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Reader Comments (Page 1 of 1)
1-08-2011 @ 6:24PM
normand83 said...
If mana is supposed to matter, then why is it that Enhancement has zero mana issues? I have around 24k mana and I rarely end fights south of 23k. Not to compare apples to mages but iirc the whole idea was that in order to do maximum dps, you should be oom right as the boss drops. That's never once been the case in my Heroic exploits.
I just feel as though I could be doing something more. Like something's missing that would explain why I have so much mana. So much (perceived) wasted dps. Makes me start looking at rogues/hunters like a fat kid towards the dessert table.
Reply
1-08-2011 @ 6:31PM
Josh Myers said...
Caster mana is supposed to matter, Ret Paladin and Enh Shaman less so. It's problematic with purge, but otherwise is working as intended.
1-08-2011 @ 6:53PM
MikeLive said...
Mana is supposed to matter primarily for healers. The caster specs all have various mechanics to assist in mana regeneration, while the two mana-using melee classes have specializations that make it a complete non-issue unless they're using spells they're not supposed to use on a regular basis (ie, healing or casted damage). It's for this reason that we have other resource systems - Holy Power for Retribution, and totems/debuffs for Enhancement.
1-08-2011 @ 6:54PM
MikeLive said...
Totems, debuffs (Stormstrike and Searing Flames), and Maelstrom Weapon, that is.
1-08-2011 @ 7:15PM
Myratron said...
You're coveting other classes because ours is over-efficient with mana?
We'll be nerfed eventually. In the meantime, bask in our glory!
1-09-2011 @ 11:53AM
Eldoron said...
Mana shouldnt be a problem for melee specs that have to use mana. Also, hunters don't have mana now so Enh Shammy gear has no stats now even remotely related to mana. In which case we'd be screwed if mana mattered.
1-10-2011 @ 2:10AM
Zanathos said...
Ret paladins and (I believe) enhancement shamans have had mana issues before, and it's simply left them as an unusable pve spec. A DPS class that runs out of gas a minute into a fight isn't particularly fun or good game design. Both Ret and Enhance is designed around cooldown limitations, unlike rogues or warriors. Applying a second limitation would be convoluted and pointless.