Scattered Shots: A look at patch 4.0.6 PTR hunter changes

The latest news from the PTR is that patch 4.0.6 has been deployed, bringing with it a bunch of anticipated changes to the hunter class. We recently talked about the likely hunter changes, and just about all of that is being tested in the new patch (though at present, it appears that some of it has been implemented incorrectly).
At first glance, it certainly appears that Blizzard is being very conservative in its adjustments. SV got its gentle nerf in the form of dropping the Into the Wilderness agility bonus down from 15% to 10%. Meanwhile, MM and BM both received buffs -- but again, very gentle buffs. While they'll bring these specs closer to SV, they'll still be behind. But of course, that's what the PTR process is for -- to test out the changes and make adjustments.
Join me after the cut for the full rundown of what's changing, unlisted bug fixes, and some of the odd implementations of the changes.
Hunter changes recap
Here is a recap of the hunter section of the official patch notes:
Hunters
Marksmanship
- Aimed Shot! weapon damage has been increased to 200%.
- Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
- Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
- Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
- Kill Command's damage has been increased by 20%.
- Kill Shot's attack power scaling has been increased by 50%.
- Master's Call now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.
Marksmanship
- Chimera Shot's attack power scaling has been increased by 20%.
- Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
- Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
- Shale Spiders now correctly have a special ability (Web Wrap).
- Bad Manner (monkey) now properly breaks from damage.
General hunter changes
Before we get into the specifics of each spec, let's take a look at some of the stuff Blizzard has changed for the hunter class across the board.
We had some nice PvP survivability tweaks. Deterrence will not always work against direct melee attacks, and it's fantastic that it now works when you're disarmed. Of course, the downside of this change is that we can no longer use Deterrence to force a Counterattack proc -- but I'm sure Counterattack is slated to go or at least be totally redesigned in the future, anyway.
We also saw a large cooldown reduction to our Master's Call ability, which I definitely think was needed. After all, it doesn't do us a whole lot of good to be able to disengage out of melee if we're still crawling under movement reduction effects. We can now switch aspects while mounted, which I think is more a quality of life thing than anything else, though it does have real PvP benefits.
Finally, we have our pleasant buff to Kill Shot. While the buff sounds really big -- 50% increase to attack power scaling -- in practice on the PTR, it seems relatively small, indicating that that 50% increase in AP scaling probably raised the AP coefficient from 30% up to 45%. It's still a buff, however, and a buff that affects all hunter specs and that makes the Glyph of Kill Shot even better while softening the SV nerf somewhat.
BM changes
BM hunters saw a 20% increase in Kill Command's damage in the first round of PTR changes, and it does look as if the damage of the BM signature ability has indeed increased by 20%. This is a substantial boost and will make those Kill Command crits with Killing Streak (already deadly) a truly fearsome thing. However, this change alone is not not enough to bring BM up on par with SV, even after the SV nerf.
MM changes
MM saw two spec-specific changes in the PTR. The first is the boost to its signature shot, Chimera Shot. In practice, this change is incredibly tiny. The damage done is indistinguishable without exhaustive controlled tests, and if the tooltip is to be believed, the actual increase for my heroic-geared hunter was about 50 damage.
The Aimed Shot buff, however, is far more substantial. Increasing the base weapon damage component from 95% up to 200% is a massive increase, and on the PTR, we're seeing Aimed Shot hit for nearly twice the damage. Unfortunately, it appears that the change has only been applied to the 3.5-second cast version of Aimed Shot. The proc version is unchanged at the moment, and we can only hope that's an oversight in implementation. It would not be the first time Blizzard accidentally applied a change to only the cast version, and I suspect we'll see the proc version updated on the PTR in the near future.
However, much like with BM, these changes do not appear to be enough to bring MM DPS up to the SV level, even ignoring the additional difficulties MM has maintaining its rotation in complex boss fights.
SV changes
Finally, on the SV side, we're seeing the anticipated nerf to SV DPS. Lowering Into the Wilderness to 10% will cost SV hunters a bit less than 5% of their agility. In practice, this change by itself will amount to around a 5% DPS loss for SV hunters. That loss is mitigated somewhat by the Kill Shot buff, and in general, we'll see raiding SV hunters -- those doing around 20k DPS -- lose around 1k DPS.
This means that SV can still expect to be in the top end of ranged DPS -- just no longer ahead by that wide margin we were seeing. SV hunters will certainly have more competition up at the top of the charts, but we're still in a good spot. With skill and knowledge, we should have no problems topping the charts.
