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1-06-2011 @ 1:03PM
Now PLEASE, PLEASE(yes I'm repeating this again) make tinkers not fail in dungeons/raids. Nothing is more pissing off that in urgent need you want to use nitro boosts to get away from "fire" fast and nicely that you get FLYING IN THE AIR for next.. 10+ seconds and you *might* get parachute or not. (Happened on our omntron defense try. One healer used rocket boots and got flying. No parachute so the healer was literally at 10% after fall damage and other random stuff. So much mana wasted to heal to reasonable amount fast..)Not to mention Plasma shield AOE TAUNTING everything near you (40 yards!). Not cool, not cool at all. They werent ever suppos to fail inside raids and dungeons, which happened in wrath.I know engineering is about fail devices that make you lose arm when they explode but that need to solely and I do mean solely outside dungeons. I can laugh it off that I fly in air in ogrimmar but when I'm causing wipe and making 25 people annoyed by that.. not coolFix it blizzard. I'm sure this can be fixed via hotfix too so theres very little excuse.And I do hope this aint intended.
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