Totem Talk: Restoration shaman Q&A

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus), shows you how.
The last few weeks, we've gone over healing a couple of the dungeons in both normal and heroic, as well as the various gear that you can look forward to from the various encounters. We also went back and looked at the entirety of the year of 2010 for restoration shaman. This week, I thought we would take a break from that and instead address some concerns that have been brought up about restoration shaman.
For the last few weeks, I've been rolling through the official shaman and healing forums, Plus Heal and TotemSpot as well as various emails and comments from you the readers. There has recently been concern over our healing numbers in comparison to other classes', difficulty in healing certain fights, mana management problems, concerns over haste and questions about our raid viability as well as spell choices. Today I'd like to address some of those questions and concerns.
The last few weeks, we've gone over healing a couple of the dungeons in both normal and heroic, as well as the various gear that you can look forward to from the various encounters. We also went back and looked at the entirety of the year of 2010 for restoration shaman. This week, I thought we would take a break from that and instead address some concerns that have been brought up about restoration shaman.
For the last few weeks, I've been rolling through the official shaman and healing forums, Plus Heal and TotemSpot as well as various emails and comments from you the readers. There has recently been concern over our healing numbers in comparison to other classes', difficulty in healing certain fights, mana management problems, concerns over haste and questions about our raid viability as well as spell choices. Today I'd like to address some of those questions and concerns.
I can't heal these heroics; what am I doing wrong?
I saw quite a few threads about this; there are quite a few threads popping up on this all over the place. Resto shaman are starting to feel what I like to refer to as the "heroic crunch." We all know that healing is harder, and right now we don't outgear it. This means that instead of just "face-pulling" the entire instance, it takes time, communication and watching crowd control. As a healer, your job is tougher than ever before. You have to watch your mana constantly, you have to know when to manage your cooldowns, and you have to know what tool is right for the job.
A good question to ask yourself is are you using triage? One of the biggest problems I've noticed is that people feel that they need to heal everyone to full all the time no matter what. Learning how to properly triage will help you conserve mana, allowing you to heal for longer. If you see a DPSer constantly standing in something that is draining your healing and stressing your mana, you may just have to let them die. Remember, keeping your tank alive is your first priority, followed by yourself, then the rest of the group. Most DPS have ways to recover health, avoid damage for a bit of time, or in some cases even self heal. You have to learn when it is okay to not heal someone if it is a lost cause. Learn to recognize the signs.
Also keep with you the fact that you don't have to keep everyone at full. Someone coined the phrase that 50% is the new 100%, and in many ways, that is true. Until we out-gear the fights, don't expect to have everyone at full all the time.
Learn how to use your healing tools in the right situation. Keep in mind that spells like Chain Heal are now situational. There are times where you will want to rely on Healing Wave and others when you will need to use Healing Surge or Greater Healing Wave. Everything has a place; spend some time learning which spells to use in what situation. If something isn't working, don't be afraid to try something else. Remember, practice makes perfect!
Are you utilizing your cooldowns? Restoration shaman have some pretty amazing cooldowns. Spiritwalker's Grace is an ability I see quite a lot of people forgetting about when they talk about healing in heroics and raids. It lets you move and cast any heal while you are moving. There are a lot of fights that will force you to move out of the way, but the rest of the group and tank will continue to take damage. This 2-minute cooldown will let you get out of the bad while keeping your healing up -- use it!
Mana Tide Totem is another ability you should be utilizing frequently. Since it has only a 3-minute cooldown, there is no reason you shouldn't be using this often to keep your mana up. Using it when, say, your mana is at two-thirds of your total to fill back up will let you use it again later in a fight. I see too many people wait until they are already dangerously low on mana to use it. We'll talk more about that a little later on.
Do I have the right stats? Do I have enough haste or spirit? How about trinkets?
Shaman stats are something that will always be a topic of conversation. Right now, a big concern is whether or not healing shaman are stacking enough of the correct stats. Int is pretty much a given, as it gives us mana, spellpower, and to a lesser degree, mana regeneration. Everything a healer wants will have int on it. Haste is something that at the end of Wrath we were stacking to get the fastest heals, and it still continues to be useful now. Here's a quick breakdown of what you need to know for haste (at least for now):
262 rating Riptide gains one additional healing tick
610 rating Healing Rain gains one additional healing tick
916 rating Earthliving Weapon proc gains one additional healing tick
Once you get to 916 haste rating, you're pretty much set for heroics and raids. Think of this as your bare minimum haste rating. While more will continue to benefit you, once you reach this level, it's all right to sort of forget about haste for a while.
