Patch 4.0.6: Bloodlust's arena nerf

Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.
To some players (mainly my fellow shaman), this change has been viewed as a huge nerf. Bloodlust has long been one of the main assets a shaman brings to an arena team. Ever since Season 1, shaman have been able to cite Bloodlust / Heroism as one of the main reasons they were allowed to PvP at a competitive level.
However, Bloodlust has been both a blessing and a curse for shaman. In nearly every season of Wrath of the Lich King, one of the most frequently cited complaints by enhancement shaman in arena was that Bloodlust was the only reason they were on the team. Beast cleave and enh/arms/holy paladin were both comps that relied on the shaman to Bloodlust so that their arena partners could dish out the major damage. Elemental and restoration shaman fared better towards the tail end of the expansion, but there still was an overall feeling that the strongest contribution to the team a shaman could offer was its Heroism cooldown.
Cataclysm isn't Wrath of the Lich King, and some of the class issues that existed last expansion aren't as prevalent this expansion. For the first time ever, we're seeing enhancement emerge as a strong spec in its own right. Restoration is one of the two strongest PvP healers in the game, running counter to holy paladins for that title. Elemental is lagging behind the majority of specs in the game, unfortunately, but hopefully with the nerf to Bloodlust, we will see them buffed to compensate. Overall, being brought as specs because the specs themselves are strong will serve shaman better than being brought as Bloodlust bots.
Ancient Hysteria and Time Warp were also problematic spells, greatly increasing your chances of running into a 30% haste buff team. Frost mages have historically been a strong arena spec, and Time Warp just was another slather of icing on the seven-layer cake of playing one. Removing Ancient Hysteria as a required pet buff also opens up beast mastery hunters to other pet choices in arena.
The Cataclysm arena design is supposed to be different. Blizzard wants arena matches to be won through outplaying the other team, not because one team had Bloodlust and was able to tunnel unhealable damage until it turned into a 2v3 match. Ultimately, this should be what the players want as well: an arena system in which burst cooldowns play a positive role, but also in which the overriding goal of the match is to actually outplay your opponents, not to outburst them.
For more on Cataclysm arena design and predictions, check out C. Christian Moore's Blood Sport column.
Filed under: Shaman, News items, PvP






Reader Comments (Page 1 of 3)
gamerunknown Jan 6th 2011 8:14PM
Thank Christ.
Utakata Jan 6th 2011 8:19PM
*Prepares for a tarr and feathering*
If this happens only in Arena's, I'm okay with it.
Possum Jan 6th 2011 8:36PM
Same. At least they only made it unavailable in arenas as opposed to nerfing it painfully in pve.
Noyou Jan 7th 2011 12:33AM
I'll go one further- and I am pretty sure i will be greyed out for it, I think there should be an arena bracket that doesn't allow you to use add ons or macros. The very concept of bringing anything outside of the standard wow UI to me shows you need more than skill to compete. I know I am in the very small minority here but really how can you take yourself serious in PvP if you need so many non player controlled advantages? Until that happens say what you want, but if you are only as good as your system, macros, add ons, then you aren't that good of a PvP player.
Joe P Jan 7th 2011 9:45AM
@Noyou
I was one of that many that greyed you out but I think I'll also offer an argument: in war as in WoW the people with the best weapons, strategy, and edge are the winners. Saying using add-ons or macros makes you bad at WoW is like saying using missile launchers and grenades makes you bad at war. The day the army declares that revolutionary war-era "stand in a line and shoot them" tactics are an effective battle strategy will also be the day that using the default ui in high-end PvP is a good idea. Add-ons and macros don't make you bad, they make you smart.
Utakata Jan 7th 2011 10:31AM
Yes, Noyou...derailing threads will get you tarr and feather'd too.
Camo Jan 7th 2011 1:42PM
"[...] how can you take yourself serious in PvP if you need so many non player controlled advantages? [...]"
Are you kidding?
Definition of ADVANTAGE
1: superiority of position or condition
2: a factor or circumstance of benefit to its possessor
3: benefit, gain
4: tennis stuff
People use them to gain the edge over those who don't.
This doesn't mean that you need a ton of addons or macros but why would you cripple yourself by not utilizing what helps you improve?
AGx07162 Jan 7th 2011 4:52PM
I can agree with the statement. It should be more about outplaying the other team rather than my team has a higher damage output. I still with this were a more universal thought though and existed throughout PvP as in, even in World PvP, the Rogue has a chance of beating the Holy Paladin if he plays well enough....somehow. As it is, when a Rogue attacks me when I'm on Pally I assume they're hoping I'm Ret or something, not that they have any better chance then but if I am Holy they might as well forget it the way things are now.
zenotds Jan 6th 2011 8:22PM
i have a shaman in both my 3s and 5s but i really really really welcome this change
Nathan Jan 6th 2011 8:25PM
cleave teams gone? no biggie, hero was a crutch in arenas.
Andrew Jan 6th 2011 8:26PM
Honestly, as a frost Mage, I've grown addicted to time warping as I go for my kill... Oh well.
If I didn't need it in wrath, I shouldn't need it now. I view it somewhat as a buff.
mark Jan 6th 2011 8:41PM
Ahhh there we go again, the timeless buff and nerf by blizzard. It's so epicly boring, not to mention predictable. The same old BS we see every patch and expansion. That's why I had to quit. After being a sucker for 2 expansions I've realized it's enough. lol!
soljer Jan 6th 2011 8:54PM
Apparently it wasn't quite enough since you are trolling this board. If its the same old BS, why are you here commenting?
I suppose as far as BM hunters go, yes, it does open us up to using ANOTHER pet (singular): Chimera. But that's about it. We will still be focused on and eliminated rather quickly.
Jimson Jan 6th 2011 8:54PM
You quit WoW but read WoW Insider?
Besides, a nerf to BLust in arenas is not earth-shattering. I'm surprised it happened now though, especially now that other classes can provide the same ability.
Mr. Tastix Jan 6th 2011 8:55PM
You quit yet you still read about a game you dislike?
ubetrolling
talkingmike Jan 6th 2011 11:26PM
http://www.youtube.com/watch?v=ReYfu5E-hOE
Buckwald Jan 7th 2011 1:51PM
Sulfuric?? It has to be you!
Halgrimur Jan 6th 2011 8:42PM
Honey, wake the kids, IT'S FINALLY HAPPENED!
cemjimrocks Jan 6th 2011 8:46PM
HAHAHAHAHA!!!!
After all that ridiculousness in Wrath!
You DESERVE this.
No, but in all seriousness, good stuff
Mr. Tastix Jan 6th 2011 9:08PM
The loss of Heroism/Bloodlust is not surprising in the very least and is a change most classes will be happy with.
I don't think it'll be a massive deal-breaker, since shaman viability in pvp should be rectified to help this issue. Mages will never have the problem of never being chosen for an Arena team, unless Blizzard just happened to remove all their utility and CC abilities one night out of spite.