Blood Sport: Drain Mana's removal and its impact on arena
I was originally going to write this week's Blood Sport on the myriad of PvP changes on the PTR. However, I found myself writing a large amount about one subject, so much that it deserves its own post. Warlocks are losing Drain Mana in Patch 4.0.6. I'll get to the other changes some time soon (Blizzard is still not finished releasing changes at the moment). To summarize what is about to be a very long post, I don't agree with this philosophy.
No sir, not one bit.
GhostcrawlerWe are probably going to remove Drain Mana from warlocks. It is incredibly situational in PvE but causes problems in PvP. This might mean we need to evaluate Mana Burn as well.
I'd like to know what kind of problems Ghostcrawler is referring to. I don't know anyone who thinks Drain Mana is an incredibly powerful ability right now. Does it shorten games? Sure. That's the intended effect -- or so I thought, anyway.
More win conditions usually means more fun
Removing Drain Mana from warlocks brings us one step closer to dropping another dynamic completely out of PvP. If anything, Blizzard should be giving mana-draining abilities to more classes. If arena had 10 different ways to win, it would be far more enjoyable and skill-oriented than only having a single win condition.
The more ways there are to win a game, the more interesting the game is. What if you could only checkmate an opposing king with a queen? What if there were only one entrance to the bases of Warsong Gulch? I suspect these games would become far more shallow.
The Burning Crusade PvP was interesting because there were lots of different ways to win. In Seasons 1-4, a team could win via many strategies ...
- crowd control an opponent until an enemy dies
- apply steady pressure to each enemy on the opposing side until one eventually dies
- tunnel-vision the weakest member of the opposing team
- employ high bursts of damage in switches
- OOM an opponent by using Drain Mana, Viper Sting, Mana Burn, etc.
The primary culprit that made Wrath of the Lich King PvP much more linear and far more boring than The Burning Crusade PvP was that there was only one way to win the vast majority of games: burst the other team down before they killed you. You often couldn't win using any other strategy. In Wrath of the Lich King, burst was king.
By taking Drain Mana out of the game, Blizzard is one step closer to removing an entire dynamic from arena, one that has been not only historically important to the game, but one that diversifies battles. Removing Drain Mana makes arena more linear and arguably much more shallow and boring.
Think about if we couldn't resurrect players in arena -- it would take an entire dynamic out of the game (and some pretty epic stories with it). Mana draining is just another way to win the game, and it's a very unique way to win -- moreover, it's an easy knob to tweak (instead of just removing it entirely).

Do mana-draining abilities punish healers who get low on mana early? Sure. I thought Cataclysm PvP was supposed to be about healers not having infinite mana and being punished for going OOM. Instead of removing Drain Mana entirely, Blizzard can always just adjust the numbers. Mana-draining abilities could be made 50% worse or something so they're not as powerful. Taking Mana Drain away from warlocks is just poor foresight.
On that note, Drain Mana is just not that powerful. I play a warlock as my main, so perhaps I'm a bit biased. However, we've only won a handful of 3v3 games because of Drain Mana. Removing the spell will make warlock-healer teams nearly unplayable in 2v2. The only way an affliction warlock can win at the moment in 2v2 is to drain mana.
Warlocks aren't even good in 2v2 at the moment (and 2v2 is arguably the PvP sector where Drain Mana really shines), so I don't understand why Drain Mana is "causing problems." If the problem is 2v2 to begin with, the answer is to drain mana faster so games don't take as long, not completely remove a way to oom a healer. It seems very backwards.
Blizzard has corrected poor warlock design before it has hit live realms in the past. Some of you might remember the great Life Tap nerf of Wrath of the Lich King beta. Life Tap cost something like four times as much health as it currently does and only refunded half the mana. This was a very, very poor decision on Blizzard's part -- energy resource mechanics shouldn't be a burden to the player, and warlocks arguably already had the worst energy resource mechanic in the game.
Moreover, if I recall correctly, rated battlegrounds were supposed to be the focus of Cataclysm PvP balance. If you're casting Drain Mana in battlegrounds, you're probably doing it very, very wrong.
