Totem Talk: Restoration shaman Q&A

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus), shows you how.
The last few weeks, we've gone over healing a couple of the dungeons in both normal and heroic, as well as the various gear that you can look forward to from the various encounters. We also went back and looked at the entirety of the year of 2010 for restoration shaman. This week, I thought we would take a break from that and instead address some concerns that have been brought up about restoration shaman.
For the last few weeks, I've been rolling through the official shaman and healing forums, Plus Heal and TotemSpot as well as various emails and comments from you the readers. There has recently been concern over our healing numbers in comparison to other classes', difficulty in healing certain fights, mana management problems, concerns over haste and questions about our raid viability as well as spell choices. Today I'd like to address some of those questions and concerns.
The last few weeks, we've gone over healing a couple of the dungeons in both normal and heroic, as well as the various gear that you can look forward to from the various encounters. We also went back and looked at the entirety of the year of 2010 for restoration shaman. This week, I thought we would take a break from that and instead address some concerns that have been brought up about restoration shaman.
For the last few weeks, I've been rolling through the official shaman and healing forums, Plus Heal and TotemSpot as well as various emails and comments from you the readers. There has recently been concern over our healing numbers in comparison to other classes', difficulty in healing certain fights, mana management problems, concerns over haste and questions about our raid viability as well as spell choices. Today I'd like to address some of those questions and concerns.
I can't heal these heroics; what am I doing wrong?
I saw quite a few threads about this; there are quite a few threads popping up on this all over the place. Resto shaman are starting to feel what I like to refer to as the "heroic crunch." We all know that healing is harder, and right now we don't outgear it. This means that instead of just "face-pulling" the entire instance, it takes time, communication and watching crowd control. As a healer, your job is tougher than ever before. You have to watch your mana constantly, you have to know when to manage your cooldowns, and you have to know what tool is right for the job.
A good question to ask yourself is are you using triage? One of the biggest problems I've noticed is that people feel that they need to heal everyone to full all the time no matter what. Learning how to properly triage will help you conserve mana, allowing you to heal for longer. If you see a DPSer constantly standing in something that is draining your healing and stressing your mana, you may just have to let them die. Remember, keeping your tank alive is your first priority, followed by yourself, then the rest of the group. Most DPS have ways to recover health, avoid damage for a bit of time, or in some cases even self heal. You have to learn when it is okay to not heal someone if it is a lost cause. Learn to recognize the signs.
Also keep with you the fact that you don't have to keep everyone at full. Someone coined the phrase that 50% is the new 100%, and in many ways, that is true. Until we out-gear the fights, don't expect to have everyone at full all the time.
Learn how to use your healing tools in the right situation. Keep in mind that spells like Chain Heal are now situational. There are times where you will want to rely on Healing Wave and others when you will need to use Healing Surge or Greater Healing Wave. Everything has a place; spend some time learning which spells to use in what situation. If something isn't working, don't be afraid to try something else. Remember, practice makes perfect!
Are you utilizing your cooldowns? Restoration shaman have some pretty amazing cooldowns. Spiritwalker's Grace is an ability I see quite a lot of people forgetting about when they talk about healing in heroics and raids. It lets you move and cast any heal while you are moving. There are a lot of fights that will force you to move out of the way, but the rest of the group and tank will continue to take damage. This 2-minute cooldown will let you get out of the bad while keeping your healing up -- use it!
Mana Tide Totem is another ability you should be utilizing frequently. Since it has only a 3-minute cooldown, there is no reason you shouldn't be using this often to keep your mana up. Using it when, say, your mana is at two-thirds of your total to fill back up will let you use it again later in a fight. I see too many people wait until they are already dangerously low on mana to use it. We'll talk more about that a little later on.
Do I have the right stats? Do I have enough haste or spirit? How about trinkets?
Shaman stats are something that will always be a topic of conversation. Right now, a big concern is whether or not healing shaman are stacking enough of the correct stats. Int is pretty much a given, as it gives us mana, spellpower, and to a lesser degree, mana regeneration. Everything a healer wants will have int on it. Haste is something that at the end of Wrath we were stacking to get the fastest heals, and it still continues to be useful now. Here's a quick breakdown of what you need to know for haste (at least for now):
262 rating Riptide gains one additional healing tick
610 rating Healing Rain gains one additional healing tick
916 rating Earthliving Weapon proc gains one additional healing tick
Once you get to 916 haste rating, you're pretty much set for heroics and raids. Think of this as your bare minimum haste rating. While more will continue to benefit you, once you reach this level, it's all right to sort of forget about haste for a while.
