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1-06-2011 @ 6:42AM
A bit disappointed about the Deadmines nerf. I hope it's not an omen of things to come.For what it's worth, I didn't find the trash much of a problem. In fact, I've been in parties that ran in circles around them, most memorably with Mind Control, Sap, Blind, and Hex, where we let the mobs kill each other pretty much. With this nerf I'm a little worried that the trash will become trivial, and what's fun about fights that aren't challenging? Now that every DPS class has CC, why not expect them to use it?Ok, the instance was a bit long, but I think it's nice to have 1 or 2 instances that take more than 30 minutes to complete. It screws over people who use the dungeon finder to find a quick one, but then again I'm becoming more convinced that the LFD tool is broken in this expansion. It's great for finding groups to smash through unchallenging content, but the cooldown on kicking, the potential for abuse, and the inability to filter who gets invited is making guild chat and the LFG channel all the more attractive; at least for instances that actually pose a challenge.
1-06-2011 @ 7:26AM
The ratio of trash to boss needs to be right. Its fun to do some CC and really have to think about the trash pulls, but over and over again? That just lenghtens the time spent in the dungeon for no real purpose. Its like this. You figured out how to do trash pull X fine. Now do you really have to do it 10 times? You can keep the challenge but reduce the amount of trash.
1-06-2011 @ 8:17AM
I don't know, I think Heroic Deadmines was one of the easier instances, it was actually the first one my priest was able to heal without major problems when I first started heroics. I never felt like it had too much trash, personally. What makes Deadmines so long is the whole Vanessa VanCleef event.
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