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Reader Comments (Page 1 of 1)
1-08-2011 @ 8:25AM
Thunderstriken said...
The RNG system is lame, because it makes many of the more desirable items inaccessible to most while at the same time making it completely effortless to others, who might not have even wanted it all that much to begin with.
It's sad really, since it only takes about 1 minute and 45 seconds to think up a much better system. A far less random currency type drop, such as crystals, gems, tokens, and the like. Have a vendor who sells the, what used to be rare drop, items for a considerable amount of currency.
From the inception of the frozen halls 5-mans, I longed for the battered hilt. I ran the 3 dungeons hundreds of times and only saw it drop twice, losing both rolls. While others got several over the course of Wrath and sold them on the AH. Had there been a less random currency drop to purchase the hilt I would have had a hilt on all my characters I'm sure, given the sheer number of times I ran the instances.
Reply
1-08-2011 @ 8:54AM
Nick said...
Maybe for BOP items. but mentioning the hilt makes me giggle. You want a currency you can save up to buy BOE items. I had enough of said currency to give my main the hilt as soon as I visited the appropriate npc.
With justice and valor points along side RNG we have all we need for BOP items.
I dont get why people farm BOEs like the hilt. Just buy them, the currency (gold) is easy to accrue.
1-08-2011 @ 9:24AM
Naraxis said...
lol a funny story... i ran those frozen halls instances hundreds of times as well... saw the hilt drop about 6 times in my entire wrath days. i won only 2 of them and the two i won dropped on THE SAME HALLS OF REFLECTION one dropped from first boss one dropped from LK's chest i freaked out lol
1-08-2011 @ 10:31AM
Darasen said...
Terrible system actually there Thunderstriken. There is so much in WoW that essentially awards those with the most time it doesn't need more. Why use a system for items such as non-combat pets and mounts that only serves to dissuade the more casual player?
1-08-2011 @ 10:52AM
Sean said...
@ Naraxis: ONLY saw it drop 6 times and won it twice? I ran those dungeons for months upon months and never saw the hilt drop a single time. Count yourself lucky, not unlucky.
1-08-2011 @ 12:01PM
lolikitty said...
@Thunderstriken : I don't understand your logic. You want "a vendor who sells the, what used to be rare drop, items for a considerable amount of currency", and yet complain that some people put this very rare item you want on the AH. Isn't 9 to 14K G a considerable amount of currency ?
1-08-2011 @ 1:12PM
cloudhopper013 said...
You think YOU have it bad. I don't think the loot system recognizes me of being in a freaking group. This would be better if it didn't try to place me in groups that don't have another mage/warlock. I've been running heroics for two and a half weeks now, and so far, only ONE piece of loot that I can use has dropped (Mantle of Master Cho), and that was with a warlock in the group. I know, random loot is random, but at this point I can't help but make up conspiracy theories. :3
1-08-2011 @ 3:15PM
Skarn said...
The deal with RNG is that Blizzard doesn't WANT everything to be perfectly predictable. They are well aware that some people will get something on the first attempt while others never do. Though drops will certainly increase over time and even the rarest mounts/pets/etc will see more usage, the RNG keeps there from being a hard "cap." With a certain currency like "random points" you would see NO Drakes of the North Wind, etc for a while and then in a single day they would be EVERYWHERE. Everyone that had been farming for one would reach the required total "points" within a day or two of each other and there would be a massive explosion of this supposed "rare" mount.
This is not what Blizzard wants. They want some element of randomness and rarity to exist. Obviously, this isn't true for every mount, pet, etc. Anything from a rep vendor is expected to eventually be very common. But Blizzard wants some mounts and so on to remain relatively rare and RNG is their method. Also, RNG drops are far more exciting than "points." They are also far more depressing, of course.
Do I like this system? If I'm the lucky guy who gets the mount, of course! If I'm the unlucky guy who is farming for hours and hundreds of runs...not so much. Overall, yeah, I like the system. I like that there is some rarity and uniqueness. No, I don't have every mount or pet out there. I'm ok with that.
1-09-2011 @ 4:16AM
Thunderstriken said...
Several people misunderstood what I was saying.
Rare items are cool because they are rare.
If anyone can easily get an item, it won't be rare.
Blizzard has made items rare through an extremely low drop rate. This means someone who really wants the rare item probably isn't going to get it no matter how hard they work for it, while someone else will get it without any effort at all.
I don't want to take away from the rarity of items, but I would like them to be accessible to everyone. I won't cite specific examples because people lose sight of the actual point. So I will make one up, the flying pizza mount. Rather than make the pizza rare by giving it a 1 in 10,000 chance of dropping off a particular mob, give the mob a 1 in 100 chance of dropping a pepperoni token. Have a vendor that sells the pizza for 10 pepperoni tokens.
Now if you really want that pizza mount you can run the instance with that mob every day. It might take a month, it might take a year, but eventually you will get the mount while some random wow dude who just started playing last week isn't going to get it simply through dumb luck. It makes it accessible to anyone who really wants it, yet it maintains the rarity of the item because very few people other than those who really try for it are going to get it.