Spirit should hover somewhere around 2,000 by the time you're ready for heroics and raids. Remember, Meditation allows you to continue to regen 50% of your out-of-combat regeneration while in combat. Remember our Mana Tide Totem? It increases your spirit by 350% whenever you use it, giving your mana regeneration a serious boost whenever you use it.
After you've hit these levels, you can start looking at either crit or mastery. Mastery really comes into its own whenever you find yourself healing targets constantly at low health. So if you find yourself constantly healing targets near death or super-low health levels, you will get the most mileage. Progression raiding will likely see the most benefit of this. For all other instances, crit will be more valuable to you. Keep this in mind when reforging or choosing upgrades.
Tear of Blood is a fantastic trinket that you will hopefully get your hands on. It increases your spirit by a healthy amount and will go a very long way to helping your mana regeneration out. If you don't have much luck with drops and you're a jeweler, Figurine - Dream Owl is a good substitute until you can get the tear.
As far as purchasing gear, the very first thing you should spend your valor points on is a Core of Ripeness. Available for 1,650 valor points, this trinket significantly increases your spirit totals for 20 seconds at a time and on a meager 2-minute cooldown. That's an extra 1,926 spirit every 2 minutes. Combine that with your Mana Tide Totem and you have some serious mana regen. I use a macro to link both the trinket and mana tide at the same time.
#show
/Use 13 (or 14 depending on trinket slot)
/cast Mana Tide Totem
/y SPIRIT BOMB!!!!!!!!!!!!!!!!
Every time I use it, my mana bar pretty much fills up so I can keep healing. Core of Ripeness should be your first valor purchase.
Our healing output is much lower than the other healers; what about my raid spot?
I'm seeing a lot of people posting links to World of Logs showing off the top 10 healers for various fights and showing how shaman aren't often among them. Truth is, number-wise, there are discrepancies between the healing classes -- but they aren't as vast as many people make them out to be. Remember that not everyone uploads their logs, so you're not seeing every single healer sampled on those fights. Also keep in mind that in Wrath, we suffered a lower healing per second than other healers in the Ulduar content release, only to come out on top at the end of the expansion. Another note here is that things are still balancing out, and it's early in the expansion yet.
I'm not going to harp on this for too long, but I've always hated meters for healing aside from seeing if someone is really sleeping on the job. The point of healing is surviving the encounter and keeping people up. So ask yourself, did your group survive to fight another day while you did everything you could to make sure they lived? If you did, congrats -- you did your job! The numbers don't really matter as long as you did everything you could and lived, while the boss died. Will HPS matter? When it comes time for heroic-mode fights, it very well may be, but unless you're getting ready to dive into heroic Blackwing Descent, don't sweat it for now. The truth is we offer a long list of buffs, versatility in crowd control, and solid healing for every situation. Our raid spots aren't in danger anytime soon, as long as you're making sure you are doing your job.
That's it for this week. If you have any questions, feel free to email me or leave comments here on the site. I'll do my best to answer in a timely manner. Next week, we'll talk more about heroic healing in the remaining instances.
Filed under: Shaman, (Shaman) Totem Talk
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Reader Comments (Page 3 of 3)
Firestyle Jan 11th 2011 2:18PM
Mastery is one of the things that is making our healing lower. Mastery is supposed to "make a spec do what it does, better". I'm not sure who decided resto shaman were supposed to be good at healing almost dead people, but they clearly don't play a resto shaman.
We have been, for two expacs, exceptionally good raid healers and chain heal has been our tool for that. However, someone at blizzard has a vendetta on chain heal and every time they nerf it, they have to fix it so we are competitive.
Chain heal isn't even the heal of choice on intennse healing fights like chimaeron. A holy priest can prayer of mending after a massacre far more efficiently than anything a shaman can do about it
alpha5099 Jan 11th 2011 2:24PM
On the bright side, you can use Core of Ripeness on cooldown now, as opposed to letting it idle for a minute to align with Mana Tide.
