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1-12-2011 @ 7:23PM
thebl4ckd0g, for every story like yours there's one about a tank who charges in without thought to CC or pulls 3 groups of MoBs, and then rage quits after screaming at the rest of the group for being bad and causing the wipe. Bad players aren't the cause of the the long DPS queues. The issue is that tanking and healing require a different play style, skill set and level of responsibility than DPS which isn't as popular with the player base as the DPS role is. DPS pretty much have to learn their rotation, not stand in the fire, and watch for DBM alerts to tell them when to turn away/stop DPSing/Run. And when they screw up and die there's a decent chance their screwup isn't going to cause a wipe as they can get a BR and instantly be back in the fight or the rest of the group can step up and push a bit harder and still finish the fight without them.Tanks however have to know the instance much more intimately than a DPS to know things like proper mob positioning, which MoBs are casters and healers so they can mark them correctly and proceed with the correct kill order, if there's a pat that will come along halfway through the fight and wipe the group, when a burst attack is coming to blow survivability cooldowns, when adds are going to come so they can be picked up before they tear after the healer, ect. And if a tank screws up and dies as a result, the rest of the group is usually toast as even with a BR, the tank likely isn't going to be able to reestablish agro fast enough to prevent a wipe and unlike DPS, you aren't 1/3 of the role in the group, you're 100% of it and the others can't finish the fight without you. Healers have to know when burst damage is going to occur and have a heal incoming when it lands, they have to watch everyone else for incoming AoE damage or people hit by ground effects, they have to react quickly to unanticipated damage on both the tank and the rest of the group, they have to watch their threat not only on the mob being tanked but all the other mobs and hope the tank is doing the same, etc. And like tanks, if they screw up, it usually means the group wipes as they carry 100% of the responsibility for that role. Those are issues Blizzard *could* address (in any of 1000 possible ways, none of which would be perfect), but they either have not yet felt a need/desire to do so or, they haven't yet decided on how to go about it if they have. But it's not something "not being bad" is going to address in any significant way.
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