Officers' Quarters: How a guild dies

This column is a special one for me. A reader wrote an email to the Drama Mamas, who passed it along to me as a topic that seemed more appropriate for OQ. When I read the email, it struck quite a chord, because the issue the guild leader raises is one that led directly to the collapse of my own guild. Yes, my own guild is finished, and so I can now reveal what guild I led and why it is now defunct in the hope that others can avoid the same fate.
But first, the email:
My girlfriend and I are the founders of a casual raiding/leveling guild. It's always been an eclectic mix of people, and it's one of my favorite parts of playing WoW.
We're both friendly and empathetic, and people tend to develop bonds with us. We spend time together to the point where they feel comfortable in asking us for advice with serious real-life problems.
However, the major problem is that our guild is that it's highly focused around my girlfriend and I. It feels like the only people who can lead a raid are the two of us, for example. People help in other ways, like donating to the guild bank or recruiting, but there isn't much leadership in the guild.
I don't mind doing these things, if it weren't for the following issue: If my girlfriend and I can't be on for a week or two because of work, school, illness, travel or Internet issues, the guild falls apart. Nobody takes up the slack, people get in fights, leave for bigger raiding guilds, and when we finally get a chance to log back on, we're looking at a skimpy roster of what used to be "friends."
We've had a few officers throughout the years, but all of them left for one reason or another, usually a RL issue. Some of these mass exoduses have been so severe that we considered either disbanding the guild or at least moving our mains to another guild. Our little guild has accomplished some pretty amazing feats in its two years, and it's heartbreaking to even have to consider leaving.
Is there a way to find people who stay through thick and thin? Should we actively recruit people for officer positions? We have friends in a few powerful guilds on the server; should we put our mains in a progression raiding guild and leave our alts in our old one for nostalgia's sake?
Thanks for your help,
Ditched
Hi, Ditched. Your issue is a very serious one. It is in fact one of the most common reasons why guilds fall apart, as I know well. I am about to go on a long tangent about my own guild here, but it has lessons that I hope will be valuable to you and other readers.
Some background
Friends and I founded the Horde guild <Boomstick Syndicate> of Khadgar (US) on Jan. 18, 2005, less than two months after the launch of WoW. I set up the guild and became the guild leader, mainly because no one else wanted the job. At that time, I had absolutely no idea what I was signing up for. I played a hunter named Grengarm and later a paladin named Morningstar.
We started out as a social leveling guild, morphed into a casual raiding guild when we hit 60 and remained so throughout the years. We managed to run some 40-mans back in vanilla, but despite a massive roster that at times had close to 300 accounts, we were generally more successful in the smaller raids. Two of our key tenets were the absence of a raid attendance policy and valuing real life over WoW. Such policies are not conducive to large raid sizes, and we found it easier to field multiple, smaller teams than one big group on specific nights.
At the start of BC, I had a dependable, diverse, and effective officer corps. I had multiple raid leaders who were all great in that role, a dedicated and effective recruiting officer, a loot officer who knew the math behind the stats inside and out, an officer to manage the website and other tech, and even some officers who were great at handling drama.
One by one, however, the leadership of the guild dwindled, claimed by real-life responsibilities as people earned degrees, started families or new careers, or moved to incompatible time zones. Of course, a few also burned out. For the most part, such things are inevitable.
By early Wrath, the officer ranks had been whittled down to a paltry three. We made it known that we were looking for more help, and several members stepped up. None of them lasted very long as officers. Some ran into real-life issues; a few just admitted that they weren't cut out for the role and asked for a demotion.
I'll admit it: With a mix of casual/social members and members who were essentially hardcore raiders, Boomstick was a difficult guild to lead. It's one of the reasons why I don't advise mixing and matching guild types. It's much easier to run a guild that's purely social/casual or a guild that's purely for serious raiding. Combining the two is merely a recipe for personality clashes, and our guild certainly had its share. Because of our early cluelessness about such things, that's how the guild evolved. At some point between expansions, we probably should have made things easier on ourselves and sundered the community into two separate guilds. We discussed it, but we never had the heart to do so.
And so we forged ahead, with myself and another officer, Kilrajin, handling all the recruiting, raid leading, website management, and drama. It was a lot to manage on top of our own personal lives. Kilrajin had done so much for the guild over the years and was so instrumental in the guild's continued survival that I eventually promoted him to co-guild leader at the guild's fifth anniversary party. A third officer handled loot for us for most of the expansion, and we were grateful to her for taking that off our plates. Our roster shrank as we began to feel the pressure of a reduced officer corps and stopped accepting all but the most exceptional applicants, often not replacing players who grew bored during Wrath's content gaps, never to return.
