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1-06-2011 @ 2:33AM
The problem isn't just pre-heroic it's almost no better in pre-raid state. There is only one actual pre-raid wand option for Warlocks for example (I'm not sure what's available for the spirit casters). One. A single option. It was bad enough that for locks there was really only one viable wand in all of the Northrend raiding stages and that was an emblem purchase - an EoT at that (so lower level) there was never an EoF wand, and almost no raid wands even existed let alone dropped. I ended wrath with the same wand I started raiding it with. Just about the only piece of gear that never got an upgrade.Cataclysm has done hardly anything to change this. Personally I think a major part of the issue is that casters basically never use their wands anymore. Seriously - when was the last time you actually fired a blast from a wand ? When you were still leveling - if you were out of mana and needed just a few more zaps...Have you ever seen a rotation on eliteistjerks or any similar site that included a wand use ? Wands are slow, with little boosts from haste, do lower damage than your other spells (and have almost no scaling with other gear) making even high level wands ultimately a thing we literally keep because we need the gearing boost. Ranged casters simply never actually use our ranged weapons. I suppose that blizzard believes that just outright removing them would be hard (and get a few complaints) - so instead, they just figured they don't need to provide any real options for a slot that we never do anything at all with anyway.Meh. Personally I would have thought that having some genuine variety in high level wands, that are on par with the spells we can cast using our talents and abilities - but perhaps with a short cooldown or even a mana cost, would be an excellent way to allow casters a little more flexibility in our pew pew rotations without messing up any numbers. Which wand you chose would change how the wand spot in the rotation looked, and what kind of damage it did - without having to influence how MUCH it did (so one wand may be better against one boss than another but that applies to talents as well, we rarely modify our rotations on a boss-by-boss bases except where there is a clear indication that doing something different here will have a major raid tactical impact).But that's not the way it is, probably never will be. Instead, we'll just have an unused slot we use purely to put something in for gear measurement that will never actually serve a useful purpose.
1-06-2011 @ 12:05PM
Well, do you "use" any of your other slots? I'm sure you also don't go slashing your dagger at the mobs...Wands are simply stat ticks as every other slots are, why the rant?
1-06-2011 @ 1:06PM
Well most casters end up preferring staves anyway because they can take a higher SP enchant than daggers+offhand can. It doesn't feel that off to have a staff you don't hit with (though I do think our casting animations should actually hold the staff - what decent wizard leaves his staff slung on his back while he casts in a fantasy movie ? ) a dagger/offhand is more bothering but not still not badly so. But wands are a concept people associate with magic users. A wand owner who isn't a wand user is... well let's just say it breaks the immersion of the game a little because it's just plain silly.
1-06-2011 @ 2:12PM
Then your complaint is about animations and not about usage per se if I understood it right. Would you be more satisfied if the character would hold his/her wand or staff during spellcasting animations? That doesn't have to do with actually using the wand though.My point was you don't get to use ANY of your equipment during battle, not only weapons (least you want to slap the mobs with your glove =P). If you think about it, necks and rings are even more boring than the wand since they don't even have a model thus not showing on your character.Btw, now we prefer MH-OH combo because of the 100 int OH enchant. There is no two-hand only Cataclysm enchant AFAIK.
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