Draining enemy DPS
If draining opposing DPS is a problem, that's a problem with the opposing DPS's mana regeneration, not Drain Mana. I've been advocating for a long time for huge mana buffs for DPS mana users like shadow priests, mages, boomkins, etc. They should rarely (if ever) run out of mana. OOMing opposing healers is necessary to win many arena matches; not being able to DPS is absolutely stupid.
That's why the Life Tap change back in Wrath beta was so poorly thought out -- warlocks were being penalized by a resource mechanic. I've heard tons of times that "warlocks are the only mana class in the game with infinite mana." That's not even true technically, let alone what happens practically. Warlocks drain their healers' mana quicker by life tapping (and sacrificing DPS by using a global cooldown). That's the opposite of what you want to be doing in arena.
Energy resources are a giant deal in arena, way more than most people realize. An important reason warriors, rogues, and warlocks did so well in The Burning Crusade is because they had infinite resource mechanics. They never ran out of mana -- they never stopped working. Restoration druids were really good for largely the same reason; they were hard to force OOM with their heals all being incredibly efficient (in addition to other reasons).
If I had my way, mages, shadow priests, boomkins, and other DPS spellcasters would never run out of mana. Mana-using DPS classes are balanced with the idea that they will never run out of mana in mind -- why don't we just make that an actuality? That way, it would be absolutely pointless to Drain Mana any of them, and it would be better spent where it is supposed to be spent: on healers.
The difference between Drain Mana and Viper Sting
Viper Sting was removed from hunters because certain classes had a difficult time dealing with it (priests). Viper Sting also took little to no damage or time sacrifice from the hunter. Drain Mana can now be dispelled by all four healing classes and puts the warlock at risk of having his shadow school locked out, as well as a damage, time, and position commitment. (The warlock has to stay in one place while channeling.)
While I would like to see some form of mana-draining capability given to hunters in the future, Viper Sting is not the best option unless it were changed to be removable by all healers and more sacrifice were given up by the hunter for it.
Listening Music: Passion Pit with "Sleepyhead." This song reminds me of a Pogo song that uses nothing but sounds from Alice in Wonderland. Both are pretty awesome.
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? We'll steer you to victory with the best arena addons and let you in on some rank 1 gladiator PvP secrets. If you're looking for the inside line on battlegrounds and world PvP, read The Art of War(craft). Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)
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Reader Comments (Page 4 of 5)
Sam Jan 12th 2011 5:44AM
For some reason, perhaps because I took too long writing it, this post did not go where I expected it to go (that is in reply to the thread it is relevant to) I apologize for that. Though I wouldn't worry too much about it, I sincerely doubt I'll find myself commenting on anything here again any time soon.
C.Christian.Moore Jan 12th 2011 5:56AM
Sam,
With regard to your second post: "Though I wouldn't worry too much about it, I sincerely doubt I'll find myself commenting on anything here again any time soon."
Are you telling me that you won't be posting gems like these anymore?
"The entire article sounds like QQ to me, that is just the most obvious part. I was honestly shocked to read what basically amounts to a forum style QQ post here."
"...strikes me as an attempt by the author to inspire people to think they can get the nerf undone before it goes live by QQing loudly enough."
"I don't know what you played as your main in BC, but if it was a lock it is honestly pretty laughable that you would list all these "amazing various win strats" that you could use."
"At this point I am defending myself from a dramatic overreaction from this same person, who I am no longer sure I like, because he has accused me of malicious behavior in public because he didn't like what I originally had to say."
Shucks. I don't know how I'll dramatically overreact without you.
C. Christian Moore
Contributing Editor
wow.joystiq.com
Sam Jan 12th 2011 6:10AM
It must be fun, Mr. Moore, to engage in a public discussion where you can edit and delete your posts but the other person cannot.
It's a shame you chose to exercise that ability as your original reply here was far less childish and petty. I hope that you save this article and its comments so that you can come back in a few years and view with pride your behavior today. Feel free to email me and I will send you a copy of the screen grab I took of your original reply.
And thank you for helping everyone to remember that bloggers are not journalists and are, in fact, most often just opinionated children.