Regardless, we had quite a bit of success in Wrath. Once every raid could be run in a 10-man format, we set out to conquer all the content that Blizzard could throw at us. We were able to earn the Ulduar drakes during patch 3.2 and downed hard-mode Anub'arak. We killed the Lich King with only a 5% buff, but by that point, the guild was already rapidly falling apart.
The collapse
Kilrajin and I began to burn out from a lack of leadership help during the summer of 2009. We even tried sweetening the deal by guaranteeing officers a raid slot in our hard-mode runs, provided they weren't holding the raid back, but to no avail. By early 2010, we were desperate for more officers. We put out one final request and made it clear, against my better judgment, that we would be willing to promote anyone to the position regardless of their current rank or how long they had been a member, as long as they would take on one or two of the leadership responsibilities.
Two members requested officer status. One never followed through at all. The other agreed to take on recruiting and raid leadership duties. He excelled at it for a short while and even managed to put some 25-man, all-guild Icecrown runs together. Everything was going smoothly. Then one day, he simply never logged in again and never provided me with an explanation why, even via our website. I heard a rumor that his brother (also one of our key raiders) had decided to stop playing after meeting a lady friend, and our new officer didn't want to play if his brother wasn't online, but to this day I just don't know.
With the abrupt disappearance of two of our best raiders, our runs faltered. We were back to inviting PUGs if we wanted to run 25s, and Icecrown in the early days of its release was not a PUG-friendly place. A few other raiders who had joined us during Wrath decided to leave for dedicated 25-man guilds. Their departure triggered a chain reaction. In a matter of mere weeks, a guild that had been running 25s could barely field a workable 10-man team, and that ultimately caused further departures.
Kilrajin and I were in no shape to rebuild the roster. The greater part of the past year had been an enormous struggle. With no hope of any leadership help on the horizon and a roster that was no longer capable of putting together a balanced raid, we made the decision to cancel all future runs. That, of course, scattered our remaining raiders to other guilds. Amidst the disappointment, for us, there was also relief. The long struggle was over.
We used the time to consider our options. The two of us are raiders to the bone, and so it was either find another guild to raid with or quit the game entirely. Eventually we were lucky enough to find a Khadgar guild with some truly excellent and active officers who were willing to invite our mains as raiders for the remainder of Wrath. At the time, we left our alts as Boomstick's guild leaders and kept the guild as a purely social shadow of its former raiding self.
A few days before the release of Cataclysm, we met over drinks and decided the fate of Boomstick Syndicate. We considered turning over the guild to one of the remaining members. By that point, however, the guild hadn't been doing much of anything for about 8 months and only a handful of dedicated casual members were left. We decided to keep the shell of the guild in case we ever wanted to revive it, but to shut it down otherwise. We were done, at least for now, with leadership. We were very happy with the new raiding guild that we had joined and it was refreshing to enjoy the game as ordinary players. We had also managed to bring a few friends from Boomstick with us to our new home.
Five years and change is a long time to be a guild leader. It was an extraordinary experience, and I have no regrets. I met a lot of wonderful people in that time, and I still keep in touch with quite a few of them. I'm proud of everything we accomplished together, from our early Dire Maul tribute runs to our one and only Lich King kill.
Since I've never actually been a regular member of a WoW guild, I'm learning quite a bit from the experience that will help me when I become an officer or guild leader again some day. It's always helpful to see things from a new perspective, and I'm making the most of that.
Lessons learned
For a guild to survive as long as ours had, we'd overcome quite a few challenges, including prior periods of defection. However, to move past major obstacles requires leaders who are willing to put in the hard work. We'd done so countless times. Finally, the two of us just couldn't do it anymore, and with no one else to step up, the guild ceased to function.
That's why you are in perilous territory, Ditch. I'll answer your questions one by one.
Is there a way to find people who stay through thick and thin?
There is not. They will emerge as the ones who stand by your guild when it encounters setbacks. Thus, you will eventually know who they are. But there is no way to recruit for loyalty. Even if there were, loyalty from your members is something you as a leader have to earn. It is not freely given.
Should we actively recruit people for officer positions?
