Looking at death knight changes testing in PTR Patch 4.0.6
There are changes on the upcoming 4.0.6 PTR for death knights. Actually sorting through them may prove a little difficult, as the official patch notes and the datamined information sometimes say two different things. In short, though, we can say that blood has received a bit of a survivability hit, but a nice threat boost; unholy has both become a more solid 2H damage tree and received a sizeable (but expected) DPS nerf; and 2H frost has gotten a nice boost that may actually make it viable in endgame raiding, depending on how the numbers hold out.
Remember, though, that this is the PTR, and things may (and probably will) change before this thing goes live. With that in mind, let's take a look at what the changes say.
Blood
Official patch note changes
The Blood Presence nerf is actually a tooltip update. The nerf has been hotfixed into the game for quite some time. That at least means you don't have to get used to it if you've already been tanking
The most worrying thing on this list is the Death Strike change. You remember that mastery vs. avoidance debate I wrote about last week? This pretty much completely throws that completely out the window. If this changes goes through as advertised, avoidance and stamina should definitely muscle ahead of mastery very easily, as the total healed by Death Strike, and thus the total size of Blood Shields, just won't be as impressive anymore. There is a ray of hope on this one, though, as Ghostcrawler has mentioned that Blizzard actually wants to buff Death Strike as a healing tool for the DPS trees. With that in mind, this may end up being a mistake or a re-seating of the healing power of Death Strike that will be made up some other way. Regardless, if the developers discard any change from this patch, I sincerely hope it's this one.
The remaining changes are mostly buffs to threat and damage that, while not strictly needed, are still greatly appreciated. The tank's doing more DPS does mean the mobs go down faster, even if that's not the main focus of the job, and higher DPS will make us more desirable to groups and raids.
Frost
Official patch note changes
The Might of the Frozen Wastes change, as you can see, has two contradictory changes going on, depending which version of the data you believe. Personally, I'm a fan of the patch notes version. It's a little more elegant, a little less complicated, and it seems to have a better chance of actually fixing 2H frost's damage issues, since more procs could be wasted if we don't have the haste to use all that extra runic power. Here's hoping we see this or other tweaks making 2H frost competitive with the other DPS specs for raiding.
Unholy
Official patch note changes
Other changes
Official patch note changes
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Remember, though, that this is the PTR, and things may (and probably will) change before this thing goes live. With that in mind, let's take a look at what the changes say.
Blood
Official patch note changes
- Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
- Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
- Blood Strike damage is increased by 12.5% for each of your diseases on the target, up from 10%.
- Heart Strike now deals 120% weapon damage, up from 100%.
- Blood Boil base damage increased by 20%, from 297 to 357.
- Blood Presence now increases armor contribution by 30%, down from 60%.
- Death Strike now heals for 15% of the damage sustained, down from 25%.
The Blood Presence nerf is actually a tooltip update. The nerf has been hotfixed into the game for quite some time. That at least means you don't have to get used to it if you've already been tanking
The most worrying thing on this list is the Death Strike change. You remember that mastery vs. avoidance debate I wrote about last week? This pretty much completely throws that completely out the window. If this changes goes through as advertised, avoidance and stamina should definitely muscle ahead of mastery very easily, as the total healed by Death Strike, and thus the total size of Blood Shields, just won't be as impressive anymore. There is a ray of hope on this one, though, as Ghostcrawler has mentioned that Blizzard actually wants to buff Death Strike as a healing tool for the DPS trees. With that in mind, this may end up being a mistake or a re-seating of the healing power of Death Strike that will be made up some other way. Regardless, if the developers discard any change from this patch, I sincerely hope it's this one.
The remaining changes are mostly buffs to threat and damage that, while not strictly needed, are still greatly appreciated. The tank's doing more DPS does mean the mobs go down faster, even if that's not the main focus of the job, and higher DPS will make us more desirable to groups and raids.
Frost
Official patch note changes
- Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
- Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
- Runic Empowerment wording changed to add "successfully" use Death Coil, Frost Strike, or Rune Strike.
- Rune Strike now deals 180% weapon damage, up from 150%.
- Might of the Frozen Wastes now also has a 4/8/12% chance to proc from your melee attacks. 15/30/45% chance to proc from auto attacks remain the same.
- Killing Machine no longer affects Icy Touch.
The Might of the Frozen Wastes change, as you can see, has two contradictory changes going on, depending which version of the data you believe. Personally, I'm a fan of the patch notes version. It's a little more elegant, a little less complicated, and it seems to have a better chance of actually fixing 2H frost's damage issues, since more procs could be wasted if we don't have the haste to use all that extra runic power. Here's hoping we see this or other tweaks making 2H frost competitive with the other DPS specs for raiding.
Unholy
Official patch note changes
- Desecration is now also triggered by Necrotic Strike.
- Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
- Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
- Scourge Strike now deals an additional 18% physical damage done as shadow damage for each disease on your target. Up from 12%.
Other changes
Official patch note changes
- Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
- Necrotic Strike's absorption effect is now reduced by the target's resilience.
- Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.
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Reader Comments (Page 2 of 2)
Kim Jan 8th 2011 11:25AM
With all the changes over the last two years, Im failing to see what still makes DK a Hero class. They no longer seem to have any perks over any other class other than the fact that they start at level 55. I miss my blood DPS spec personally. Anyone know why we are still limited to one per account per server? I play both factions on my server as do alot of my friends and would like to see this changed to one per Faction per Server.
PeeWee Jan 10th 2011 1:29PM
They have the same problem with a "Hero"-class that Bioware will have with the Jedi/Sith in the Star Wars MMO. They're supposed to be badass, but if they are people will either a) All roll hero-classes or b) QQ.
Blizz chose to flatten DK's to the same level as all the other classes to shut people up or make them not roll as many DK's. I think it's working though, turns out that both druids and hunters have passed DK's now, kicking them down to #4 on the popularity meter, with paladins still reigning #1.
Steve Jan 8th 2011 3:29PM
Who is having threat issues? I haven't had any even after 4.0. Blood Strike cleave is amazing threat.
I'm saddened to see Unholy get nerfed but I guess it had to. :(
Thyrial Jan 8th 2011 6:42PM
After some extensive testing on the PTR, I have to say 2H Frost is actually looking like it's a bit ahead of DW now. I'm pretty excited because I really enjoy the faster playstyle with 1sec GCDs :D
tim.collie Jan 9th 2011 1:08PM
Same old crap, I see no nerfs on feral druids or the aoe of warlocks, just another unholy nerf based on dps from a few high end DK's on certain fights. GC is an attention seeking retard of a man the so called dev's are just facerolling ranged feckwits who need to step away from the crack pipe.
mastamax Jan 9th 2011 11:50PM
Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.
So how can this glyph be usefull at all? When healing your own pet (if UH)?
Shane Jan 10th 2011 2:57PM
The DS nerf is definitely going to hurt DK tanks. As it stands now, raid bosses are blowing through 20-40k absorb shields like its nothing. It really wouldn't surprise me if there was a drop in the current number of DK tanks.
VegetaPrime Jan 10th 2011 4:07PM
From what I've heard, the HB nerf is because of the Magmaw fight. That is the only fight that really has an advantage for frost dks. nerfing HB just sucks, frost has been the burst aoe spec for a while, kind of its signature.
peirceg Jan 20th 2011 6:35AM
Im sorry but what does this mean?
"it just won't be quite as powerful. On the plus side, it does arguably free up a glyph slot for frost and tank death knights."
as far as I know glyph of death's embrace used up a minor glyph slot.