C.Christian.Moore Jan 12th 2011 6:22AM
Sam,
My original reply was written around the same time as your second response -- your second response happened to show before mine did, so I decided to delete it and write a new one as it didn't make a ton of sense if put third in that list.
As you seem to think my original reply was "less childish and petty," I'm not sure exactly why you seem to be so upset by my deletion of it.
Anyway, best of luck to you on future commenting endeavors. I would apologize for dramatically overreacting, being an opinionated child with pseudojournalism, and accusations of malicious behavior, but I think you've already made it quite clear who will regret these discussions once we've matured a bit.
C. Christian Moore
Contributing Editor
wow.joystiq.com
Sityl Jan 18th 2011 8:51AM
Sam, stop trolling. It's really annoying and noone cares.
I think the removal of mana drain is ridiculous, but most of this whole patch is ridiculous.
Compassion.eu Jan 12th 2011 7:53AM
Is it just me who is suprised and saddend by the Contributing Editor of Joystiq.com getting into what amounts to a flame war (albeit with posh words)?
C.Christian.Moore Jan 12th 2011 1:36PM
Compassion.eu,
I'll admit that I could have used better judgment in my decision to respond to Sam. Cheer up, buttercup. (not sarcastic)
C. Christian Moore
Contributing Editor
wow.joystiq.com
Kira Jan 12th 2011 6:52AM
Mage approves of all warlock nerfs.
Please deliver resulting tears to my ingame mail for consumption.
Radiophonic Jan 12th 2011 8:37AM
Not sure what problems he's referring to but ever since mana drains got nerfed (thanks Arena) they were useless for the most part and never used again. Well, you won't miss what you never used right?
Waxahachie Jan 13th 2011 7:26PM
I'm perfectly fine with the disappearance of Drain Mana. Certainly at one point in time it had its place, but at present healers already effectively have a Drain Mana ticking on them if you compare the mana usage and regeneration models in Cataclysm to those in the Burning Crusade environment.
Daryl Jan 12th 2011 11:17AM
yeah, I don't pvp and I never used Mana Drain.
It hardly did anything and drew very little mana to the lock.
I used it on the Moam fight next to priests.
I also used it on the Lady Deathwhisper fight but any benefit was imperceptible.
Hotsoup Jan 12th 2011 11:23AM
1. You're a warlock QQing that a lock ability is not OP. You have to realize you're going to be biased. Try playing a healer and going up against a decent lock. I guarantee you will get drained and say "Haha that does nothing! Silly loc...OMG my mana is gone!"
2. Drain mana drains A LOT of mana and doesn't cost you anything. You can fully dot up a target and then spam drain mana and not lose any pressure.
3. Channel spells can't be losed. Honestly if this were changed I wouldn't mind drain. I pop around the pillar for 1 sec to throw a heal and now I can't even los the effect?
4. Drain mana does 0 dmge so it doesn't break any CCs. I don't see how it's fair that I have no control of my toon and now am going oom.
5. I don't see "depth" added to the game when a lock spams drain mana on a healer non-stop.
C.Christian.Moore Jan 12th 2011 1:33PM
Hotsoup,
1) I play a warlock as my main at the moment. I've played healers to just as high levels of play as I have my warlock. I've logged hundreds of Cataclysm arenas and battlegrounds and have yet to hear a single complaint from any of my healers when it comes to Drain Mana.
2) Drain Mana costs you DPS (you could be shadow bolting, dotting, etc), and Crowd Control potential (you could be Fearing, etc) and positional advantages (you have to stay in one spot while channeling).
3) Channeled spells can be LOS'd, but only if you LOS it on the front end. Running around a pillar once it's channeling will obviously not break it. Keep in mind that while channeling has that unique benefit to it, it also has many unique detriments (can lock the warlock out of his shadow school, can be Curse of Tongued for a detrimental effect, can capitalize on poor positioning, etc).
4) Drain Mana actually does break CC -- I find it interesting that you did not know that!