I don't recommend it. Players are generally reluctant to become officers, and pretty much no one wants to join a guild and immediately become an officer of it. Besides, it's a bad idea in general for someone who doesn't know the community to be thrust into a leadership role.
The only way to find officers is from within your own roster. If you don't have any members who want to help you right now, then you probably won't have any help for quite a while. Most likely, you'll have to wait until a member you recruit down the road is around long enough to become an officer. Until then, I suggest scaling back guild activities to a level that the two of you can manage.
Don't fool yourself into thinking that it has to get better at some future time. It may always be just the two of you doing all the work. Can you handle that? Can your guild survive it? These are two very important questions to ask yourselves right now.
Should we put our mains in a progression raiding guild and leave our alts in our old one for nostalgia's sake?
It all depends on how you answer the two questions above. For Kilrajin and I, that became a temporary solution until we made the painful decision to shut down Boomstick for good. It was a bittersweet ending for us. Our new guild is a rock-solid organization and we are excited to be there. (I even switched to a death knight main because the guild had so few.) However, it was excruciating to watch our own guild sputter and die.
My advice to you is to make it clear that the guild can't continue without some additional help from members. Hopefully, someone will answer the call. If not, then try to be realistic about your own abilities and the guild's future, and make your decision accordingly.
The lesson in Boomstick's demise for everyone is that even a long-established guild cannot survive without an adequate number of active and motivated officers. I urge any nonofficers who are reading this column to help your officers if they seem to be struggling. For all but the smallest communities, one or two people cannot handle all the tasks that go into leading a raiding guild, at least not indefinitely.
You don't have to be an officer to help. There are minor tasks, such as helping to moderate your guild's forums, managing low-rank bank vaults, or organizing a PvP night, that anyone can do. In Cataclysm, guilds are more crucial to an enjoyable WoW experience than they're ever been. If you value your community, volunteer to lend a hand. Believe it or not, your guild's survival may depend on it!
On an unrelated note, the site is still having problems forwarding messages through our old wow.com email addresses, so please use my updated email address -- scott@wowinsider.com -- moving forward. If I haven't replied to your email, that means I haven't received it, so please resend it to the updated address. Thanks!
/salute
Filed under: Officers' Quarters (Guild Leadership)
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Reader Comments (Page 2 of 3)
collinsm81 Jan 10th 2011 6:15PM
My BF and I have been in and out of four guilds in the last two years. Three of them died after we left.
Xot Jan 10th 2011 6:15PM
Very good article Scott.
You make a very good point when you say you need to ask yourself if you can "handle that?"
I was an officer in a guild with over 250 members we transformed from causual raiding to full-blown hardcore raiding guild and on the way to that point I was promoted to officer. The only requirement for me was to setup achivement runs for everyone in guild, the main point of this was to see how new recruits handled themselves, not just in a dungeon or raid but on Vent and to setup some "fun" events other than raiding.
It sounded easy enough when I accepted the position but after a year I finally asked for a demotion. The reason being I'm in a key management position at work in real-life. I deal with people issues all day then come home and deal with more of them on a "game" that I'm supposed to enjoy. It felt like I never left work.
I'm still in the guild and enjoy the "Raider" status. Toward the end of wrath we started to fall apart and threw the shattering and 80-85 leveling to current day our roster numbers fluctuate alot. We have have for the moment migrated back toward being casual.
I still help some but don't want the full-time job. I take raid lead once in a while because I know the stress the only two guild/raid leaders we have left are feeling. The only real perk for us was a spot in a raid (as long as we were not dragging the group down) and access to the last guild bank tab with all the goodies.
Shammwich Jan 10th 2011 6:35PM
I think this article strikes a chord with anyone who has played this game for any length of time; I'd imagine that many players have experienced the loss of a guild, either as a GM, officer or regular player. Even over a year later, I still get sad when I think about it.
Sielanas Jan 10th 2011 6:40PM
I feel the pain. The guild that I've been calling home is having some conflicts now between the hardcore progression raiders and the core of players who have been around for years. A few months ago we merged with another guild that had previously splintered off a few years ago. The new people were nice enough, different personalities but we got along. Guild repairs were promised, stalled, and now only turned on for the raiders. I hate being a second-class citizen because I don't have a 9-5 job that allows prime-time raiding. I don't know if I would even run with them because I don't like some of the leads. But the change is noticeable and I'm not alone in moving toons out to other members of the Alliance. Officer nominations are happening again, but more of the same doesn't seem like it will help.
oowxam Jan 10th 2011 6:58PM
I miss Call of Cthulhu...