Blood of Isiset is another trinket that I would recommend. The Mastery stat isn't so fantastic, but reforging can help there, and it has a proc that gives the same amount of Spirit as the Tear of Blood, but which will likely be up much more frequently as it procs on heals, not crit heals like the Tear of Blood.
If I were to recommend any heal to get used to using a lot, it's Riptide, which is pretty much our most efficient heal at the moment. It's dirt cheap, and if the player its healing is injured but not taking much more damage, it's usually enough to top them off in a few ticks. I generally try to keep Riptide up on as many people in my group as possible.
Also, if you're having mana problems, use the Glyph of Water Shield. Yes, it's a Prime glyph, so you'll have to sacrifice some throughput, but honestly the Glyph of Earthliving is not that incredible. Glyphing Riptide, Earth Shield, and Water Shield until you feel comfortable with your mana regen is definitely recommended.
Xot Jan 11th 2011 2:49PM
"but I've always hated meters for healing "
I second that statement for a couple of simple facts; from group to group you will see different numbers in "Healing Done" for the same encounter (provided the groups could be characterized with equal or similar skills)
Another point is when I was healing on my disc priest I would see significantly lower "Healing Done" numbers than when I was on my Shaman. Why? because PW shield mitigated the damage and therefore required less "Healing Done" yet the group would still have full health and of course be alive at the end of the encounter.
I will on occasion use recount when I'm in a raid group to get a feel for how I measure up to another healer of the same class. But I use it more for "proof" while set on "Damage Taken" to show who is taking significant damage and who could be the cause for my mana shortage or to help measure how well a Tank is carrying agro.
But I dont use meters as a general rule of thumb to tell how well I'm healing a group.
Firestyle Jan 11th 2011 6:11PM
I don't view meters in absolute terms, and I understand your points. However, in relative terms if I see a druid healing 11k hps and a shaman healing 7k hps, I can clearly see there is something to heal and the druid is doing proportionaly more of it.
netscape444 Jan 11th 2011 4:49PM
i love you, thank you for this!!
Igknighter Jan 11th 2011 5:14PM
I've healed thru all the heroics with trouble on just a few specific fights but my gearing and stat priority are a bit different.
I was initially having trouble with throughput but then I realized the Wrath thinking of faster heals are better heals was wrong. Bigger heals and better mana management were now most important since people have larger health pools. You have a fast heal so why make your main heal, HW, faster and less inefficient, people are not one-shotted unless they stand in the stupid.
I completely reforge my haste into either spirit or crit, again more mana and chance of larger heals. When I gem I go INT and SPI. One other vital note of importance is Glyph of healing wave...Since my mana regen allows me to use HW as an auto attack, thanks to the stacking of spirit, I worry less about healing myself since with every HW I am also getting healed a fraction. I also make great use of the Healing Surge combo....Riptide, Unleash Life, and then Healing Surge, its quick and comparatively efficient.
In all, I have found the criticism of Resto Shamans surprising. I think we're all capable but we need to change our thinking...
Jason Jan 11th 2011 5:42PM
I'm sorta perplexed, personally. Druid was my main during WotLK where I was a very effective healer in all encounters. My shaman was strong, but I found it a lot easier to keep up with my druid.
Since Cataclysm, I found my shaman so easy and powerful whereas I've been dreading healing on my druid. The mastery on the shaman is awesome... when in a 5man, when a dps does something bad and they're suddenly at 10% health, I can throw out riptide and a massive, 1.6 second 50k GHW to get them back to safety. On my druid, I regrowth for 10k, swiftmend for 8k, another regrowth, a nourish and then maybe comfortable to spend 2.25 seconds on a Healing Touch, all at a great mana cost.
Mark Jan 12th 2011 2:57AM
nourish and healing touch have the same cast time, for quick healing of one target, use regrowth>SM>rejuv>healing touch.
