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1-12-2011 @ 6:12PM
@skod/agree... to a point. But tanks can be just as much to blame now...I'm a healer, always have been (since vanilla), and I really am enjoying healing now in Cata, too. But I have had plenty of groups where the dps just couldn't shoulder the blame (at least not all of it). I had a bear tank that took so much damage from a two mob pull that I burned my entire mana pool single target healing him and as soon as I went oom he died. He was clearly undergeared. We actually booted the tank we had in BRC a few days ago because he wouldn't listen to anyone and pulled like he was in Wrath. The last time I randomed in to VP, the tank kept pulling when I had no mana (or even better was still back at the last kill site drinking), we had a lock AND a hunter but tank didn't want any CC and I spent the entire first third of the dungeon chasing them and playing catch up. They'd be almost dead when I got there and I'd burn through my whole pool (being incredibly inefficient) to save them, and then they run off to the next while I'm trying to recover. They even pulled the boss like this. After we downed him (and nobody died) I got called terribad and the group splintered.Point is, I know I'm not the only one encountering group dynamics like this. We ALL need to learn to work together better. Even if you think you don't need to CC an encounter, if the group can, you should probably do it anyway. It makes it easier on everyone, gives fewer opportunities for mistakes, and keeps the group going smoother. It's a lot faster to wait an extra 5 or 10 seconds to mark, employ CC, and not wipe than the alternative.Of course, the flip side is when you do luck in to that group that just clicks, it's so much FUN! Those are the groups that keep me rolling the dice in the RDF when my guild doesn't need me.
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