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1-11-2011 @ 9:39PM
Wow, I'm very shocked to see that some bosses are being nerfed so quickly into the expansion. Oh yeah, some of them are incredibly hard for some random groups, it took me quite a few attempts to finally get Stonecore cleared. Come on, though, they weren't impossible to do. I could fully understand toning down some damage, and even maybe possibly the change to Ozruz, because running is difficult to do (I play mostly melee :p), but to remove some mechanics seems like overkill.Sure, go ahead, call me elitists, but that's not it. I enjoyed working with people to overcome some of these challenges, and I've cleared every heroic except for Deadmines for the first time using the LFD tool. I had some groups, especially in the first two weeks, where we had to take a lot of time and really work on some of those fights. That was what was most fun, coming together with new people and figuring out how to work as a team.
1-11-2011 @ 9:48PM
Not everyone has had your luck. Since I started playing the expansion (Dec 15th thanks to finals) I've yet to complete a SINGLE Daily Heroic in a pug. I've roflstomped the crap out of them in guild groups, but I haven't had a single lucky group in nearly a month of trying once or twice a day. They're not nerfing bosses into oblivion. These are tweaks. They're not going to be tank and spanks like people are crying, and they're still going to be challenging. They're just reducing the difficulty of some of the harder fights while buffing some of the easier ones to create a more smooth difficulty curve rather than the roller coaster that exists right now. And they're changing some fights (like Beauty or Ashbury) to be possible if you get a terrible group composition. Try doing the former without at least two CCs for beasts or the latter without at least three interrupts on short CDs.
1-11-2011 @ 9:56PM
Well, again, damage could be reduced and the time between casts can be increaed in the case of Mend Rotten Flesh for example. People still would have to do the mechanics, but they wouldn't be as punishing as they are now. You're going to be dealing with short cast intervals of spells that need to be interrupted in raids. Get some practice in heroics I say!
1-11-2011 @ 10:08PM
But the cast times in those raids are built around the fact that there's 5 or 20 more people in the group and are manually put together to ensure that the amount of interrupts that are necessary are there. It's possible through the Dungeon Finder to get a group that doesn't have the necessary amount of interrupts. Ashbury already has two abilities that call for interrupts, which is more than enough "training".
1-12-2011 @ 10:55AM
@cyanea85or the first boss of ToT with 4 warriors and a holy paladin.
1-12-2011 @ 2:29PM
actually, regardless of your personal experience, if they were decent warriors that shouldn't have been hard. they should have interupted with eitherone of the 2 10 second bd interupts that the class has and dragged the adds together so that they could take them out with aoe. hell, a decent warrior tank alone could do it by himself if someone didn't stun them, charge the first caster, shield bash, charge the melee, heroic throw the 2nd caster, then set up an easy interupt cycle, helped by the prot warriors numerous stuns, and spell reflects, and it shouldn't be that hard. of course if you have the people throwing around "helpful" stuns on silenced targets, it would be a different story, oh god how i hate those idiots who stun a silenced target.
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