John Jan 10th 2011 7:21PM
I kind of have to counter this in a sense. Giving your guild multiple goals actually can be quite helpful, as long as you're happy with all of the goals equally, and you don't push yourself to excel in every aspect (That gets tiring). And I say 'can' because it's not guaranteed, and my guild may just be the exception. I run a large scale horde guild that is mostly social, but we also have plenty of casual raiders and PvPers, along with altoholics and the like. So we're quite scattered, but we all have similar ideas in that we aren't a specific type of guild, and so we won't try to change the guild to match anything specific.
Why is this helpful? Well, a good example is that sometimes, our raiding falters, but we still have the social and PvP aspects to back us up, plus we're content with the Cata 5man heroics. The downside? Well, we don't necessarily excel at any particular goal. Yeah, we're a little slow on the raiding end, and our PvP section isn't HUGE like a PvP guild, but we make up for it in diversity.
I do agree with you though, that you need several loyal officers to manage the guild. I've got my two main officers, one who is now my Co-GM, and the three of us do a lot of the work, but then we have probably a half-dozen or more officers who pitch in and monitor guild chat, the guild bank, raids and events, and so much more, to make up and bolster what I and my two main officers can't do.
Plus, there's that closeness that Ditched mentioned having in his guild. I think that's the best way to keep your members. Develop that bond of friendship. Help them when they're feeling down, don't shy away from that minor drama. It's inevitable and it's worse than letting it blow up. Just like making friends, and if everyone else is putting in the same effort to keep friends, no guildmate would want to leave the guild and, as a result their new friends, behind.
I think Scott also was very correct in terms of finding officers. It's just a matter of time. As Scott said, never recruit strictly for officers. That can be manipulated easily. For example, this new officer could join, mess up the guild, and leave, for who knows what reason. Another example is, as Scott mentioned, is that the new member may not have the guild's community, and (I'm adding this as well here) goals and ideals in mind. I recently had an officer rejoin the guild after 2 years, and put him back as officer, along with his wife for the sake of keeping them together. Unfortunately, they had hardcore raiding in mind, and thought we were a raiding guild. Sure enough, they recruited raiders, and when we told them we weren't out to raid like that, among other drama, there was an exodus, and they made their own guild, causing us to lose quite a lot of members (Though many of them were the new elitist raider type, so it was somewhat of a good riddance). So, long story short, just wait, and soon someone will shine.
Moeru Jan 10th 2011 7:41PM
This article reminds me of the current guild I 'own'. I've gone from Raid Leader, to co-GM to GM in my time in it. A lot of times I've had trouble with it and recently I've been the only officer. It's a tough job, but once you get that core group and stick to it (RealID helps this), you can keep going. I also value loyalty over performance, which people respect. For example, if you pull 20k DPS but you're constantly missing from raids or not participating in the guild, I won't value you as a member as much as someone who does half as well but it always dependable and willing to come for guild events.
Leading a guild is a tough job but it's rewarding. One thing I can suggest: Don't bother with people who leave over stupid crap. If they want to leave, they'll leave. And like the article says, they'll stay if they like how it is. You can't work your guild for others. If you really want members to stay around during your off-times, then actively looking for a raid leader or officer might not be a bad idea.
Rob Jan 10th 2011 7:44PM
Easily one of the best OC. Its interesting how Scott took throwing a couple people together to do raids in an online game to veritible leader and expert on online social community leadership, and even has a book about it.
Me, i guess i've been lucky. I have a good friend who I run a social/casual guild with, and we've toyed with raidingn alot over BC/wrath, but never got that serious into it. I almost destroyed the guild several times when i essentially fired raid leaders and didn't replace them. Lots of lessons learned for me over the past two years, the most important is that its very natural for interest to wax and wane, both for yourself and for the community. In the end days of wrath very few were interested in raiding or doing much of anything (understandable of course), but now its like the Nile has started to flow; but we know the drought is just around the corner.
That's how it is with guilds. The good times are good, and the bad times are mostly reminescing about good times.
Oh the other thing we do is rotate leadership positions. Now we have a really stable officer corps and one of the 'officer's is the GL now, and i don't think myself or the other founder want the title back. There are alot of people pitching in and that is really the key.