Spirit should hover somewhere around 2,000 by the time you're ready for heroics and raids. Remember, Meditation allows you to continue to regen 50% of your out-of-combat regeneration while in combat. Remember our Mana Tide Totem? It increases your spirit by 350% whenever you use it, giving your mana regeneration a serious boost whenever you use it.
After you've hit these levels, you can start looking at either crit or mastery. Mastery really comes into its own whenever you find yourself healing targets constantly at low health. So if you find yourself constantly healing targets near death or super-low health levels, you will get the most mileage. Progression raiding will likely see the most benefit of this. For all other instances, crit will be more valuable to you. Keep this in mind when reforging or choosing upgrades.
Tear of Blood is a fantastic trinket that you will hopefully get your hands on. It increases your spirit by a healthy amount and will go a very long way to helping your mana regeneration out. If you don't have much luck with drops and you're a jeweler, Figurine - Dream Owl is a good substitute until you can get the tear.
As far as purchasing gear, the very first thing you should spend your valor points on is a Core of Ripeness. Available for 1,650 valor points, this trinket significantly increases your spirit totals for 20 seconds at a time and on a meager 2-minute cooldown. That's an extra 1,926 spirit every 2 minutes. Combine that with your Mana Tide Totem and you have some serious mana regen. I use a macro to link both the trinket and mana tide at the same time.
#show
/Use 13 (or 14 depending on trinket slot)
/cast Mana Tide Totem
/y SPIRIT BOMB!!!!!!!!!!!!!!!!
Every time I use it, my mana bar pretty much fills up so I can keep healing. Core of Ripeness should be your first valor purchase.
Our healing output is much lower than the other healers; what about my raid spot?
I'm seeing a lot of people posting links to World of Logs showing off the top 10 healers for various fights and showing how shaman aren't often among them. Truth is, number-wise, there are discrepancies between the healing classes -- but they aren't as vast as many people make them out to be. Remember that not everyone uploads their logs, so you're not seeing every single healer sampled on those fights. Also keep in mind that in Wrath, we suffered a lower healing per second than other healers in the Ulduar content release, only to come out on top at the end of the expansion. Another note here is that things are still balancing out, and it's early in the expansion yet.
I'm not going to harp on this for too long, but I've always hated meters for healing aside from seeing if someone is really sleeping on the job. The point of healing is surviving the encounter and keeping people up. So ask yourself, did your group survive to fight another day while you did everything you could to make sure they lived? If you did, congrats -- you did your job! The numbers don't really matter as long as you did everything you could and lived, while the boss died. Will HPS matter? When it comes time for heroic-mode fights, it very well may be, but unless you're getting ready to dive into heroic Blackwing Descent, don't sweat it for now. The truth is we offer a long list of buffs, versatility in crowd control, and solid healing for every situation. Our raid spots aren't in danger anytime soon, as long as you're making sure you are doing your job.
That's it for this week. If you have any questions, feel free to email me or leave comments here on the site. I'll do my best to answer in a timely manner. Next week, we'll talk more about heroic healing in the remaining instances.
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 3)
Draezele Jan 11th 2011 1:08PM
Sadly, it sounds like your "Spirit Bomb" macro will no longer be useful once 4.0.6 goes live: "Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped."
Joe Perez Jan 11th 2011 1:13PM
yeah, sadly this post was done and scheduled before the patch notes hit this morning.
Azbec Jan 11th 2011 1:12PM
Good article for yesterday. They are making some changes to shaman healing spells in the next 'patch'. Mana Tide Totem for instance is being up to 400% of the shamans spirit and is exclusive to short duration trinkets that give spirit boost. This reduces the value of Core of Ripeness.
Good article, many of the concerns are being addressed already.
-Cabowabo
Joe Perez Jan 11th 2011 1:23PM
yeah, like I mentioned above, patch notes hit before article. That said you can still use it until 4.0.6 actually goes live. :D silver lining there.
Azbec Jan 11th 2011 1:43PM
I understand, it was just a timing thing. I wasn't trying to slam you at all. Just wanted to warn people of the change before they decided to buy the trinket. I think it is still a good trinket, just not as good as it has been.
I never knew about those haste #'s for getting extra ticks. That will help me make more informed decisions on reforging. I do have a question, does each additional amount give an additional tick or is it more complicated after the first haste level?
-Cabo
Boobah Jan 11th 2011 4:26PM
It's more complicated; the first tick only needs 50% of the haste that each additional tick does, because the game rounds up when calculating the number of ticks you get.
