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1-08-2011 @ 10:32PM
Thank you, Mr. Belt, for reminding me what's been missing from my life lately: magery. I've been so focused on getting my hunter's level up to hit the heroics with my guild that I haven't played *either* of my mages much recently. And that's a shame. Fortunately, said mages are well-trained in Tailoring and Engineering, so it's good to get refreshed on the benefits that await them.One thing I have to disagree with, though, is this:"And good news! Everybody else gets to roll on your mats in every dungeon you run! It's super-fair."If someone you're running a dungeon with chooses "Disenchant" instead of "Greed", they're no more rolling on *your* mats then they're rolling on *your* item. Nobody owns it until the roll is made, at which point the item or mats becomes the property of the roll winner.Granted, I can understand why it's easy to feel bitter about providing disenchanting services for others without being asked, especially when some of those others are rude, incapable of understanding basic suggestions and/or warlocks. Have you tried comforting yourself with the reminder that you're a mage and therefore better than them?
1-09-2011 @ 1:01AM
Agreed - all the rolls for an item are treated equal, what's being cut out is the poor enchanter in the group doesn't have to D/E everyone's items at the end of the run (I still remember doing that, I would take all the items people didn't want, D/E them and then we'd all roll at the end... as often as not I'd end up with no enchanting mats). That was before the 2 hour rule, of course, but anyway.
1-09-2011 @ 1:33AM
Part of the problem is, this is completely ruining the enchanting market due to an influx of materials by people other than the enchanters. I noticed immediately after this change, the cost of enchanting materials dropped severely compared to, for example, ore. Mind you, cataclysm has somewhat resolved this by making EVERYTHING temporarily expensive, regardless of how much is available, but it isn't a permanent solution, and i forsee a market flood of materials coming back any time now.
1-09-2011 @ 3:28AM
My problem with it was (switched to engineering) that before the change most people would pass on the greens and so you would have a higher chance of winning it and then being able to disenchant it. After the change no one passes if there is an enchanter in the group.
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