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1-06-2011 @ 6:33AM
Anyone know where I can find a list of the Eng discoveries? I have like 6 of em but have no idea what I am missing and whether its worth going for em.Some cool fixes. I made a ton of gold one time in Uldum with my MOLL-E. I got tipped like 300g by randoms who were complaining bout no mail box. pretty funny but good idea to fix was really shocked there wasn't one to begin with.
1-06-2011 @ 8:51AM
Here is a list of the tinkers:Cardboard AssassinGrounded Plasma ShieldInvisibility ShieldQuickflip Deflection PlatesSpinal Healing InjectorSynapse SpringsTazik ShockerZ50 Mana Gulperhttp://thottbot.com/skill=202#recipes:250+14+1
1-06-2011 @ 1:03PM
Now PLEASE, PLEASE(yes I'm repeating this again) make tinkers not fail in dungeons/raids. Nothing is more pissing off that in urgent need you want to use nitro boosts to get away from "fire" fast and nicely that you get FLYING IN THE AIR for next.. 10+ seconds and you *might* get parachute or not. (Happened on our omntron defense try. One healer used rocket boots and got flying. No parachute so the healer was literally at 10% after fall damage and other random stuff. So much mana wasted to heal to reasonable amount fast..)Not to mention Plasma shield AOE TAUNTING everything near you (40 yards!). Not cool, not cool at all. They werent ever suppos to fail inside raids and dungeons, which happened in wrath.I know engineering is about fail devices that make you lose arm when they explode but that need to solely and I do mean solely outside dungeons. I can laugh it off that I fly in air in ogrimmar but when I'm causing wipe and making 25 people annoyed by that.. not coolFix it blizzard. I'm sure this can be fixed via hotfix too so theres very little excuse.And I do hope this aint intended.
1-06-2011 @ 2:01PM
They'd have to re-balance tinkers if they didn't fail in dungeons/raids. That's where they're arguably the most useful. If there was a 0% chance of failure, then they'd be overpowered.You can't have your cake and eat it too, especially when you're raiding.
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