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1-12-2011 @ 6:04PM
Yes, heroics are fun. Yes, heroics are challenging (unless you completely outgear them)No, heroics can not always be completed unless you have certain elements that you cant always plan for.Unless Blizzard decided to give EVERY class a 9 second or less cd interupt (kick/shield bash) and a viable CC (hex/poly/sap), some of the heroics are downright brutal, and at times 100% impossible.On more than one occasion, I have zoned into SFK with me being the only interupt other than the holy paladin's HOJ (long cd). As a warrior, that means I can get 2 of the 3 abilities that needs to be interupted, and if the timing is bad, the boss practically resets. This is not fun, and just makes everyone involved not want to run instances. LFG screwed the group.Ever zone into a 5 man with no viable CC? I have, on several occasions. Disc Priest**Prot warriorFrost DKArms warrior**Fury warrior**(** from the same server) The LFG tool gave us NO cc at all other than the 4 second stun the arms warrior could do or the 6 second fear that the warriors could do, but would break on damage.We made it thru 3 pulls before the group fell apart, b/c it was absolutely brutal.LFG screwed the group.Some of those heroics were over-tuned, and some were undertuned. I think what Blizzard did was the right thing. Putting an animtion in for an aoe effect isnt a nerf. Making adds die faster isnt really a nerf. Taking a third ability out that needed to be interupted on a fight, was not a nerf. Its not like you can run in and AOE tank 20 mobs like we used to. It just means that more people will be able to enjoy the run b/c they will actually be able to complete the fight, and those people that are putting on PVP gear to cheese the GS built into the game are still going to fail at the fights.Blizz did the right thing. Now if they could just fix the raids where melee are not a liabilty (go read the comments from Paragon concerning melee sitting out in order for the guild to get fights completed if you dont understand it).
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