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1-12-2011 @ 10:09PM
@ XalkoI agree with everything you said, except the last part. Why can't hardmodes of raids be the hardmodes, though? This is my biggest issue with Cata heroics being long and difficult. I thought the point of making raiding more accessible in Wrath was to not only enrich and expand gaming options for casual players, but to ensure that people who had the drive and skills could see this wonderful content Blizz spent so much time on. Raids *were* hardmodes for two whole expansions, and Wrath, to its credit, ended that.Heroics and Raids were too easy for the most part in Wrath and Blizz dropped the ball on some hardmodes in 3.2 and 3.3, I get it, but why does this whole difficulty thing have to be a all-or-nothing deal? Why can't people who don't have a ton of time to raid still raid when they can, and those who can afford to spend more time have their hardmodes?My guild is small and casual, we raid one night and (sometimes) one afternoon a week. But we were able to finish Ulduar, TOTC, and ICC on our time and on our own terms, barely getting LK before 4.0.1. We made very limited attempts at hardmodes because we understood that they weren't for us, and we were just fine with it *because we got to raid anyway*. Our slow, casual, progression shouldn't and didn't impede any hardcore guilds from doing their hardmodes.None of us mind that Cata heroics are hard and require significant coordination and skill, but at the same time Cata heroics may prevent us from raiding, if only because pugging isn't worth the gamble for casual gamers (as you said), and rallying people together for a 2 hour 5-man can be tough.We're not asking for welfare epics or to be ilvl9000 without effort, we just want to be able to see and enjoy content on the same terms we were able to enjoy it in the last expansion. Content shouldn't have to be easymode to cater to casuals or ridiculously hard and time-consuming so hardcores get their kicks. We can both have our cake here.
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