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Reader Comments (Page 1 of 1)
1-06-2011 @ 2:38PM
Finnicks said...
I am ecstatic about the mana cost reduction of Rejuvention.
While I see Blizzard's point with trying to discourage druids from being Rejuv spammers all day, making it cost a ridiculous amount of mana was a stopgap measure at best. Rejuv just felt weird costing so much, especially when our designated "spammable heal", Nourish, only does its maximum healing when a HoT is present.
The mana reduction, coupled with the new talent effect reducing Nourish cast time, should go a long way to making druid healing feel a little bit more natural that it has lately.
Reply
1-06-2011 @ 2:45PM
Snuzzle said...
And it's about time they realized how silly it was to not give us our "efficient heal" until we were almost level cap. Healing on a lowbie druid is just awkward because Rejuv is ridiculously expensive (even though Swiftmend is cheap) that I basically relied on letting the tank get to about half health and then throwing a HT his way, but it wasn't very mana efficient until I got a lot of int gear. My lowbie priest had no such issues.
1-06-2011 @ 2:49PM
miza said...
I'm actually pretty disappointed with the resto druid changes. It'll feel more natural only b/c it'll revert us back to WoTLK healing spamming rejuvs which was pretty boring in the first place. Plus to get the nature's bounty effect on nourish we have to use 48% of our base mana for a 12 second buff (assuming youve talented into swift rejuv), and rejuv doesn't heal for as much as it used to. I also don't get why they would take away OOC from restos; we already have OOM issues as it is. A 4% chance to proc OOC from lifeblooms just doesn't cut it; I depend on OOC procs quite a bit when I'm healing heroics.
1-06-2011 @ 2:57PM
Finnicks said...
Rejuv will be costing about 2.8k mana with these changes. I have almost 75k mana now. So three Rejuvs is about 9k, or about 12% of my total mana. I don't see the issue, unless you're still in Wrath mode worrying about keeping everyone topped off all the time.
I let people fall to 50% or so before tossing a Rejuv/Swiftmend currently. Now I can Rejuv the tank, rejuv two people who are reasonably low, then Nourish them as needed.
The key is to know how much your Rejuv will heal for, and make sure you don't Nourish someone so much that Rejuv will proceed to overheal. My Rejuv does about 20-30k total healing, depending on how many times it crits.
Blizzard is trying to prevent the paradigm of "lol rejuv spam", where literally rejuv was all you pressed. Now, Lifebloom is required on the tank, including copious amounts of Healing Touch on said tank, Nourish is a staple, but thanks do these changes, its proper place as a necessary supplement to hots has been restored, rather than the standalone heal it's been forced to be lately.
1-06-2011 @ 3:11PM
Snuzzle said...
@Miza. I think you're reading the patch notes wrong. This isn't taking OOC away from Restos. Read carefully: You can no longer proc OOC from helpful spells (aka healing spells) without Malfurion's Gift talented. If we were no longer able to proc them from anything but LB, it would say so. I think all this means is that they don't want you to skip this talent and still get the benefits of OOC, because let's be honest, it procs a lot.
Also, I don't think we'll go back to being Rejuv bots. It's still not nearly as cheap as it used to be, and it's relatively weak. Really, I don't see my playstyle changing that much at max level, but on my levelling druid these changes are absolute blessings. I used to only use Rejuv sparingly due to its huge mana cost, but now I will feel more free to use it, as a HoT focused healer should. And if it turns out that we do just go back to spamming it, they'll up the mana cost again to somewhere in between where it is on Live and where it is on the PTR. Trust Blizzard here.
Also, the change to Nature's Bounty is sexy.