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1-10-2011 @ 7:21PM
I kind of have to counter this in a sense. Giving your guild multiple goals actually can be quite helpful, as long as you're happy with all of the goals equally, and you don't push yourself to excel in every aspect (That gets tiring). And I say 'can' because it's not guaranteed, and my guild may just be the exception. I run a large scale horde guild that is mostly social, but we also have plenty of casual raiders and PvPers, along with altoholics and the like. So we're quite scattered, but we all have similar ideas in that we aren't a specific type of guild, and so we won't try to change the guild to match anything specific.Why is this helpful? Well, a good example is that sometimes, our raiding falters, but we still have the social and PvP aspects to back us up, plus we're content with the Cata 5man heroics. The downside? Well, we don't necessarily excel at any particular goal. Yeah, we're a little slow on the raiding end, and our PvP section isn't HUGE like a PvP guild, but we make up for it in diversity.I do agree with you though, that you need several loyal officers to manage the guild. I've got my two main officers, one who is now my Co-GM, and the three of us do a lot of the work, but then we have probably a half-dozen or more officers who pitch in and monitor guild chat, the guild bank, raids and events, and so much more, to make up and bolster what I and my two main officers can't do.Plus, there's that closeness that Ditched mentioned having in his guild. I think that's the best way to keep your members. Develop that bond of friendship. Help them when they're feeling down, don't shy away from that minor drama. It's inevitable and it's worse than letting it blow up. Just like making friends, and if everyone else is putting in the same effort to keep friends, no guildmate would want to leave the guild and, as a result their new friends, behind.I think Scott also was very correct in terms of finding officers. It's just a matter of time. As Scott said, never recruit strictly for officers. That can be manipulated easily. For example, this new officer could join, mess up the guild, and leave, for who knows what reason. Another example is, as Scott mentioned, is that the new member may not have the guild's community, and (I'm adding this as well here) goals and ideals in mind. I recently had an officer rejoin the guild after 2 years, and put him back as officer, along with his wife for the sake of keeping them together. Unfortunately, they had hardcore raiding in mind, and thought we were a raiding guild. Sure enough, they recruited raiders, and when we told them we weren't out to raid like that, among other drama, there was an exodus, and they made their own guild, causing us to lose quite a lot of members (Though many of them were the new elitist raider type, so it was somewhat of a good riddance). So, long story short, just wait, and soon someone will shine.
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