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1-12-2011 @ 5:17PM
I normally agree with Ghostcrawler, but in this instance I can't. Based on the low amount of gear, if any, that you receive from your average heroic, I get NO FEELING OF ACCOMPLISHMENT knowing that I'm going to have to run the same dungeon 15 million more times in order to get the gear I want. If I need to run these dungeons so many times, I really don't want these dungeons to be "puzzles."TLDR: No Ghostcrawler, finishing the heroic is not it's own reward. Ease up on 'em. I need to run this at least 5 more times today.
1-12-2011 @ 6:00PM
The time commitment involved with gearing up so I can ten man with my guild is the primary reason I'm done in a few more days once the last of my paid time is gone. I've only run 4 dungeons total since the expansion broke down from LFG 2x a night. I just wanna raid with my friends without spending more time with random a55h0135 I don't know or wanna know just to slowly save up chips. Why do we even gear up at all if we want a challenge, Wraths gearflation has already shown us what happens when you're too OP. Instead of a minimum gearscore to get in so you won't hold a group back scale up difficulty with the ilvl of the participants so it stays challenging. Warcraft is not so much a game of skill but a game of time spent playing.
1-12-2011 @ 6:05PM
Nice job swearing with letters you're really "l33t".
1-12-2011 @ 9:46PM
Indeed, I play to raid. Ever since BC, the endgame is where it's at for me but even gearing in BC wasn't this annoying.I do believe in many ways, that it has a lot to do with the bad selection of crafted items we got. From 500 up, all we can make is level 333 PvP gear (which coincidently/sadly I see on many pug heroic tanks who bought it just so that they could get in). If we would have been given something useful for PvE maybe we wouldn't have to go through the mind-numbing process of running the same limited number of instances over and over and our parties wouldn't be stacked with resilience (and no, it can't be reforged).
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