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1-11-2011 @ 2:12AM
Glad to see I'm not the only one who's surviving not one but two major guild fractures.We started with 5 friends who just wanted to hang out together. We very slowly grew and eventually had grown to in-guild running end-content raids during BC with a serious group of raiders and a small army of alts. When WotLK hit, a few of those hardcore raiders asked if it would be ok for them split and form their own group. They showed enough class and consideration that they went with our blessings and they still maintain lots of alts in our guild (all the skill, none of the drama - win/win!). We rebuilt, regrew and became the #4 guild on our server (2 horde and our ex-guildies held the top 3 spots) and still we weren't hardcore, just very good. But over the expansion, a huge swarm of invites who invited friends and invites from those invites and so on had diluted our coherency, and most of those new folks had 8 or 9 alts, all level capped and wanting to run raids nightly to gear up every one of their characters. Right before Cata, they pulled a sneaky mass-exodus, literally in the middle of the night. Their only classy move was not raiding the guild bank as they left. They put nearly all of our guild on /ignore and refused to acknowledge any of us. We were cut from two active 25 man groups and several 10 man groups to our original core raiders and a few casuals. Once the initial soreness from the sucker punch wore off, we realized we had let this other group dominate our runs, dictate the membership, and basically, we were better off without them. There were a few surprises in the defection and some friendships were broken off because of it, but it made us go back to what we used to be. A few friends having fun, enjoying the game, and still pulling off achievements and content clearing. We cap our guild xp daily, and we know that having fewer players will slow down some of the class and crafting achievements, but it's just a game, and I'm enjoying it again.
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