"In an earlier version, Mana Drain did not break crowd control, such as Polymorph or Fear. However, this has been changed."
http://www.wowwiki.com/Drain_Mana
5) I don't see warlocks spamming Drain Mana on healers non-stop. If they're doing this you're probably far behind the battle for more reasons than just Drain Mana.
C. Christian Moore
Contributing Editor
wow.joystiq.com
Good_Idea Jan 18th 2011 2:32PM
When a lock uses mana drain, you're right, it's not the first ability he uses. That would be retarded.
The lock first sets it up with DOTs and Unstable Mutation. He then fears the healer (10s), followed by silence (felhunter, 3s), followed by more silence as the healer tries to dispel the many DOTs off him (5s UM silence) to maybe eventually get mana drain off (random and unlikely). And yes, once an afflication lock has full DOTs on the healer, it's a GREAT idea to mana drain, it's much better than using DPS, and much better mana/health ratio.
And btw, I see locks using mana drain in rated BGs all the time. Surprisingly, I usually go OOM because of this. What's worse than being dead? Being a healer with no mana.
So yeah, it's a little unfair. And if it wasn't, Moore wouldn't be complaining because it would be a nonesense ability. It's cool, I'd complain too.
Sayis Jan 12th 2011 11:34AM
I understand there are plenty of ways to tune Mana Drain, but you're missing my main point: how do you decide what amount of tuning is "right?"
My caveat here is that, if Mana Drain isn't that powerful, it won't get used. After all, why would you take 20 minutes to drain someone's mana if you could simply DPS and achieve the same effect (or perhaps even a kill!) in 10? But instead, let's say Mana Drain becomes an ability that's overpowered. Why bother doing damage when all you have to do is channel one move to win?
As I said before, it leaves the move in an awkward place. It needs to be almost perfectly tuned or it will either go off your bars or be the only move on them. Better to lose a slight, slight amount of "diversity" unavailable to most other classes than deal with Drain Mana.
Mordok Jan 12th 2011 11:39AM
Now I play both Hunter (my main) and a Warlock. As I work through each class I find these set themselves apart from the rest because they are two characters for the price of one. Not only that but each is not a mindless, run in and beat the hack out of someone while someone else keeps me alive (insert your favorite melee type here).
Blizzard takes things away because of fear of those who can't play their characters to more than a basic level (yes WE ALL fall into that range from time to time) instead of modifying the offending shot/spec/ability.
Even though this makes me upset, I know that I will learn to play what I have. Ah, back to the basics again. Do you think this relearning might just be good for us?
t0xic Jan 12th 2011 12:04PM
I'd love to see an arena healer read through this article and provide commentary. I think their perspective would be insightful. I don't think this change is about warlocks. It's about healers.
Ahoni Jan 12th 2011 12:21PM
"If I had my way, mages, shadow priests, boomkins, and other DPS spellcasters would never run out of mana. Mana-using DPS classes are balanced with the idea that they will never run out of mana in mind -- why don't we just make that an actuality? "
QQ more.
Blizzard has stated, repeatedly, that mana SHOULD be a concern. In Blizzards stated game play goals, mana users need to manage mana and it should NOT be an unlimited resource. Welcome to Cata. Please learn to play again.
C.Christian.Moore Jan 12th 2011 1:25PM
Ahoni,
I'm not sure if Blizzard has said this regarding PvP. In PvE this might be the case, but PvP is a different ballgame. If you can provide me the quotation you're talking about, I'll gladly do some further research on it. Everything I've looked up has pointed towards PvE stuff.
Mana-using DPS classes are penalized far more than "infinite resource" classes by not "managing their resource" well. I go over this in my articles about energy resources. There's really no reason a shadow priest (for example) should be penalized as severely as he is (that is, he's completely worthless to his team) when he drops to no mana.
C. Christian Moore
Contributing Editor
wow.joystiq.com
Zanthexter Jan 12th 2011 12:30PM
I'd have liked the article a lot more if it had focused more on presenting it's case and avoided the "personal attacks" on Blizzard. It read more like a mild attack piece on the Huffington Post or Wall Street Journal than a fact and logic based argument for a position.
Don't call the other position or party stupid, lacking in forsight, etc. Demonstrate it.