Pet changes
The big change on the pet front is that all hunter pets will now inherit 70% of the hunter's armor (in addition to their base armor). This brings ferocity and cunning pets up to the same armor inheritance that tenacity enjoyed, though tenacity has more ways to boost its armor than the other pet specs. Interestingly, this brings us to the point that the only difference in inheritance between pet families is stamina.
In addition to this change, we saw shale spiders finally get their special ability, tallstriders' special ability balanced with the fox's special, and our monkeys' special fixed.
Finally, it appears that the bug with the ravager special ability (4% physical damage taken debuff) has been fixed on the PTR. On live, this ability is subject to diminishing returns, meaning that a minute or so into the fight, the boss is entirely immune to the debuff.
Meta-gem changes
While it isn't directly hunter-related, it's worth noting that the promised meta-gem changes are indeed taking effect in the beta. Our good meta-gem, Chaotic Shadowspirit Diamond, is supposed to get changed to have a requirement of three red gems (though currently in the PTR, it's two red gems).
In addition, we're getting a new meta-gem, the Agile Shadowspirit Diamond, which will give us agility and 3% increased critical damage, with a requirement of three red gems. While we don't know how much agility, it's safe to assume it'll be more than the 21 agility (probably 54) we got from our Wrath meta-gem, which will make this new meta our meta-gem of choice.
The big picture
Overall, what we're seeing is very conservative balancing measures put in place, which I think we can agree is a good way to go about making changes to spec and class balance. SV was brought down slightly with the Into the Wilderness nerf but mitigated a little bit by the Kill Shot buff.
BM and MM were likewise gently buffed. As it stands right now, BM and MM will still be significantly behind SV in theory and a bit further behind in practice.
But this is not a live change -- this is just the PTR and the very first pass at the patch. The purpose of the test realms is testing, and we can hope that as Blizzard collects its data that it applies some more gentle buffs to BM and MM. And we also want to cross our fingers and hope that Blizzard is satisfied with the SV nerf and doesn't nerf the spec any further.
Personally, I think the SV nerf was legitimately needed based on the in-game information we saw (and it was not, of course, the only spec or class that needed a small nerf), but I also think that Blizzard got it just about right with this change, and I very much hope SV doesn't get bumped downward any further.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 3)
SlyFox Jan 10th 2011 9:16AM
Just a small edit, at the start of the column it should be 4.0.6 I believe... unless we fell into a time warp while I wasn't looking... >.>
Lloren Jan 10th 2011 9:54AM
It's just a jump to the left.
SlyFox Jan 10th 2011 9:57AM
And then a step to riiiiiii-iiiii-iiii-iiii-iiii-iiiiight!
Elwoods Jan 10th 2011 10:27AM
*puts his hands on his hips*
MusedMoose Jan 10th 2011 10:34AM
*bends his knees in time*
Vienne Jan 10th 2011 12:12PM
*does the pelvic thrust!*
Aaron Jan 10th 2011 1:18PM
*cocks head to the side*
Frostheim Jan 10th 2011 7:52PM
Heh -- typo fixed. Though I think the commentary was worth it ; )
jklauderdale Jan 10th 2011 9:21AM
Error: "The latest news from the PTR is that patch 3.0.6 has been deployed"
I think you probably meant 4.0.6?
Ganatola Jan 10th 2011 9:25AM
So with Shale Spider, are they keeping their previous buff as well? That was buff unique among pets if I'm not mistaken. Also, what does their new ability do? It sounds like a repeat of the Spider's ability, or does it have a side effect like the Silithid's?
Boobah Jan 10th 2011 3:55PM
Shale Spiders had their Exotic Ability, the buff, but not their family ability, Web Wrap.
Harro Jan 10th 2011 6:28PM
Thanks for the update. Is it already clear if patch 4.0.6 also fixed the Hunting Party focus regen bug?
Frostheim Jan 10th 2011 7:52PM
That was hotfixed a few days back -- so it is currently fixed on live!
mibu.work1 Jan 10th 2011 9:47AM
I couldn't be happier with this announcement, though I do wish that they had mentioned something about changing BM's special move learned at level 10. Intimidation is useful, yes, but it's one of the only offensive abilities granted in such a way that is completely unusable on most bosses, and has a reduced application for group-use.
