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1-12-2011 @ 5:09PM
I just hate when they nerf some of the "move out of the way" mechanics, they're easy to understand. The Slabhide one is just wtf, I've never seen anyone fail on that... Maybe the odd one or two that spoke poor English and wouldn't accept any help regarding what to do.I'm not sure how much it would effect people with low latency, I've had the odd lag spike when someone in my family decides to torrent but nothing that's gotten me killed.Most mechanics are common sense, any that have to be learned can be tweaked slightly if the difficulty is too high. Don't tweak with common sense please.
1-12-2011 @ 5:45PM
The problem doesn't come from high latency, it comes from low graphics settings. Specifically, particle density. It becomes a lot harder to avoid standing in the fire when your graphics card is only up to rendering half of it, making it much less visible on the screen. But fire at least is colourful, falling bits of rock are not. Even worse is Corborus' burrow graphic, which I nearly always end up failing at since all that comes up on my screen are a few flecks of dust.Of course, that doesn't mean it's not my fault for failing. But it does create fake difficulty in the game, and an imbalance between those who can afford mega-PCs, and those who can't (or those who own a Mac :P). WoW isn't the only MMO to suffer this; any MMO will suffer if your PC is cruddy enough, but it's a real shame that you can only change particle density on spell effects, rather than, say, texture resolution (i.e. have undetailed high-density effects instead of detailed low-density ones).
1-12-2011 @ 5:54PM
I've heard of this in the past, in gaming you should never be disadvantaged by your rig. Making spell effects noticable even on lower graphics settings should be something high on Blizz's list.There's a difference between being ignorant and genuinely in a position like that.I feel for you man.
1-12-2011 @ 6:46PM
Seeing as I don't know a lot about this, do you think Blizzard could solve this by potentially having two separate sliders for spell density and spell resolution? I'd rather the huge amount of fire be low detail and high density rather than super detailed and invisible too. =P
1-12-2011 @ 7:13PM
Dez, I'm on a Mac - not even one of the expensive 12 or 8 core babies - just a 4 core. I put in 8 Gig of RAM and sprung for the video card upgrade to the ATI Radeon HD 5870 and I'm running all my settings on Ultra and it looks great! I get around 60fps in most settings. I little less in the busiest sections of capital cities and up to 120 fps in deserted areas. Spells and effects look great in dungeons. Not sure what you mean about being on a Mac.
1-12-2011 @ 7:46PM
Macs, especially mac laptops, make it more difficult or expensive to get a good video card. Combined with driver updates being tied to *Apple*'s release schedule (since you can't install separate drivers -- at least, nvidia doesn't seem to provide them) rather than the graphics card manufacturers, and you've got a somewhat shitty situation for getting high end graphics compared to the ease + cost on a PC.Cataclysm seriously hindered my graphics on my mac laptop; my roommate is even more screwed. I can't upgrade the graphics card in my mac like I might be able to on a PC, and even if I could have purchased an upgrade at purchase time (I couldn't), the cost to get the cards that are supported by the mac tends to be higher on average.You're talking about a high end machine already. There are a lot of people out there that don't have high end gaming rigs, and they are the kinds of people hurt. Dollar for dollar, getting good performance out of 3d games on a mac is more expensive than on a PC.
1-12-2011 @ 7:55PM
I can't argue with the higher cost and difficulty of upgrading a Mac. That is definitely true. I read his comment as being on a Mac was like being on a cheap PC with crappy graphic abilities. Perhaps I misunderstood what he meant.
1-13-2011 @ 3:15AM
Bootcamp will help. Alot.
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