Basically, you need twice the amount listed for the first tick for each additional tick; which means that if you've got enough for one extra tick of Earthliving, you're already getting two extra Riptide ticks.
besame Jan 11th 2011 1:21PM
ive been drawn away from resto it just seems a little broken to me mastery doesnt help me and i go oom very fast ive tried reforging and re gemming all my gear multiple times but still cant find a decent set.
mdavis Jan 11th 2011 1:23PM
Do you still think the Core is the right thing to buy first?
Joe Perez Jan 11th 2011 1:33PM
Honestly I do think it's still a solid contender. We still get mana regeneration from it, and it is still on a 2 minute cooldown so if you pop it every 2 minutes, you'll still get a boost to mana. Also the int on the trinket is nothing to sneeze at.
Clinto Jan 11th 2011 1:24PM
#show
/Use 13 (or 14 depending on trinket slot)
/cast Mana Tide Totem
/s fml :*(
maybe this would be a better choice now?
Alexa Jan 11th 2011 1:37PM
One of the things I've noticed while healing (I do play a resto shaman, but I see this with all the healers I run with) is that one day, things just click. People go from, "Oh my god, where's my mana?" panic mode to, "Hey, this is difficult, but I think I'm getting it."
For any resto shaman (or other healer) out there who is feeling distraught, I think the best advice anyone can give is to just stick with it. Don't give up if you have a bad run or two. Find a tank or a few DPS willing to go through the content with you. Get into runs where you trust the other players.
If you truly want to heal, you'll figure it out.
Res Jan 11th 2011 2:03PM
It's also important to keep in mind that the rest of the group is extremely important to healing successfully now. When I started with my Pally in heroics I was pretty spoiled, getting some pugs that knew how to CC, get out of the fire and wait on mana before charging. I wondered what everyone was complaining about. Later I got a few of the infamous groups that make healers want to die and understood the complaints better.
I feel like things are getting better overall as people are learning but we have to keep in mind we can't correct for everyone's laziness anymore like we used to. the rest of the group doing their duty is just as important to our success as we are to theirs.
glyakk Jan 11th 2011 2:12PM
Exactly, I had some problems when I first started healing, but I eventually worked out the major problems I was having. I am actually very much enjoying resto now, I keep everybody alive usually :) and my mana stays mostly above 50% unless we are in a heavy damage phase or the tank still has wrath syndrome. I went from LHW/CH/RT spam during wrath, to now having to explore all the tools I have avliable.
besame Jan 11th 2011 2:25PM
dont get me wrong ive gotten the hang of it and im beasting ti just gets a little rediculous when you find yoru self oom from 3 greater heals or 2 healing surges
juicyjuice Jan 11th 2011 1:40PM
Wait wait, were actually supposed to use healing wave? I thought greater hw was supposed to replace the regular version. Like stormstrike replaced primal strike. It heals for such a piddly little amount, health bars hardly even move- even on a mage.
Joe Perez Jan 11th 2011 1:42PM
GHW is our slow expensive heal, very much like Greater Heal for priests. Healing wave is supposed to be the new "use it a lot" spell for tapping up health. Sure, some cases you'll need to use GHW or HS instead of HW, but learning when to use which one is the key. If you use nothing but GHW or HS you're going to run out of mana so fast your totems will spin.
Also remember it's about keeping them alive, not at full. So if you can stabilize them with HW, the you're gtg.
Alexa Jan 11th 2011 1:47PM
Yes, your primary heal should be plain old Healing Wave. Healing Surge is too mana-inefficient to use on a regular basis.
Grimm Jan 11th 2011 1:54PM
@joe:
Maybe, but I'm not getting any significant throughput on Healing Wave. My usual tank has 180k health; healing wave isn't even budging that bar.
Mind you, it does very well on my usual mage - but then, so does Riptide, and that gives me another CH supercharge target.
The efficient heal just doesn't seem to heal /enough/.
Joe Perez Jan 11th 2011 2:00PM
@grimm
I'm kindda 50/50 on it really. While the heal is definitely weaker than it was previously, I have had some great experiences with it. Combine it with our passive healing like HST and HR (which are really no joke) and it works just fine to stabilize /most/ people while your other heals do their work, allowing you to conserve mana for when you really do have to drop a nuke on a tank to bring him up. It's a delicate balance, but once you get it it's pretty good. It's the new spamable spell when people aren't close enough for chain heals and rains without chewing through your mana.
Saeadame Jan 11th 2011 2:06PM
To be honest, and I'm a resto druid so it's a little bit different, Healing Touch (basically, Greater Healing Wave) has been my "spamable" heal. If it's a health deficit that can be replaced by Nourish (Healing Wave) it's not worth healing, in my experience. I've been better waiting until there's a larger deficit and using something else.