While I'm never happy seeing my fellow hunters get hit with the nerf bat, I think this nerf to survival was due at least to put it in line with the specs of other classes (It's not our fault we outperform the dregs!) and I'm happy that BM and MM got some buffs, though I'm a little worried...
I'm concerned that Survival is going to become THE spec to be again, and either BM or survival will again be relegated to the PvP or Leveling specs, or even worse, one will be come the 'viable, though not recommended' spec for raiding, while the other will be considered something of a joke for serious content.
Personally, I think that there SHOULD be a clear 'best' raiding spec for each pure DPS class, but I also feel that the other two specs should be competitive, no more than 250 behind or so. Looking at mages alone, it isn't fair to cast a frost mage as having to take fire, just because pyroblast is the most-buffed spell available, or somesuch.
Joe Jan 10th 2011 11:01AM
In regards to the BM special ability, I'm thinking that Bliz is going to remove Kill Command as a base hunter ability and make it the BM special ability. This would make all "signature shots" specific to their spec, so Bliz can then buff Kill Command as much as needed without worrying about making it too appealing for Surv and MM.
Yes, yes, Kill Command is very occasionally situationally useful to Surv and MM. But really, not crucially so. We can adapt.
As for Intimation, I think Bliz will make that a base hunter ability. It's useful for all specs in leveling and soloing situations.
syedahsanali Jan 10th 2011 12:08PM
Survival would need another focus bleed during LnL procs if they made KC to be BM exclusive because currently we use KC to bleed the excess focus during LnL due to Arcane still eating up a LnL charge.
icepyro Jan 10th 2011 7:55PM
I think KC is too situational to be spec specific. I'm sorry, but while pets do considerable damage, especially as BM, it still feels kind of gimped that KC is considered the signature shot. It's a great ability that all specs need in some form. I use it plenty when farming to keep threat on the pet, although it sometimes feels like I'm adding threat when I do it instead of my pet or something.
Still, BM definitely needs something. Maybe an improved Hunter's Mark that improves pet damage as well? Maybe an actual shot to do damage with? I don't know, it just feels like BM relies too much on a semi-AI controlled pet and still manages to pull aggro off of the pet with player damage.
Maybe Bestial Wrath becomes the specialization and the talent is replaced with something else. My only other ideas are KC cleave talent (maybe at least cleave during BW?) or an LnL type proc with KC and ArcS. I just don't know, but it needs help. While making KC spec specific is one alternative, again, all hunters need an ability that makes the pet do damage to help with threat and focus bleeds, etc.
Variatas Jan 11th 2011 3:08PM
Honestly, given how problematic it is to have the "signature shot" of the BM rotation need the pet in range, I'd kinda like if they actually made it into a ranged attack, perhaps a shot that does some damage, and either triggers a pet attack or puts up a debuff that increases the pet's next attack. If it needs justification, it's a distracting attack that provides an opening for the pet to get all chompy. I'd miss the fun big numbers from KC, but it'd really help with the problem of having to wait while your pet gets in range, which I imagine can get pretty bad in raids with multi-target situations.
At the very least, it'd be nice to have KC changed so it can be used when your pet is traveling, like make it some kind of buff on the pet itself that will trigger on the next attack or when it gets in range.
As for fixing the incredibly borked AoE, I'd vote for some kind of focus return mechanic on Multishot when you hit enough targets, or some other spec provided bonus to compete against Serpent Spread. If they do give BM a pet-provided AoE option, so that it scales with mastery, I'd really hope it'll skip CC'ed targets, since it can be hard to micromanage pet positioning.
Zal Jan 10th 2011 9:37AM
It is nice to see the devs taking more cautious, gentle changes to balancing the hunter class early in this expansion than the previous. No gutting of abilities like in Wrath, gentle number adjustments. Hopefully our BM brothers will see some more early love to bring them a little closer to being in the general DPS pack. As well for my now beloved MM spec, I hope to see it casually coast to the top of the expansion much like it did in Wrath.
One fix I don't think I saw was the bug that a hunter could have more than one aspect at a time with clever mechanics. I shall miss my aspect of the Flying Spaghetti monster with extra AP, ability to cast steady shot on the move and 15% run speed boost as well as optional nature resistance on top of all that. Was a fun bug I will admit.
Lupius Jan 10th 2011 10:51AM
It seems to me that while the devs had intended to make a few changes here and there, their ideas didn't get fully translated down to their code monkeys. I think the intern that was charged with the Kill Shot buff thought "50% AP scaling increase" meant 0.3*1.5 and not 0.3 + 0.5.