That being said, I like my Shaman better too. My druid was my main thru the end of Wrath, doing H 25 ICC, but my shammy was and still is my favorite. I even faction changed so I could roll with my guild (plus dorf shamans are awesome)
wump Jan 11th 2011 10:20PM
Due to recent problems with my mouse I've had to setup Healbot with two mouse buttons, meaning that I run heroics with two healing spells - Riptide and Healing Surge + the occasional healing rain. Initially I was having huge mana problems but with better gear and by accepting the fact that overhealing is now a unforgivable sin I manage to make it through encounters. I've also noticed that dropping totems gobbles up a fair chuck of initial mana so I'll generally drop totems before the pull, refresh Earth Sheild, drink and start the fight on full mana. If the tank is a good one and the group is CC'ing properly then I can get through most trash pulls using only Riptide.
BearMonk Jan 12th 2011 9:39AM
I had a lapse in my resto shaman game play for a while there just before ICC came out and I started playing my lock a lot more frequently. I decided to give him another try when 4.0 hit. One of the things I found that I really needed to adjust to what not spamming the crap out of chain heal. And as such I had to get used to trying to keep my riptide on CD so that I could cast healing wave without it taking forever. Now that I've adjusted to that mindset, I actually enjoy the game play associated with resto shaman a lot more. It's not too much to manage like my destro lock rotation...it's just enough.
rossmartinet Jan 12th 2011 1:06PM
mana tide and spirit trinket wont stack in next patch. good write up.
Sally Bowls Jan 13th 2011 3:32AM
Thanks for the article.
The more resto articles I read, the more I think elemental is not that bad. Life is too short to pay Blizzard money every month in order to heal in Cataclysm.
juicyjuice Jan 13th 2011 10:45AM
Im glad im not the only one who finds regular hw pretty lackluster. Why should I spend a 3 second cast on HW when riptide is about the same mana and does the same trick with a couple ticks of my totem. To me there's just no value added in casting it. I don't think id ever cast it on the tank and if the dps need heals chances are more than one are in the same boat (if not, riptide) and they're hopefully close enough for a chain heal.
typhun Jan 13th 2011 10:57AM
Ok..this is a first time post ever for me but cataclysm changed the way i liked to play wow so much for me i feel the sudden need to post..:)
As a resto shaman i've been in many guilds and raided all content up to Light of Dawn title. I know/knew my way very well around my class and usually my heals were mostly situational then the obligated CH spammer. I think HW and riptide made up the bigger part of my heals always.
But, as stated perfectly in the article, i gave up on healing heroics. Im in no way a hardcore raider, i simply dont have the time. I feel stuck at ilvl 339. Pugging is dead for the casual player it seems. Heck...from being called the most valuable healer in the bigger guilds on silvermoon server, i have been kicked out of a raid 2 times now!!!!!.. I have never ever been kicked. So what happened?.
I have about 1900 spirit and 1300 haste. Intellect hovers around 3850ish in my current gear. But i cant seem to heal certain bosses unless the grp setup is just right and all ppl in the pug know their role and do decent enough dps. The chance that those 3 facts come together in a random HC pug are nil, zero. I feel very lost not able to heal forgemaster in GB, the 3rd boss in Tol'Vir (forgot the name) or Setesh in HoH. And then i wont even mention Ripsnarl etc. I cant do it..my heals are either too slow using HW GHW, or i run oom with HS.
Can anyone help me with this?..i feel suddenly very lost from where i was real confident in healing, i'm even taking the 30 minute dps wait for a random for granted now and list as enhance..lol
Lost in mana limbo
Nether
connie_87 Jan 15th 2011 11:34PM
I use Healing Wave because I was told it was the heal to go to...however as Grimm said above, it's bloody slow and doesn't seem to budge the target's health bar. Most of the people I know, incl me, have given up healing as a bad pastime and gone to dps types until Blizz finally wakes up and adjusts things so we can actually keep people alive. Most of the LFG groups I go on don't finish because we wipe so many times (after waiting an hour for them to start). Hard to mount up valor points that way. lol Now that I've finally gotten my gear up there, I've started healing a bit, but it's still tough. But, I love healing and I sincerely hope Blizz will make it possible once again in the near future.
Kinetik Feb 8th 2011 8:50PM
Just wondering after patch release what trinket options are best. I've been using Core of Ripeness + Jar of Ancient Remedies, I like the fact that I can pop COR when i need it and it combined with MT was awesome. I have Fall of Mortality in my bags, I'm thinking that FoM + JoAR is gonna be the way go for me in raids. Would like some feedback, Mana hasn't been much of an issue, except for phase 2 on Nefarian at times.