John Jan 10th 2011 8:16PM
I do agree. He writes some excellent articles. Even if they don't necessarily pertain to my guild all the time, they're very informative and helpful regardless. Honestly wish I could get his book! Soon :D
Harvoc Jan 10th 2011 7:51PM
This article reminds me of my second guild. It was a casual leveling guild that at endgame, ran dungeons and battlegrounds. Well, I hadn't played for a few days and finally found the time to log in. After entering, I typed in a greeting to my guildies in guild chat, but a message popped up informing me that I had no guild. I whispered the guild's GM and she responded with the fact that they had split up, with no discernible reason. I was then invited to the new guild that she had joined and that's the one I'm in now. It is essentially the same guild as my previous one, just I felt more at home in my old one.
Harvoc Jan 10th 2011 7:52PM
When I mean same guild, I mean same type of guild, not same members.
Superstone Jan 10th 2011 8:55PM
This article was definitely a poignant reminder of my own former guild.
There was two really good people making it work but even though we could field people, we just didn't care enough to really make any headway. It eventually collapsed after our GM decided to put his alt in charge and go to another guild to do more serious raiding. Without his presence we just kind of drifted and no one wanted to set up raids or runs. I couldn't raid much because of my work schedule and my hardware is barely able to run the raids so I couldn't really critique when someone did something wrong because nine times out of 10, I would probably get DC'd under heavy loads of spell effects.
I, personally, don't want to make WoW into a part-time job even though I spend massive amounts of time playing, researching and generally dicking around with it. I don't want to be responsible for how a guild utilizes their play time. I don't really feel comfortable with trying to reason dishing out punishments or rewards for playing a friggin' game. I play because I enjoy some of it and I don't want to squeeze out that last bit of fun trying to make a name for an online club.
Noblebeast Jan 10th 2011 10:19PM
Cheers, an enjoyable story. Sorry about your guild.
Ozmodius Jan 10th 2011 10:54PM
The first guild I was in was one of my own making.
It lasted for about six months until the second in command tried to oust me. He had purchased a crappy forum page with his own money, which no one asked him to do. He wouldn't really maintain it but he felt it entitled him to the leadership of the guild. He had packed the guild with buddies of his and then demanded a vote on who would be the GM.
He lost the vote and left the guild, taking about a third of it with him. I spent the remaining two months of the guild's life trying to fill the missing roles with players who would agree to join, but then would rarely show up.
Eventually I came to the realization that in my efforts to keep the guild alive I had crossed the line between CPR and Necrophilia. I took it out to the shed and did the deed and found a new guild.
Hiwa Jan 10th 2011 11:45PM
I've witnessed two bad guild break-ups. One, a casual raiding guild on alliance side at the beginning of Wrath just fell apart because of in-fighting and the drive to get geared. The other, a core group of serious raiders left and pretty much decimated what was left of the original guild. Ever since then I hopped around from guild to guild, never finding quite what I wanted or needed. Finally I've settled into a good guild on horde side but I always keep myself a bit emotionally detached. I just don't want to go through another bad breakup.
Rosemerta Jan 11th 2011 12:13AM
This truly was a great post! Thank you! As a guild leader it will help me immensely I think.
phoenixxx73 Jan 11th 2011 12:17AM
A similar story. I was the second in command of a guild that fell apart because the GM just upped and left one day with nothing of a word to anyone. Now there is no denying that she was the glue in that guild and it fell apart over the course of a week.
I'd put a hell of a lot of time and effort in to the guild. Websites/forums, vent servers raid planing etc nd when it died I left and remained guildless for 9 months simply because the whole idea of even BEING in a guild was more than i wanted to cope with... it had sucked the fun out of the game and even went so far as to cause me to leave my DK tank to gather dust for MONTHS (I was pretty much the only tank during most of the guilds Wrath run and TBH ti burned me out)
Times change and now I'm just a rank and file member of a very good guild who likes to achieve things but doesn't take itself TOO seriously. been here 3 months but i still have the old guild and it's bad memories in the back of my mind and i am having issues with shaking that.
I suppose in this game guilds dying is bound to happen to even the best guilds, but when they do, the leave a mark... mostly good, but sometimes bad.
Priestess Jan 11th 2011 12:41AM
I really liked this article. Thank you for sharing your experiences from your guild, Scott. I always appreciate being able to learn from the experiences of others. And your tale was encouraging to me - your guild is exactly what my own guild is, with one exception: With every expansion, we've nearly doubled our officer core. And we're going strong. I hope that we are able to continue to do so, with as good a team and as great a guild as we currently have. Every point you made was spot-on, and I'm sure people will get a lot benefit from this post.
