-2011 @ 7:27PM
Are you nuts? Shadow Priests suck at the moment. The mana regen is horrible. Nothing like going out of mana on a trash pull. Blizzard miscalculated severly in the mastery department and mana regen department.
1-05-2011 @ 8:05PM
I have not had mana any mana problems since my mana broke 80k. At 95k I am now using my cooldowns for dps instead of regen.
1-05-2011 @ 8:10PM
I felt just like you when I first hit 85, but after passing a certain gear threshold, it completely turned around. Now I have ample mana (usually with enough to fill in for the healer for a bit if he/she dies during a fight), and I'm tearing up the damage meters. I'm not trying to gloat when I say that. I'm just trying to add another perspective. The mana issue solves itself by getting more intellect (and, at least for me, getting more practice with knowing which fights I'll need to use my SW:D early and often for mana.) As for the dps, my guess is that the drastic change i experienced between a mere 20 or so average ilvl had to do with our mastery and Empowered Shadows' uptime. When I first hit 85 I had maybe 6% haste or so (estimating.) I often went through periods of several seconds where my Empowerd Shadows buff would fall off but I didn't yet have another Shadow Orb available to apply the buff again. Why? Because my low haste meant I didn't get a ton of SW:P ticks and couldn't squeeze in as many mindflays in a given period of time, thus less chances to proc an Orb. This hurt my dps terribly. After getting some better gear (higher ilvl and more optimal secondary stats, namely haste), I'm getting more than enough Orb procs to keep Empowered Shadows nearly always. My mastery is fairly low, so Empowered Shadows is sitting at a 14% buff to periodic damage for me. That's still a pretty major dps loss when the buff falls off for long periods of time. Anyway, that's been my experience.
1-05-2011 @ 10:31PM
I tend to agree with both of you. As you gear up, your DPS increases to acceptable levels. However, we are still really limited in fights in that our ramp-up is sooo slow. Our lack of AoE or Burst damage means we are really only useful in long-term fights. Mind Spike is ok for a single PvE encounter, but it is too weak for even instance trash and too slow for critter packs. On Halls of Origination trogg packs, I never get off more than one Mind Spike (usually none) as the other DPSers finish off the pack before ~2.4 seconds elapses. Our only instant damage is PW:D, Glyphed Devouring Plague, Holy Nova or Mind Sear. Let's go through these: one damages us, one takes a lot of mana, one leaves us naked out of the shadows (with little damage and lots of mana used) and the other produces laughable damage with a severe nerf of not even damaging the original target. I'd PvP as disc if that weren't rather pathetic too.
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