Darkseid Jan 11th 2011 1:13AM
For me personally, when I read an article like this or hear people talking like this, one thing catches my eye more than anything else. All these guilds start out the same way, a bunch of friends getting together to hang out while they play. Then next thing you know, instead of hanging out, having fun, and just playing, new terms start popping up.
-Hard work
-Dedication
-Putting in work
-Problem solving
-Guild member...guild bank....website...management and modaration..
Suddenly, what started out as a way to make something fun, even more fun, quickly turns into a second job. And no body needs or wants that. You already have to be on time for work, classes, kids events etc.... Now, all of a sudden, instead of playing a game in your spare time, you HAVE to be on time for raids.
When I see examples of guilds falling apart, I rarely see it the way others do. I don't see lack of leadership, lack of progression, etc...
I see one thing....people who already have real life jobs realizing that their favorite "game" has suddenly become an extra one. Guilds can be fun, but when they turn to work they tend to fall apart unless thats what everyone in the guild is down for.
Priestess Jan 11th 2011 12:44PM
Darkseid, I don't believe you've ever been in a good guild with good leadership, and certainly not as a leader. Because if you ever had been, you'd understand....
My guild started out as you describe, a group of friends wanting to play together. And so it was for Vanilla and most of BC. But here's where you're missing a piece in your perception puzzle: when people are having a great time together, that attracts other people. People saw how much fun this group was having and wanted to be part of that. So out go the invites to these other fun people that the initial group has come across, and more people have more fun. Most guilds like this don't actively recruit, not in this stage. It's just natural for people to come along and want to enjoy the game in this kind of environment.
Eventually, you'll have enough people in this kind of relaxed guild setting that you all want to do something harder together because now you can. So you start raiding. And that usually requires more commitment and coordination, so you say "Hey, let's make this easy on ourselves and we'll get Vent and a website up (because it's easy to just make any old kind of forum-based website nowadays) and we talk and goof off more and plan more fun stuff." Because at this point, raiding is new and fun, and you're all still here for the fun.
Then you start raiding, and you and your buddies are having a good time goofing around, seeing new things, getting new gear. But at some point you'll hit a boss or an encounter that's hard and you have to *gasp* WORK at it! Or someone will really, really want [UBER ITEM] and not get it and some hard feelings start up.
Can you see a natural progression here? Guild leadership isn't some big conspiracy to make people work during their playtime. As you say - "All these guilds start out the same way, a bunch of friends getting together to hang out while they play". But eventually, for you to accomplish the things you want to do in this kind of game - one that's designed with the intention of having people work together - someone has to lead, problem solve, and (if you can imagine it) actually work at making that guild a place that *continues* to be fun for everyone. Because if you don't have solid, reliable, respectable leaders, most guilds will fall into chaos and die. Which, incidentally, isn't FUN.
So you might not see lack of leadership as a reason for a guild to fall apart, but that is probably because you fail to understand the basis on which a successful guild must exist. Just like any relationship, once the fun's over, there has to be something solid there or the show's over. Which means that eventually there must leadership, dedication, organization, etc.
And so it is that those terms to which you refer arise. And if they didn't, you likely wouldn't be having nearly as much fun or getting nearly as much loot or defeating nearly as many challenges within the game. Someone's working hard to provide you with the fun you are likely taking for granted, which is a big issue brought up in this post. For a lot of the great guild leaders who are willing to responsibly run a guild, they work very hard, but they also are likely to get some satisfaction out of doing the work necessary to provide other people with a continuously fun environment in which to play. But it's still work, and as this article points out, they need other people's support and cooperation for it to last, for EVERYONE involved. No guild member of any guild is immune from sharing at least some responsibility for the guild's success, either by your lack of drama, or by actively supporting the guild's function, or supporting those who work hard to provide the guild environment all of those guild members are choosing to play in.
Guild leadership is absolutely a second job for myself and several of our officers. But we love the environment that we're able to create for ourselves and others. I'm enough invested in my guild that I'll get calls when I'm not playing over something going on in-game, and I'll go help if I can. I communicate daily out of game with many of my guildmates, whom I have come to consider very good friends of mine. Running a successful, enjoyable guild is absolutely work for someone, and likely for several people, but absolutely worth it when you've got this amazing group to enjoy as a result.
TLDR: Darkseid, you might want to check your glasses and walk a mile in a few new shoes since you can only "see one thing....", because there's a lot more to things than you've bothered to perceive.